/// /// Spine Runtimes License Agreement /// Last updated July 28, 2023. Replaces all prior versions. /// /// Copyright (c) 2013-2023, Esoteric Software LLC /// /// Integration of the Spine Runtimes into software or otherwise creating /// derivative works of the Spine Runtimes is permitted under the terms and /// conditions of Section 2 of the Spine Editor License Agreement: /// http://esotericsoftware.com/spine-editor-license /// /// Otherwise, it is permitted to integrate the Spine Runtimes into software or /// otherwise create derivative works of the Spine Runtimes (collectively, /// "Products"), provided that each user of the Products must obtain their own /// Spine Editor license and redistribution of the Products in any form must /// include this license and copyright notice. /// /// THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY /// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED /// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE /// DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY /// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES /// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, /// BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND /// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT /// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE /// SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. /// import 'package:spine_flutter/spine_flutter.dart'; import 'package:flutter/material.dart'; class PlayPauseAnimation extends StatefulWidget { const PlayPauseAnimation({Key? key}) : super(key: key); @override PlayPauseAnimationState createState() => PlayPauseAnimationState(); } class PlayPauseAnimationState extends State { late SpineWidgetController controller; @override void initState() { super.initState(); controller = SpineWidgetController(onInitialized: (controller) { controller.animationState.setAnimationByName(0, "flying", true); }); } void _togglePlay() { if (controller.isPlaying) { controller.pause(); } else { controller.resume(); } setState(() {}); } @override Widget build(BuildContext context) { reportLeaks(); return Scaffold( appBar: AppBar(title: const Text('Play/Pause')), body: SpineWidget.fromAsset( "assets/dragon.atlas", "assets/dragon-ess.json", controller, boundsProvider: SkinAndAnimationBounds(animation: "flying"), ), floatingActionButton: FloatingActionButton( onPressed: _togglePlay, child: Icon(controller.isPlaying ? Icons.pause : Icons.play_arrow), ), ); } }