/****************************************************************************** * Spine Runtimes License Agreement * Last updated April 5, 2025. Replaces all prior versions. * * Copyright (c) 2013-2025, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #include #include #include using namespace spine; class NullTextureLoader : public TextureLoader { public: virtual void load(AtlasPage &, const String &) {} virtual void unload(void *) {} }; class NullAttachmentLoader : public AttachmentLoader { virtual RegionAttachment *newRegionAttachment(Skin &, const String &name, const String &, Sequence *) { return new (__FILE__, __LINE__) RegionAttachment(name); } virtual MeshAttachment *newMeshAttachment(Skin &, const String &name, const String &, Sequence *) { return new (__FILE__, __LINE__) MeshAttachment(name); } virtual BoundingBoxAttachment *newBoundingBoxAttachment(Skin &, const String &name) { return new (__FILE__, __LINE__) BoundingBoxAttachment(name); } virtual PathAttachment *newPathAttachment(Skin &, const String &name) { return new (__FILE__, __LINE__) PathAttachment(name); } virtual PointAttachment *newPointAttachment(Skin &, const String &name) { return new (__FILE__, __LINE__) PointAttachment(name); } virtual ClippingAttachment *newClippingAttachment(Skin &, const String &name) { return new (__FILE__, __LINE__) ClippingAttachment(name); } virtual void configureAttachment(Attachment *) { } }; int main(void) { String atlasFile("data/sack-pma.atlas"); String skeletonFile("data/sack-pro.json"); String animation = "walk"; String skin = ""; float scale = 0.6f; SFMLTextureLoader textureLoader; NullAttachmentLoader nullLoader; Atlas *atlas = atlasFile.length() == 0 ? nullptr : new Atlas(atlasFile, &textureLoader); SkeletonData *skeletonData = nullptr; if (strnstr(skeletonFile.buffer(), ".skel", skeletonFile.length()) != nullptr) { SkeletonBinary *binary = nullptr; if (atlas) { binary = new SkeletonBinary(atlas); } else { binary = new SkeletonBinary(&nullLoader); } binary->setScale(scale); skeletonData = binary->readSkeletonDataFile(skeletonFile); delete binary; } else { SkeletonJson *json = nullptr; if (atlas) { json = new SkeletonJson(atlas); } else { json = new SkeletonJson(&nullLoader); } json->setScale(scale); skeletonData = json->readSkeletonDataFile(skeletonFile); delete json; } AnimationStateData stateData(skeletonData); SkeletonDrawable drawable(skeletonData, &stateData); drawable.skeleton->updateWorldTransform(Physics_Update); drawable.skeleton->setPosition(320, 960); if (animation.length() > 0) drawable.state->setAnimation(0, animation, true); if (skin.length() > 0) drawable.skeleton->setSkin(skin); sf::RenderWindow window(sf::VideoMode(1024, 1024), "Spine SFML - testbed"); window.setFramerateLimit(60); sf::Event event; sf::Clock deltaClock; while (window.isOpen()) { while (window.pollEvent(event)) if (event.type == sf::Event::Closed) window.close(); float delta = deltaClock.getElapsedTime().asSeconds(); deltaClock.restart(); drawable.update(delta); window.clear(); window.draw(drawable); window.display(); } return 0; }