var transformConstraintDemo = function(loadingComplete, bgColor) { var COLOR_INNER = new spine.Color(0.8, 0, 0, 0.5); var COLOR_OUTER = new spine.Color(0.8, 0, 0, 0.8); var COLOR_INNER_SELECTED = new spine.Color(0.0, 0, 0.8, 0.5); var COLOR_OUTER_SELECTED = new spine.Color(0.0, 0, 0.8, 0.8); var canvas, gl, renderer, input, assetManager; var skeleton, state, bounds; var timeKeeper, loadingScreen; var rotateHandle; var target = null; var hoverTargets = [null, null, null]; var controlBones = ["wheel2overlay", "wheel3overlay", "rotate-handle"]; var coords = new spine.webgl.Vector3(), temp = new spine.webgl.Vector3(), temp2 = new spine.Vector2(); var lastRotation = 0; var mix, lastOffset = 0, lastMix = 0.5; var DEMO_NAME = "TransformConstraintDemo"; if (!bgColor) bgColor = new spine.Color(0, 0, 0, 1); function init () { canvas = document.getElementById("transformdemo-canvas"); canvas.width = canvas.clientWidth; canvas.height = canvas.clientHeight; gl = canvas.getContext("webgl", { alpha: false }) || canvas.getContext("experimental-webgl", { alpha: false }); renderer = new spine.webgl.SceneRenderer(canvas, gl); assetManager = spineDemos.assetManager; var textureLoader = function(img) { return new spine.webgl.GLTexture(gl, img); }; assetManager.loadTexture(DEMO_NAME, textureLoader, "atlas2.png"); assetManager.loadText(DEMO_NAME, "atlas2.atlas"); assetManager.loadJson(DEMO_NAME, "demos.json"); input = new spine.webgl.Input(canvas); timeKeeper = new spine.TimeKeeper(); loadingScreen = new spine.webgl.LoadingScreen(renderer); loadingScreen.backgroundColor = bgColor; requestAnimationFrame(load); } function load () { timeKeeper.update(); if (assetManager.isLoadingComplete(DEMO_NAME)) { var atlas = new spine.TextureAtlas(assetManager.get(DEMO_NAME, "atlas2.atlas"), function(path) { return assetManager.get(DEMO_NAME, path); }); var atlasLoader = new spine.TextureAtlasAttachmentLoader(atlas); var skeletonJson = new spine.SkeletonJson(atlasLoader); var skeletonData = skeletonJson.readSkeletonData(assetManager.get(DEMO_NAME, "demos.json").transformConstraint); skeleton = new spine.Skeleton(skeletonData); skeleton.setToSetupPose(); skeleton.updateWorldTransform(); var offset = new spine.Vector2(); bounds = new spine.Vector2(); skeleton.getBounds(offset, bounds); state = new spine.AnimationState(new spine.AnimationStateData(skeleton.data)); skeleton.setToSetupPose(); skeleton.updateWorldTransform(); rotateHandle = skeleton.findBone("rotate-handle"); renderer.camera.position.x = offset.x + bounds.x / 2; renderer.camera.position.y = offset.y + bounds.y / 2; renderer.skeletonDebugRenderer.drawRegionAttachments = false; renderer.skeletonDebugRenderer.drawMeshHull = false; renderer.skeletonDebugRenderer.drawMeshTriangles = false; setupUI(); setupInput(); loadingComplete(canvas, render); } else { loadingScreen.draw(); requestAnimationFrame(load); } } function setupUI() { var rotationOffset = $("#transformdemo-rotationoffset").data("slider"); rotationOffset.changed = function (percent) { var val = percent * 360 - 180; var delta = val - lastOffset; lastOffset = val; skeleton.findTransformConstraint("wheel2").data.offsetRotation += delta; skeleton.findTransformConstraint("wheel3").data.offsetRotation += delta; $("#transformdemo-rotationoffset-label").text(Math.round(val) + "°"); }; $("#transformdemo-rotationoffset-label").text("0°"); var translationMix = $("#transformdemo-translationmix").data("slider"); translationMix.set(0.5); translationMix.changed = function (percent) { var val = percent; var delta = val - lastMix; lastMix = val; skeleton.findTransformConstraint("wheel1").translateMix += delta; $("#transformdemo-translationmix-label").text(Math.round(val * 100) + "%"); }; $("#transformdemo-translationmix-label").text("50%"); } function setupInput() { var getRotation = function(x, y) { renderer.camera.screenToWorld(coords.set(x, y, 0), canvas.width, canvas.height); var wheel1 = skeleton.findBone("wheel1overlay"); var v = coords.sub(new spine.webgl.Vector3(wheel1.worldX, wheel1.worldY, 0)).normalize(); var angle = Math.acos(v.x) * spine.MathUtils.radiansToDegrees; if (v.y < 0) angle = 360 - angle; return angle; } input.addListener({ down: function(x, y) { renderer.camera.screenToWorld(coords.set(x, y, 0), canvas.width, canvas.height); for (var i = 0; i < controlBones.length; i++) { var bone = skeleton.findBone(controlBones[i]); if (temp.set(skeleton.x + bone.worldX, skeleton.y + bone.worldY, 0).distance(coords) < 20) { target = bone; if (target === rotateHandle) lastRotation = getRotation(x, y); } } }, up: function(x, y) { target = null; }, dragged: function(x, y) { if (target != null) { if (target === rotateHandle) { var rotation = getRotation(x, y); var delta = rotation - lastRotation; skeleton.findBone("wheel1").rotation += delta; lastRotation = rotation; } else { renderer.camera.screenToWorld(coords.set(x, y, 0), canvas.width, canvas.height); if (target.parent !== null) { target.parent.worldToLocal(temp2.set(coords.x - skeleton.x, coords.y - skeleton.y)); target.x = temp2.x; target.y = temp2.y; } else { target.x = coords.x - skeleton.x; target.y = coords.y - skeleton.y; } } } }, moved: function (x, y) { renderer.camera.screenToWorld(coords.set(x, y, 0), canvas.width, canvas.height); for (var i = 0; i < controlBones.length; i++) { var bone = skeleton.findBone(controlBones[i]); if (temp.set(skeleton.x + bone.worldX, skeleton.y + bone.worldY, 0).distance(coords) < 20) { hoverTargets[i] = bone; } else { hoverTargets[i] = null; } } } }) } function render () { timeKeeper.update(); var delta = timeKeeper.delta; skeleton.updateWorldTransform(); renderer.camera.viewportWidth = bounds.x * 1.2; renderer.camera.viewportHeight = bounds.y * 1.2; renderer.resize(spine.webgl.ResizeMode.Fit); gl.clearColor(bgColor.r, bgColor.g, bgColor.b, bgColor.a); gl.clear(gl.COLOR_BUFFER_BIT); renderer.begin(); renderer.drawSkeleton(skeleton, true); renderer.drawSkeletonDebug(skeleton, false, ["root", "rotate-handle"]); gl.lineWidth(2); for (var i = 0; i < controlBones.length; i++) { var bone = skeleton.findBone(controlBones[i]); var colorInner = hoverTargets[i] !== null ? spineDemos.HOVER_COLOR_INNER : spineDemos.NON_HOVER_COLOR_INNER; var colorOuter = hoverTargets[i] !== null ? spineDemos.HOVER_COLOR_OUTER : spineDemos.NON_HOVER_COLOR_OUTER; renderer.circle(true, skeleton.x + bone.worldX, skeleton.y + bone.worldY, 20, colorInner); renderer.circle(false, skeleton.x + bone.worldX, skeleton.y + bone.worldY, 20, colorOuter); } gl.lineWidth(1); renderer.end(); } init(); };