var vineDemo = function(canvas, bgColor) { var COLOR_INNER = new spine.Color(0.8, 0, 0, 0.5); var COLOR_OUTER = new spine.Color(0.8, 0, 0, 0.8); var COLOR_INNER_SELECTED = new spine.Color(0.0, 0, 0.8, 0.5); var COLOR_OUTER_SELECTED = new spine.Color(0.0, 0, 0.8, 0.8); var canvas, gl, renderer, input, assetManager; var skeleton, state, bounds; var timeKeeper; var target = null; var hoverTargets = [null, null, null, null, null, null]; var controlBones = ["base", "vine-control1", "vine-control2", "vine-control3", "vine-control4"]; var coords = new spine.webgl.Vector3(), temp = new spine.webgl.Vector3(), temp2 = new spine.Vector2(); var playButton, timeLine, isPlaying = true, playTime = 0; if (!bgColor) bgColor = new spine.Color(235 / 255, 239 / 255, 244 / 255, 1); function init () { gl = canvas.context.gl; renderer = new spine.webgl.SceneRenderer(canvas, gl); input = new spine.webgl.Input(canvas); assetManager = new spine.webgl.AssetManager(gl, spineDemos.path, spineDemos.downloader); assetManager.loadTextureAtlas("atlas2.atlas"); assetManager.loadJson("demos.json"); timeKeeper = new spine.TimeKeeper(); } function loadingComplete () { var atlasLoader = new spine.AtlasAttachmentLoader(assetManager.get("atlas2.atlas")); var skeletonJson = new spine.SkeletonJson(atlasLoader); var skeletonData = skeletonJson.readSkeletonData(assetManager.get("demos.json").vine); skeleton = new spine.Skeleton(skeletonData); skeleton.setToSetupPose(); skeleton.updateWorldTransform(); var offset = new spine.Vector2(); bounds = new spine.Vector2(); skeleton.getBounds(offset, bounds, []); state = new spine.AnimationState(new spine.AnimationStateData(skeleton.data)); state.setAnimation(0, "animation", true); state.apply(skeleton); skeleton.updateWorldTransform(); renderer.camera.position.x = offset.x + bounds.x / 2; renderer.camera.position.y = offset.y + bounds.y / 2; renderer.skeletonDebugRenderer.drawMeshHull = false; renderer.skeletonDebugRenderer.drawMeshTriangles = false; setupUI(); setupInput(); } function setupUI() { playButton = $("#vine-playbutton"); var playButtonUpdate = function () { isPlaying = !isPlaying; if (isPlaying) playButton.addClass("pause").removeClass("play"); else playButton.addClass("play").removeClass("pause"); } playButton.click(playButtonUpdate); playButton.addClass("pause"); timeLine = $("#vine-timeline").data("slider"); timeLine.changed = function (percent) { if (isPlaying) playButton.click(); if (!isPlaying) { var animationDuration = state.getCurrent(0).animation.duration; time = animationDuration * percent; state.update(time - playTime); state.apply(skeleton); skeleton.updateWorldTransform(); playTime = time; } }; renderer.skeletonDebugRenderer.drawPaths = false; renderer.skeletonDebugRenderer.drawBones = false; var checkbox = $("#vine-drawbones"); checkbox.change(function() { renderer.skeletonDebugRenderer.drawPaths = this.checked; renderer.skeletonDebugRenderer.drawBones = this.checked; }); } function setupInput() { input.addListener({ down: function(x, y) { target = spineDemos.closest(canvas, renderer, skeleton, controlBones, hoverTargets, x, y); }, up: function(x, y) { target = null; }, dragged: function(x, y) { spineDemos.dragged(canvas, renderer, target, x, y); }, moved: function (x, y) { spineDemos.closest(canvas, renderer, skeleton, controlBones, hoverTargets, x, y); } }); } function render () { timeKeeper.update(); var delta = timeKeeper.delta; if (isPlaying) { var animationDuration = state.getCurrent(0).animation.duration; playTime += delta; while (playTime >= animationDuration) { playTime -= animationDuration; } timeLine.set(playTime / animationDuration); state.update(delta); state.apply(skeleton); } skeleton.updateWorldTransform(); renderer.camera.viewportWidth = bounds.x * 1.2; renderer.camera.viewportHeight = bounds.y * 1.2; renderer.resize(spine.webgl.ResizeMode.Fit); gl.clearColor(bgColor.r, bgColor.g, bgColor.b, bgColor.a); gl.clear(gl.COLOR_BUFFER_BIT); renderer.begin(); renderer.drawSkeleton(skeleton, true); renderer.drawSkeletonDebug(skeleton); gl.lineWidth(2); for (var i = 0; i < controlBones.length; i++) { var bone = skeleton.findBone(controlBones[i]); var colorInner = hoverTargets[i] !== null ? spineDemos.HOVER_COLOR_INNER : spineDemos.NON_HOVER_COLOR_INNER; var colorOuter = hoverTargets[i] !== null ? spineDemos.HOVER_COLOR_OUTER : spineDemos.NON_HOVER_COLOR_OUTER; renderer.circle(true, skeleton.x + bone.worldX, skeleton.y + bone.worldY, 20, colorInner); renderer.circle(false, skeleton.x + bone.worldX, skeleton.y + bone.worldY, 20, colorOuter); } gl.lineWidth(1); renderer.end(); } init(); vineDemo.assetManager = assetManager; vineDemo.loadingComplete = loadingComplete; vineDemo.render = render; };