using Godot; using System; public partial class SpineboyInput : SpineSprite { // Called when the node enters the scene tree for the first time. public override void _Ready() { GetAnimationState().SetAnimation("idle", true, 0); } // Called every frame. 'delta' is the elapsed time since the previous frame. public override void _Process(double delta) { if (Input.IsActionJustPressed("ui_left")) { GetAnimationState().SetAnimation("run", true, 0); GetSkeleton().SetScaleX(-1); } if (Input.IsActionJustReleased("ui_left")) GetAnimationState().SetAnimation("idle", true, 0); if (Input.IsActionJustPressed("ui_right")) { GetAnimationState().SetAnimation("run", true, 0); GetSkeleton().SetScaleX(1); } if (Input.IsActionJustReleased("ui_right")) GetAnimationState().SetAnimation("idle", true, 0); } }