[gd_scene load_steps=3 format=3 uid="uid://chrw4i0nksphn"] [ext_resource type="Script" path="res://examples/11-bone-node/BoneNode.cs" id="1_sspn4"] [ext_resource type="SpineSkeletonDataResource" uid="uid://cb6rn6vonqbx0" path="res://assets/spineboy/spineboy-data-res.tres" id="2"] [node name="Node2D" type="Node2D"] script = ExtResource("1_sspn4") [node name="SpineSprite" type="SpineSprite" parent="."] position = Vector2(13, 569) scale = Vector2(0.278096, 0.278096) skeleton_data_res = ExtResource("2") update_mode = 1 preview_skin = "Default" preview_animation = "hoverboard" preview_frame = true preview_time = 0.0 [node name="HoverboardCenterBone" type="SpineBoneNode" parent="SpineSprite"] show_behind_parent = true position = Vector2(-10.1996, -68.2213) rotation = -0.00403465 bone_name = "hoverboard-controller" bone_mode = 1 [node name="CenterRay" type="RayCast2D" parent="SpineSprite/HoverboardCenterBone"] target_position = Vector2(0, 10000) [node name="HoverboardTargetBone" type="SpineBoneNode" parent="SpineSprite"] show_behind_parent = true position = Vector2(258.903, -71.9176) rotation = -0.000872665 bone_name = "board-ik" bone_mode = 1 [node name="TargetRay" type="RayCast2D" parent="SpineSprite/HoverboardTargetBone"] position = Vector2(-3.59872, 3.59277) target_position = Vector2(0, 10000) [node name="HipBone" type="SpineBoneNode" parent="SpineSprite"] show_behind_parent = true position = Vector2(-53.7338, -279.363) rotation = -0.000872665 bone_name = "hip" bone_mode = 1 [node name="Polygon2D" type="Polygon2D" parent="."] polygon = PackedVector2Array(0, 596, 309, 471, 516, 515, 762, 447, 984, 504, 1023, 505, 1024, 596) [node name="StaticBody2D" type="StaticBody2D" parent="Polygon2D"] [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Polygon2D/StaticBody2D"] polygon = PackedVector2Array(3, 592, 304, 469, 516, 514, 762, 443, 984, 499, 1252, 498, 1280, 596)