using Godot; using System; public partial class MouseFollowing : Node2D { private SpineSprite spineboy; private SpineBoneNode crosshairBonne; public override void _Ready() { spineboy = GetNode("Spineboy"); crosshairBonne = spineboy.GetNode("CrosshairBone"); spineboy.GetAnimationState().SetAnimation("walk", true, 0); spineboy.GetAnimationState().SetAnimation("aim", true, 1); } public override void _Process(double delta) { crosshairBonne.GlobalPosition = GetViewport().GetMousePosition(); } }