/****************************************************************************** * Spine Runtimes License Agreement * Last updated April 5, 2025. Replaces all prior versions. * * Copyright (c) 2013-2025, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ //#define CHANGE_BOUNDS_ON_ANIMATION_CHANGE using UnityEditor; using UnityEditor.UIElements; using UnityEngine; using UnityEngine.UIElements; namespace Spine.Unity.Editor { [CustomPropertyDrawer(typeof(BoundsFromAnimationAttribute))] public class BoundsFromAnimationAttributeDrawer : PropertyDrawer { protected BoundsFromAnimationAttribute TargetAttribute { get { return (BoundsFromAnimationAttribute)attribute; } } public override VisualElement CreatePropertyGUI (SerializedProperty boundsProperty) { var container = new VisualElement(); PropertyField referenceMeshBounds = new PropertyField(); referenceMeshBounds.BindProperty(boundsProperty); var parentPropertyPath = boundsProperty.propertyPath.Substring(0, boundsProperty.propertyPath.LastIndexOf('.')); var parent = boundsProperty.serializedObject.FindProperty(parentPropertyPath); SerializedProperty animationProperty = parent.FindPropertyRelative(TargetAttribute.animationField); SerializedProperty skeletonDataProperty = parent.FindPropertyRelative(TargetAttribute.dataField); SerializedProperty skinProperty = parent.FindPropertyRelative(TargetAttribute.skinField); #if !CHANGE_BOUNDS_ON_ANIMATION_CHANGE Button updateBoundsButton = new Button(() => { UpdateMeshBounds(boundsProperty, animationProperty.stringValue, (SkeletonDataAsset)skeletonDataProperty.objectReferenceValue, skinProperty.stringValue); }); updateBoundsButton.text = "Update Bounds"; container.Add(updateBoundsButton); #else referenceMeshBounds.TrackPropertyValue(animationProperty, prop => { UpdateMeshBounds(boundsProperty, animationProperty.stringValue, (SkeletonDataAsset)skeletonDataProperty.objectReferenceValue, skinProperty.stringValue); }); #endif container.Add(referenceMeshBounds); container.Bind(boundsProperty.serializedObject); return container; } protected void UpdateMeshBounds (SerializedProperty boundsProperty, string boundsAnimation, SkeletonDataAsset skeletonDataAsset, string skin) { if (!skeletonDataAsset) return; Bounds bounds = CalculateMeshBounds(boundsAnimation, skeletonDataAsset, skin); if (bounds.extents.x == 0 || bounds.extents.y == 0) { Debug.LogWarning("Please select different Initial Skin and Bounds Animation. Not setting reference " + "bounds as current combination (likely no attachments visible) leads to zero Mesh bounds."); bounds.center = Vector3.zero; bounds.extents = Vector3.one * 2f; } boundsProperty.boundsValue = bounds; boundsProperty.serializedObject.ApplyModifiedProperties(); } protected Bounds CalculateMeshBounds (string animationName, SkeletonDataAsset skeletonDataAsset, string skin) { SkeletonData skeletonData = skeletonDataAsset.GetSkeletonData(false); Skeleton skeleton = new Skeleton(skeletonData); if (!string.IsNullOrEmpty(skin) && !string.Equals(skin, "default", System.StringComparison.Ordinal)) skeleton.SetSkin(skin); skeleton.SetSlotsToSetupPose(); Spine.Animation animation = skeletonData.FindAnimation(animationName); if (animation != null) animation.Apply(skeleton, -1, 0, false, null, 1.0f, MixBlend.First, MixDirection.In); skeleton.Update(0f); skeleton.UpdateWorldTransform(Skeleton.Physics.Update); float x, y, width, height; SkeletonClipping clipper = new SkeletonClipping(); float[] vertexBuffer = null; skeleton.GetBounds(out x, out y, out width, out height, ref vertexBuffer, clipper); if (x == int.MaxValue) { return new Bounds(); } Bounds bounds = new Bounds(); Vector2 halfSize = new Vector2(width * 0.5f, height * 0.5f); bounds.center = new Vector3(x + halfSize.x, -y - halfSize.y, 0.0f); bounds.extents = new Vector3(halfSize.x, halfSize.y, 0.0f); return bounds; } } }