// Copyright 2016 Chris Conway (Koderz). All Rights Reserved. #include "RuntimeMeshComponentPluginPrivatePCH.h" #include "RuntimeMeshGenericVertex.h" #include "RuntimeMeshBuilder.h" // Finish all the built in vertex types. DEFINE_RUNTIME_MESH_VERTEX(FRuntimeMeshVertexSimple); DEFINE_RUNTIME_MESH_VERTEX(FRuntimeMeshVertexDualUV); DEFINE_RUNTIME_MESH_VERTEX(FRuntimeMeshVertexNoPosition); DEFINE_RUNTIME_MESH_VERTEX(FRuntimeMeshVertexNoPositionDualUV); DEFINE_RUNTIME_MESH_VERTEX(FRuntimeMeshVertexHiPrecisionNormals); DEFINE_RUNTIME_MESH_VERTEX(FRuntimeMeshVertexDualUVHiPrecisionNormals); DEFINE_RUNTIME_MESH_VERTEX(FRuntimeMeshVertexNoPositionHiPrecisionNormals); DEFINE_RUNTIME_MESH_VERTEX(FRuntimeMeshVertexNoPositionDualUVHiPrecisionNormals); const FRuntimeMeshVertexTypeInfo* FRuntimeMeshComponentVerticesBuilder::GetVertexType() const { if (HasUVComponent(1)) { return &FRuntimeMeshVertexDualUV::TypeInfo; } else { return &FRuntimeMeshVertexSimple::TypeInfo; } }