// ignore_for_file: avoid_print import 'package:spine_flutter/spine_flutter.dart'; import 'package:flutter/material.dart'; class AnimationStateEvents extends StatelessWidget { const AnimationStateEvents({Key? key}) : super(key: key); @override Widget build(BuildContext context) { reportLeaks(); final controller = SpineWidgetController(onInitialized: (controller) { controller.skeleton.setScaleX(0.5); controller.skeleton.setScaleY(0.5); controller.skeleton.findSlot("gun")?.setColor(Color(1, 0, 0, 1)); controller.animationStateData.setDefaultMix(0.2); controller.animationState.setAnimationByName(0, "walk", true).setListener((type, trackEntry, event) { print("Walk animation event $type"); }); controller.animationState.addAnimationByName(0, "jump", false, 2); controller.animationState.addAnimationByName(0, "run", true, 0).setListener((type, trackEntry, event) { print("Run animation event $type"); }); controller.animationState.setListener((type, trackEntry, event) { if (type == EventType.event) { print( "User event: { name: ${event?.getData().getName()}, intValue: ${event?.getIntValue()}, floatValue: intValue: ${event?.getFloatValue()}, stringValue: ${event?.getStringValue()} }"); } }); print("Current: ${controller.animationState.getCurrent(0)?.getAnimation().getName()}"); }); return Scaffold( appBar: AppBar(title: const Text('Spineboy')), body: Column(children: [ const Text("See output in console!"), Expanded(child: SpineWidget.fromAsset("assets/spineboy.atlas", "assets/spineboy-pro.skel", controller)) ])); } }