/****************************************************************************** * Spine Runtimes License Agreement * Last updated April 5, 2025. Replaces all prior versions. * * Copyright (c) 2013-2025, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #include "SpineTransformConstraint.h" #include "SpineCommon.h" #include "SpineSprite.h" void SpineTransformConstraint::_bind_methods() { ClassDB::bind_method(D_METHOD("update"), &SpineTransformConstraint::update); ClassDB::bind_method(D_METHOD("get_data"), &SpineTransformConstraint::get_data); ClassDB::bind_method(D_METHOD("get_bones"), &SpineTransformConstraint::get_bones); ClassDB::bind_method(D_METHOD("get_target"), &SpineTransformConstraint::get_target); ClassDB::bind_method(D_METHOD("set_target", "v"), &SpineTransformConstraint::set_target); ClassDB::bind_method(D_METHOD("get_mix_rotate"), &SpineTransformConstraint::get_mix_rotate); ClassDB::bind_method(D_METHOD("set_mix_rotate", "v"), &SpineTransformConstraint::set_mix_rotate); ClassDB::bind_method(D_METHOD("get_mix_x"), &SpineTransformConstraint::get_mix_x); ClassDB::bind_method(D_METHOD("set_mix_x", "v"), &SpineTransformConstraint::set_mix_x); ClassDB::bind_method(D_METHOD("get_mix_y"), &SpineTransformConstraint::get_mix_y); ClassDB::bind_method(D_METHOD("set_mix_y", "v"), &SpineTransformConstraint::set_mix_y); ClassDB::bind_method(D_METHOD("get_mix_scale_x"), &SpineTransformConstraint::get_mix_scale_x); ClassDB::bind_method(D_METHOD("set_mix_scale_x", "v"), &SpineTransformConstraint::set_mix_scale_x); ClassDB::bind_method(D_METHOD("get_mix_scale_y"), &SpineTransformConstraint::get_mix_scale_y); ClassDB::bind_method(D_METHOD("set_mix_scale_y", "v"), &SpineTransformConstraint::set_mix_scale_y); ClassDB::bind_method(D_METHOD("get_mix_shear_y"), &SpineTransformConstraint::get_mix_shear_y); ClassDB::bind_method(D_METHOD("set_mix_shear_y", "v"), &SpineTransformConstraint::set_mix_shear_y); ClassDB::bind_method(D_METHOD("is_active"), &SpineTransformConstraint::is_active); ClassDB::bind_method(D_METHOD("set_active", "v"), &SpineTransformConstraint::set_active); } void SpineTransformConstraint::update() { SPINE_CHECK(get_spine_object(), ) get_spine_object()->update(spine::Physics_Update); } int SpineTransformConstraint::get_order() { SPINE_CHECK(get_spine_object(), 0) return get_spine_object()->getOrder(); } Ref SpineTransformConstraint::get_data() { SPINE_CHECK(get_spine_object(), nullptr) auto &data = get_spine_object()->getData(); Ref data_ref(memnew(SpineTransformConstraintData)); data_ref->set_spine_object(*get_spine_owner()->get_skeleton_data_res(), &data); return data_ref; } Array SpineTransformConstraint::get_bones() { Array result; SPINE_CHECK(get_spine_object(), result) auto &bones = get_spine_object()->getBones(); result.resize((int) bones.size()); for (int i = 0; i < bones.size(); ++i) { auto bone = bones[i]; Ref bone_ref(memnew(SpineBone)); bone_ref->set_spine_object(get_spine_owner(), bone); result[i] = bone_ref; } return result; } Ref SpineTransformConstraint::get_target() { SPINE_CHECK(get_spine_object(), nullptr) auto target = get_spine_object()->getTarget(); if (!target) return nullptr; Ref target_ref(memnew(SpineBone)); target_ref->set_spine_object(get_spine_owner(), target); return target_ref; } void SpineTransformConstraint::set_target(Ref v) { SPINE_CHECK(get_spine_object(), ) get_spine_object()->setTarget(v.is_valid() && v->get_spine_object() ? v->get_spine_object() : nullptr); } float SpineTransformConstraint::get_mix_rotate() { SPINE_CHECK(get_spine_object(), 0) return get_spine_object()->getMixRotate(); } void SpineTransformConstraint::set_mix_rotate(float v) { SPINE_CHECK(get_spine_object(), ) get_spine_object()->setMixRotate(v); } float SpineTransformConstraint::get_mix_x() { SPINE_CHECK(get_spine_object(), 0) return get_spine_object()->getMixX(); } void SpineTransformConstraint::set_mix_x(float v) { SPINE_CHECK(get_spine_object(), ) get_spine_object()->setMixX(v); } float SpineTransformConstraint::get_mix_y() { SPINE_CHECK(get_spine_object(), 0) return get_spine_object()->getMixY(); } void SpineTransformConstraint::set_mix_y(float v) { SPINE_CHECK(get_spine_object(), ) get_spine_object()->setMixY(v); } float SpineTransformConstraint::get_mix_scale_x() { SPINE_CHECK(get_spine_object(), 0) return get_spine_object()->getMixScaleX(); } void SpineTransformConstraint::set_mix_scale_x(float v) { SPINE_CHECK(get_spine_object(), ) get_spine_object()->setMixScaleX(v); } float SpineTransformConstraint::get_mix_scale_y() { SPINE_CHECK(get_spine_object(), 0) return get_spine_object()->getMixScaleY(); } void SpineTransformConstraint::set_mix_scale_y(float v) { SPINE_CHECK(get_spine_object(), ) get_spine_object()->setMixScaleY(v); } float SpineTransformConstraint::get_mix_shear_y() { SPINE_CHECK(get_spine_object(), 0) return get_spine_object()->getMixShearY(); } void SpineTransformConstraint::set_mix_shear_y(float v) { SPINE_CHECK(get_spine_object(), ) get_spine_object()->setMixShearY(v); } bool SpineTransformConstraint::is_active() { SPINE_CHECK(get_spine_object(), false) return get_spine_object()->isActive(); } void SpineTransformConstraint::set_active(bool v) { SPINE_CHECK(get_spine_object(), ) get_spine_object()->setActive(v); }