[gd_scene load_steps=6 format=2] [ext_resource path="res://assets/spineboy/spineboy-data-res.tres" type="SpineSkeletonDataResource" id=1] [sub_resource type="Shader" id=1] code = "shader_type canvas_item; void fragment() { COLOR = texture(TEXTURE, UV); COLOR.r = 0.0; }" [sub_resource type="ShaderMaterial" id=2] shader = SubResource( 1 ) [sub_resource type="Shader" id=3] code = "shader_type canvas_item; void fragment() { COLOR = texture(TEXTURE, UV); COLOR.b = 0.0; }" [sub_resource type="ShaderMaterial" id=4] shader = SubResource( 3 ) [node name="Node2D" type="Node2D"] [node name="SpineSprite" type="SpineSprite" parent="."] position = Vector2( 501, 507 ) scale = Vector2( 0.546374, 0.546373 ) skeleton_data_res = ExtResource( 1 ) normal_material = SubResource( 2 ) preview_skin = "Default" preview_animation = "-- Empty --" preview_frame = false preview_time = 0.0 [node name="GunSlot" type="SpineSlotNode" parent="SpineSprite"] show_behind_parent = true position = Vector2( 40.8753, -276.036 ) rotation = 0.837234 scale = Vector2( 1, 1 ) slot_name = "gun" normal_material = SubResource( 4 )