/****************************************************************************** * Spine Runtimes Software License v2.5 * * Copyright (c) 2013-2016, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable, and * non-transferable license to use, install, execute, and perform the Spine * Runtimes software and derivative works solely for personal or internal * use. Without the written permission of Esoteric Software (see Section 2 of * the Spine Software License Agreement), you may not (a) modify, translate, * adapt, or develop new applications using the Spine Runtimes or otherwise * create derivative works or improvements of the Spine Runtimes or (b) remove, * delete, alter, or obscure any trademarks or any copyright, trademark, patent, * or other intellectual property or proprietary rights notices on or in the * Software, including any copy thereof. Redistributions in binary or source * form must include this license and terms. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ using UnityEngine; using System.Collections.Generic; using Spine; using Spine.Unity.Modules.AttachmentTools; namespace Spine.Unity.Modules { /// /// Example code for a component that replaces the default attachment of a slot with an image from a Spine atlas. public class AtlasRegionAttacher : MonoBehaviour { [System.Serializable] public class SlotRegionPair { [SpineSlot] public string slot; [SpineAtlasRegion] public string region; } [SerializeField] protected SpineAtlasAsset atlasAsset; [SerializeField] protected bool inheritProperties = true; [SerializeField] protected List attachments = new List(); Atlas atlas; void Awake () { var skeletonRenderer = GetComponent(); skeletonRenderer.OnRebuild += Apply; if (skeletonRenderer.valid) Apply(skeletonRenderer); } void Start () { } // Allow checkbox in inspector void Apply (SkeletonRenderer skeletonRenderer) { if (!this.enabled) return; atlas = atlasAsset.GetAtlas(); if (atlas == null) return; float scale = skeletonRenderer.skeletonDataAsset.scale; foreach (var entry in attachments) { Slot slot = skeletonRenderer.Skeleton.FindSlot(entry.slot); Attachment originalAttachment = slot.Attachment; AtlasRegion region = atlas.FindRegion(entry.region); if (region == null) { slot.Attachment = null; } else if (inheritProperties && originalAttachment != null) { slot.Attachment = originalAttachment.GetRemappedClone(region, true, true, scale); } else { var newRegionAttachment = region.ToRegionAttachment(region.name, scale); slot.Attachment = newRegionAttachment; } } } } }