var transformsDemo = function(canvas, bgColor) { var COLOR_INNER = new spine.Color(0.8, 0, 0, 0.5); var COLOR_OUTER = new spine.Color(0.8, 0, 0, 0.8); var COLOR_INNER_SELECTED = new spine.Color(0.0, 0, 0.8, 0.5); var COLOR_OUTER_SELECTED = new spine.Color(0.0, 0, 0.8, 0.8); var canvas, gl, renderer, input, assetManager; var skeleton, state, bounds; var timeKeeper; var rotateHandle; var target = null; var hoverTargets = [null, null, null]; var controlBones = ["wheel2overlay", "wheel3overlay", "rotate-handle"]; var coords = new spine.webgl.Vector3(), temp = new spine.webgl.Vector3(), temp2 = new spine.Vector2(); var lastRotation = 0; var mix, lastOffset = 0, lastMix = 0.5; if (!bgColor) bgColor = new spine.Color(235 / 255, 239 / 255, 244 / 255, 1); function init () { gl = canvas.context.gl; renderer = new spine.webgl.SceneRenderer(canvas, gl); assetManager = new spine.webgl.AssetManager(gl, spineDemos.path, spineDemos.downloader); assetManager.loadTextureAtlas("atlas2.atlas"); assetManager.loadJson("demos.json"); input = new spine.webgl.Input(canvas); timeKeeper = new spine.TimeKeeper(); } function loadingComplete () { var atlasLoader = new spine.AtlasAttachmentLoader(assetManager.get("atlas2.atlas")); var skeletonJson = new spine.SkeletonJson(atlasLoader); var skeletonData = skeletonJson.readSkeletonData(assetManager.get("demos.json").transforms); skeleton = new spine.Skeleton(skeletonData); skeleton.setToSetupPose(); skeleton.updateWorldTransform(); var offset = new spine.Vector2(); bounds = new spine.Vector2(); skeleton.getBounds(offset, bounds, []); state = new spine.AnimationState(new spine.AnimationStateData(skeleton.data)); skeleton.setToSetupPose(); skeleton.updateWorldTransform(); rotateHandle = skeleton.findBone("rotate-handle"); renderer.camera.position.x = offset.x + bounds.x / 2; renderer.camera.position.y = offset.y + bounds.y / 2; renderer.skeletonDebugRenderer.drawRegionAttachments = false; renderer.skeletonDebugRenderer.drawMeshHull = false; renderer.skeletonDebugRenderer.drawMeshTriangles = false; setupUI(); setupInput(); } function setupUI() { var rotationOffset = $("#transforms-rotationoffset").data("slider"); rotationOffset.changed = function (percent) { var val = percent * 360 - 180; var delta = val - lastOffset; lastOffset = val; skeleton.findTransformConstraint("wheel2").data.offsetRotation += delta; skeleton.findTransformConstraint("wheel3").data.offsetRotation += delta; $("#transforms-rotationoffset-label").text(Math.round(val) + "°"); }; $("#transforms-rotationoffset-label").text("0°"); var translationMix = $("#transforms-translationmix").data("slider"); translationMix.set(0.5); translationMix.changed = function (percent) { var val = percent; var delta = val - lastMix; lastMix = val; var constraint = skeleton.findTransformConstraint("wheel1"); constraint.mixX += delta; constraint.mixY += delta; $("#transforms-translationmix-label").text(Math.round(val * 100) + "%"); }; $("#transforms-translationmix-label").text("50%"); } function setupInput() { var getRotation = function(x, y) { renderer.camera.screenToWorld(coords.set(x, y, 0), canvas.clientWidth, canvas.clientHeight); var wheel1 = skeleton.findBone("wheel1overlay"); var v = coords.sub(new spine.webgl.Vector3(wheel1.worldX, wheel1.worldY, 0)).normalize(); var angle = Math.acos(v.x) * spine.MathUtils.radiansToDegrees; if (v.y < 0) angle = 360 - angle; return angle; } input.addListener({ down: function(x, y) { target = spineDemos.closest(canvas, renderer, skeleton, controlBones, hoverTargets, x, y); if (target === rotateHandle) lastRotation = getRotation(x, y); }, up: function(x, y) { target = null; }, dragged: function(x, y) { if (target === rotateHandle) { var rotation = getRotation(x, y); var delta = rotation - lastRotation; skeleton.findBone("wheel1").rotation += delta; lastRotation = rotation; } else spineDemos.dragged(canvas, renderer, target, x, y); }, moved: function (x, y) { spineDemos.closest(canvas, renderer, skeleton, controlBones, hoverTargets, x, y); } }) } function render () { timeKeeper.update(); var delta = timeKeeper.delta; skeleton.updateWorldTransform(); renderer.camera.viewportWidth = bounds.x * 1.6; renderer.camera.viewportHeight = bounds.y * 1.2; renderer.resize(spine.webgl.ResizeMode.Fit); gl.clearColor(bgColor.r, bgColor.g, bgColor.b, bgColor.a); gl.clear(gl.COLOR_BUFFER_BIT); renderer.begin(); renderer.drawSkeleton(skeleton, true); renderer.drawSkeletonDebug(skeleton, false, ["root", "rotate-handle"]); gl.lineWidth(2); for (var i = 0; i < controlBones.length; i++) { var bone = skeleton.findBone(controlBones[i]); var colorInner = hoverTargets[i] !== null ? spineDemos.HOVER_COLOR_INNER : spineDemos.NON_HOVER_COLOR_INNER; var colorOuter = hoverTargets[i] !== null ? spineDemos.HOVER_COLOR_OUTER : spineDemos.NON_HOVER_COLOR_OUTER; renderer.circle(true, skeleton.x + bone.worldX, skeleton.y + bone.worldY, 20, colorInner); renderer.circle(false, skeleton.x + bone.worldX, skeleton.y + bone.worldY, 20, colorOuter); } gl.lineWidth(1); renderer.end(); } init(); transformsDemo.assetManager = assetManager; transformsDemo.loadingComplete = loadingComplete; transformsDemo.render = render; };