/****************************************************************************** * Spine Runtimes License Agreement * Last updated April 5, 2025. Replaces all prior versions. * * Copyright (c) 2013-2025, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ using Spine.Unity.Editor; using Spine.Unity.Playables; using UnityEditor; using UnityEngine; [CustomPropertyDrawer(typeof(SpineAnimationStateBehaviour))] public class SpineAnimationStateDrawer : PropertyDrawer { public override float GetPropertyHeight (SerializedProperty property, GUIContent label) { const int fieldCount = 16; return fieldCount * EditorGUIUtility.singleLineHeight; } public override void OnGUI (Rect position, SerializedProperty property, GUIContent label) { SerializedProperty animationReferenceProp = property.FindPropertyRelative("animationReference"); SerializedProperty loopProp = property.FindPropertyRelative("loop"); SerializedProperty customDurationProp = property.FindPropertyRelative("customDuration"); SerializedProperty useBlendDurationProp = property.FindPropertyRelative("useBlendDuration"); SerializedProperty mixDurationProp = property.FindPropertyRelative("mixDuration"); SerializedProperty holdPreviousProp = property.FindPropertyRelative("holdPrevious"); SerializedProperty alphaProp = property.FindPropertyRelative("alpha"); SerializedProperty dontPauseWithDirectorProp = property.FindPropertyRelative("dontPauseWithDirector"); SerializedProperty dontEndWithClip = property.FindPropertyRelative("dontEndWithClip"); SerializedProperty endMixOutDuration = property.FindPropertyRelative("endMixOutDuration"); SerializedProperty eventProp = property.FindPropertyRelative("eventThreshold"); SerializedProperty attachmentProp = property.FindPropertyRelative("attachmentThreshold"); SerializedProperty drawOrderProp = property.FindPropertyRelative("drawOrderThreshold"); // initialize customDuration (inverse default mix duration) and useBlendDuration parameters according to preferences SerializedProperty isInitializedProp = property.FindPropertyRelative("isInitialized"); if (!isInitializedProp.hasMultipleDifferentValues && isInitializedProp.boolValue == false) { customDurationProp.boolValue = !SpineEditorUtilities.Preferences.timelineDefaultMixDuration; useBlendDurationProp.boolValue = SpineEditorUtilities.Preferences.timelineUseBlendDuration; isInitializedProp.boolValue = true; } Rect singleFieldRect = new Rect(position.x, position.y, position.width, EditorGUIUtility.singleLineHeight); float lineHeightWithSpacing = EditorGUIUtility.singleLineHeight + 2f; EditorGUI.PropertyField(singleFieldRect, animationReferenceProp); singleFieldRect.y += lineHeightWithSpacing; EditorGUI.PropertyField(singleFieldRect, loopProp); singleFieldRect.y += lineHeightWithSpacing; EditorGUI.PropertyField(singleFieldRect, dontPauseWithDirectorProp, new GUIContent("Don't Pause with Director", "If set to true, the animation will continue playing when the Director is paused.")); singleFieldRect.y += lineHeightWithSpacing; EditorGUI.PropertyField(singleFieldRect, dontEndWithClip, new GUIContent("Don't End with Clip", "Normally when empty space follows the clip on the timeline, the empty animation is set on the track. " + "Set this parameter to true to continue playing the clip's animation instead.")); singleFieldRect.y += lineHeightWithSpacing; using (new EditorGUI.DisabledGroupScope(dontEndWithClip.boolValue == true)) { EditorGUI.PropertyField(singleFieldRect, endMixOutDuration, new GUIContent("Clip End Mix Out Duration", "When 'Don't End with Clip' is false, and the clip is followed by blank space or stopped, " + "the empty animation is set with this MixDuration. When set to a negative value, " + "the clip is paused instead.")); } singleFieldRect.y += lineHeightWithSpacing * 0.5f; singleFieldRect.y += lineHeightWithSpacing; EditorGUI.LabelField(singleFieldRect, "Mixing Settings", EditorStyles.boldLabel); singleFieldRect.y += lineHeightWithSpacing; customDurationProp.boolValue = !EditorGUI.Toggle(singleFieldRect, new GUIContent("Default Mix Duration", "Use the default mix duration as specified at the SkeletonDataAsset."), !customDurationProp.boolValue); bool greyOutCustomDurations = (!customDurationProp.hasMultipleDifferentValues && customDurationProp.boolValue == false); using (new EditorGUI.DisabledGroupScope(greyOutCustomDurations)) { singleFieldRect.y += lineHeightWithSpacing; EditorGUI.PropertyField(singleFieldRect, useBlendDurationProp); singleFieldRect.y += lineHeightWithSpacing; bool greyOutMixDuration = (!useBlendDurationProp.hasMultipleDifferentValues && useBlendDurationProp.boolValue == true); using (new EditorGUI.DisabledGroupScope(greyOutMixDuration)) { EditorGUI.PropertyField(singleFieldRect, mixDurationProp); } } singleFieldRect.y += lineHeightWithSpacing; EditorGUI.PropertyField(singleFieldRect, holdPreviousProp); singleFieldRect.y += lineHeightWithSpacing; EditorGUI.PropertyField(singleFieldRect, eventProp); singleFieldRect.y += lineHeightWithSpacing; EditorGUI.PropertyField(singleFieldRect, attachmentProp); singleFieldRect.y += lineHeightWithSpacing; EditorGUI.PropertyField(singleFieldRect, drawOrderProp); singleFieldRect.y += lineHeightWithSpacing; EditorGUI.PropertyField(singleFieldRect, alphaProp); } }