/****************************************************************************** * Spine Runtimes License Agreement * Last updated April 5, 2025. Replaces all prior versions. * * Copyright (c) 2013-2025, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ import SwiftUI import Spine struct MainView: View { var body: some View { List { Section { NavigationLink("Simple Animation") { SimpleAnimation() } NavigationLink("Play/Pause") { PlayPauseAnimation() } NavigationLink("Animation State Listener") { AnimationStateEvents() } NavigationLink("Debug Rendering") { DebugRendering() } NavigationLink("Dress Up") { DressUp() } NavigationLink("IK Following") { IKFollowing() } NavigationLink("Physics") { Physics() } NavigationLink("Disable Rendering") { DisableRendering() } } header: { Text("Swift + SwiftUI") } Section { NavigationLink("Simple Animation") { SimpleAnimationViewControllerRepresentable() .navigationTitle("Simple Animation") .navigationBarTitleDisplayMode(.inline) } } header: { Text("ObjC + UIKit") } footer: { HStack { Spacer() Text("Spine \(Spine.version)") .font(.footnote) .foregroundColor(.secondary) Spacer() } } } .navigationTitle("Spine Examples") } } #Preview { NavigationView { MainView() } }