/// /// Spine Runtimes License Agreement /// Last updated July 28, 2023. Replaces all prior versions. /// /// Copyright (c) 2013-2023, Esoteric Software LLC /// /// Integration of the Spine Runtimes into software or otherwise creating /// derivative works of the Spine Runtimes is permitted under the terms and /// conditions of Section 2 of the Spine Editor License Agreement: /// http://esotericsoftware.com/spine-editor-license /// /// Otherwise, it is permitted to integrate the Spine Runtimes into software or /// otherwise create derivative works of the Spine Runtimes (collectively, /// "Products"), provided that each user of the Products must obtain their own /// Spine Editor license and redistribution of the Products in any form must /// include this license and copyright notice. /// /// THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY /// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED /// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE /// DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY /// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES /// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, /// BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND /// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT /// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE /// SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. /// import 'package:spine_flutter/raw_image_provider.dart'; import 'package:spine_flutter/spine_flutter.dart'; import 'package:flutter/material.dart'; import 'package:flutter/painting.dart' as painting; class DressUp extends StatefulWidget { const DressUp({Key? key}) : super(key: key); @override DressUpState createState() => DressUpState(); } class DressUpState extends State { static const double thumbnailSize = 200; late SkeletonDrawable _drawable; Skin? _customSkin; final Map _skinImages = {}; final Map _selectedSkins = {}; @override void initState() { reportLeaks(); super.initState(); SkeletonDrawable.fromAsset("assets/mix-and-match.atlas", "assets/mix-and-match-pro.skel").then((drawable) async { _drawable = drawable; for (var skin in drawable.skeletonData.getSkins()) { if (skin.getName() == "default") continue; var skeleton = drawable.skeleton; skeleton.setSkin(skin); skeleton.setToSetupPose(); skeleton.updateWorldTransform(); _skinImages[skin.getName()] = await drawable.renderToRawImageData(thumbnailSize, thumbnailSize, 0xffffffff); _selectedSkins[skin.getName()] = false; } _toggleSkin("full-skins/girl"); setState(() {}); }); } void _toggleSkin(String skinName) { _selectedSkins[skinName] = !_selectedSkins[skinName]!; if (_customSkin != null) _customSkin?.dispose(); _customSkin = Skin("custom-skin"); for (var skinName in _selectedSkins.keys) { if (_selectedSkins[skinName] == true) { var skin = _drawable.skeletonData.findSkin(skinName); if (skin != null) _customSkin?.addSkin(skin); } } _drawable.skeleton.setSkin(_customSkin!); _drawable.skeleton.setToSetupPose(); } @override Widget build(BuildContext context) { final controller = SpineWidgetController(onInitialized: (controller) { controller.animationState.setAnimationByName(0, "dance", true); }); return Scaffold( appBar: AppBar(title: const Text('Dress Up')), body: _skinImages.isEmpty ? const SizedBox() : Row(children: [ SizedBox( width: thumbnailSize, child: ListView( children: _skinImages.keys.map((skinName) { var rawImageData = _skinImages[skinName]!; var image = Image(image: RawImageProvider(rawImageData)); var box = SizedBox(width: 200, height: 200, child: image); return GestureDetector( onTap: () { _toggleSkin(skinName); setState(() {}); }, child: _selectedSkins[skinName] == true ? box // Does not work on web. //: ColorFiltered(colorFilter: const ColorFilter.mode(Colors.grey, painting.BlendMode.saturation,), child: box) : Container( foregroundDecoration: const BoxDecoration( color: Colors.grey, backgroundBlendMode: painting.BlendMode.saturation, ), child: box)); }).toList()), ), Expanded( child: SpineWidget.fromDrawable( _drawable, controller, boundsProvider: SkinAndAnimationBounds(skins: ["full-skins/girl"]), )) ])); } @override void dispose() { super.dispose(); _drawable.dispose(); _customSkin?.dispose(); } }