var imageChangesDemo = function (canvas, bgColor) { var OUTLINE_COLOR = new spine.Color(0, 0.8, 0, 1); var canvas, gl, renderer, input, assetManager; var skeleton, bounds; var timeKeeper; var skeletons = {}; var activeSkeleton = "Alien"; var playButton, timeLine, isPlaying = true; if (!bgColor) bgColor = new spine.Color(235 / 255, 239 / 255, 244 / 255, 1); function init() { gl = canvas.context.gl; renderer = new spine.SceneRenderer(canvas, gl); assetManager = new spine.AssetManager(gl, spineDemos.path, spineDemos.downloader); assetManager.loadTextureAtlas("atlas1.atlas"); assetManager.loadJson("demos.json"); timeKeeper = new spine.TimeKeeper(); } function loadingComplete() { skeletons["Alien"] = loadSkeleton("alien", "death", ["head", "splat-fg", "splat-bg"]); skeletons["Dragon"] = loadSkeleton("dragon", "flying", ["R_wing"]) setupUI(); } function setupUI() { playButton = $("#imagechanges-playbutton"); var playButtonUpdate = function () { isPlaying = !isPlaying; if (isPlaying) playButton.addClass("pause").removeClass("play"); else playButton.addClass("play").removeClass("pause"); } playButton.click(playButtonUpdate); playButton.addClass("pause"); timeLine = $("#imagechanges-timeline").data("slider"); timeLine.changed = function (percent) { if (isPlaying) playButton.click(); if (!isPlaying) { var active = skeletons[activeSkeleton]; var animationDuration = active.state.getCurrent(0).animation.duration; var time = animationDuration * percent; active.state.update(time - active.playTime); active.state.apply(active.skeleton); active.skeleton.updateWorldTransform(spine.Physics.update); active.playTime = time; } }; var list = $("#imagechanges-skeleton"); for (var skeletonName in skeletons) { var option = $(""); option.attr("value", skeletonName).text(skeletonName); if (skeletonName === activeSkeleton) option.attr("selected", "selected"); list.append(option); } list.change(function () { activeSkeleton = $("#imagechanges-skeleton option:selected").text(); var active = skeletons[activeSkeleton]; var animationDuration = active.state.getCurrent(0).animation.duration; timeLine.set(active.playTime / animationDuration); }) } function loadSkeleton(name, animation, sequenceSlots) { var atlasLoader = new spine.AtlasAttachmentLoader(assetManager.get("atlas1.atlas")); var skeletonJson = new spine.SkeletonJson(atlasLoader); var skeletonData = skeletonJson.readSkeletonData(assetManager.get("demos.json")[name]); var skeleton = new spine.Skeleton(skeletonData); skeleton.setSkinByName("default"); var state = new spine.AnimationState(new spine.AnimationStateData(skeletonData)); var anim = skeletonData.findAnimation(animation); state.setAnimation(0, animation, true); state.apply(skeleton); skeleton.updateWorldTransform(spine.Physics.update); var offset = new spine.Vector2(); var size = new spine.Vector2(); skeleton.getBounds(offset, size, []); var regions = []; for (var i = 0; i < sequenceSlots.length; i++) { var slot = skeleton.findSlot(sequenceSlots[i]); sequenceSlots[i] = slot; var index = slot.data.index; for (var name in skeleton.skin.attachments[index]) regions.push(skeleton.skin.attachments[index][name]); } return { skeleton: skeleton, state: state, playTime: 0, bounds: { offset: offset, size: size }, slots: sequenceSlots, regions: regions }; } function render() { timeKeeper.update(); var delta = timeKeeper.delta; var active = skeletons[activeSkeleton]; var skeleton = active.skeleton; var state = active.state; var offset = active.bounds.offset; var size = active.bounds.size; var x = offset.x + size.x + 100, offsetY = offset.y, zoom = 1; if (activeSkeleton === "Alien") { renderer.camera.position.x = offset.x + size.x + 400; renderer.camera.position.y = offset.y + size.y / 2 + 450; x += 400; zoom = 0.31; } else { renderer.camera.position.x = offset.x + size.x; renderer.camera.position.y = offset.y + size.y / 2; x += 100; } renderer.camera.viewportWidth = size.x * 2.4 / zoom; renderer.camera.viewportHeight = size.y * 1.4 / zoom; renderer.resize(spine.ResizeMode.Fit); gl.clearColor(bgColor.r, bgColor.g, bgColor.b, bgColor.a); gl.clear(gl.COLOR_BUFFER_BIT); if (isPlaying) { var animationDuration = state.getCurrent(0).animation.duration; active.playTime += delta; while (active.playTime >= animationDuration) { active.playTime -= animationDuration; } timeLine.set(active.playTime / animationDuration); state.update(delta); state.apply(skeleton); skeleton.updateWorldTransform(spine.Physics.update); } renderer.begin(); renderer.drawSkeleton(skeleton, true); var y = offsetY; var slotsWidth = 0, slotsHeight = 0; var slotSize = size.y / 3; var maxSlotWidth = 0; var j = 0; for (var i = 0, n = active.regions.length; i < n; i++) { var region = active.regions[i].region; var scale = Math.min(slotSize / region.height, slotSize / region.width) / zoom; renderer.drawRegion(region, x, y, region.width * scale, region.height * scale); for (var ii = 0; ii < active.slots.length; ii++) { var slot = active.slots[ii]; if (slot.attachment && slot.attachment.name === region.name) { renderer.rect(false, x, y, region.width * scale, region.height * scale, OUTLINE_COLOR); break; } } maxSlotWidth = Math.max(maxSlotWidth, region.width * scale); y += slotSize / zoom + 2; j++; if (j == 3) { x += maxSlotWidth + 10; maxSlotWidth = 0; y = offsetY; j = 0; } } renderer.end(); } init(); imageChangesDemo.assetManager = assetManager; imageChangesDemo.loadingComplete = loadingComplete; imageChangesDemo.render = render; };