/****************************************************************************** * Spine Runtimes License Agreement * Last updated April 5, 2025. Replaces all prior versions. * * Copyright (c) 2013-2025, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #import "SimpleAnimationViewController.h" @import Spine; @interface SimpleAnimationViewController () @property (nonatomic, strong) SpineController *spineController; @end @implementation SimpleAnimationViewController - (instancetype)init { self = [super init]; if (self) { self.spineController = [[SpineController alloc] initOnInitialized:^(SpineController *controller) { [controller.animationState setAnimationByNameWithTrackIndex:0 animationName:@"walk" loop:YES]; } onBeforeUpdateWorldTransforms:nil onAfterUpdateWorldTransforms:nil onBeforePaint:nil onAfterPaint:nil disposeDrawableOnDeInit:YES]; } return self; } - (void)viewDidLoad { [super viewDidLoad]; SpineUIView *spineView = [[SpineUIView alloc] initWithAtlasFileName:@"spineboy-pma.atlas" skeletonFileName:@"spineboy-pro.skel" bundle:[NSBundle mainBundle] controller:self.spineController mode:ContentModeFit alignment:AlignmentCenter boundsProvider:[[SpineSetupPoseBounds alloc] init] backgroundColor:[UIColor clearColor]]; spineView.frame = self.view.bounds; spineView.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight; [self.view addSubview:spineView]; } @end