/****************************************************************************** * Spine Runtimes License Agreement * Last updated April 5, 2025. Replaces all prior versions. * * Copyright (c) 2013-2025, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #include "SpineboyExample.h" #include "SkeletonRendererSeparatorExample.h" USING_NS_CC; using namespace spine; Scene *SpineboyExample::scene() { Scene *scene = Scene::create(); scene->addChild(SpineboyExample::create()); return scene; } bool SpineboyExample::init() { if (!LayerColor::initWithColor(Color4B(128, 128, 128, 255))) return false; skeletonNode = SkeletonAnimation::createWithJsonFile("spineboy-pro.json", "spineboy.atlas", 0.6f); skeletonNode->setStartListener([](TrackEntry *entry) { log("%d start: %s", entry->getTrackIndex(), entry->getAnimation()->getName().buffer()); }); skeletonNode->setInterruptListener([](TrackEntry *entry) { log("%d interrupt", entry->getTrackIndex()); }); skeletonNode->setEndListener([](TrackEntry *entry) { log("%d end", entry->getTrackIndex()); }); skeletonNode->setCompleteListener([](TrackEntry *entry) { log("%d complete", entry->getTrackIndex()); }); skeletonNode->setDisposeListener([](TrackEntry *entry) { log("%d dispose", entry->getTrackIndex()); }); skeletonNode->setEventListener([](TrackEntry *entry, spine::Event *event) { log("%d event: %s, %d, %f, %s", entry->getTrackIndex(), event->getData().getName().buffer(), event->getIntValue(), event->getFloatValue(), event->getStringValue().buffer()); }); skeletonNode->setMix("walk", "jump", 0.4); skeletonNode->setMix("jump", "run", 0.4); skeletonNode->setAnimation(0, "walk", true); TrackEntry *jumpEntry = skeletonNode->addAnimation(0, "jump", false, 1); skeletonNode->addAnimation(0, "run", true); skeletonNode->setTrackStartListener(jumpEntry, [](TrackEntry *entry) { log("jumped!"); }); // skeletonNode->addAnimation(1, "test", true); // skeletonNode->runAction(RepeatForever::create(Sequence::create(FadeOut::create(1), FadeIn::create(1), DelayTime::create(5), NULL))); skeletonNode->setPosition(Vec2(_contentSize.width / 2, 20)); addChild(skeletonNode); scheduleUpdate(); EventListenerTouchOneByOne *listener = EventListenerTouchOneByOne::create(); listener->onTouchBegan = [this](Touch *touch, cocos2d::Event *event) -> bool { if (!skeletonNode->getDebugBonesEnabled()) skeletonNode->setDebugBonesEnabled(true); else if (skeletonNode->getTimeScale() == 1) skeletonNode->setTimeScale(0.3f); else Director::getInstance()->replaceScene(SkeletonRendererSeparatorExample::scene()); return true; }; _eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this); return true; } void SpineboyExample::update(float deltaTime) { // Test releasing memory. // Director::getInstance()->replaceScene(SpineboyExample::scene()); }