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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated April 5, 2025. Replaces all prior versions.
- *
- * Copyright (c) 2013-2025, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #include "SpineSlotNode.h"
- #ifdef TOOLS_ENABLED
- #ifdef SPINE_GODOT_EXTENSION
- // FIXME
- #else
- #include "editor/editor_node.h"
- #endif
- #endif
- #ifdef SPINE_GODOT_EXTENSION
- #include <godot_cpp/classes/viewport.hpp>
- #else
- #include "scene/main/viewport.h"
- #endif
- void SpineSlotNode::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_on_world_transforms_changed", "spine_sprite"), &SpineSlotNode::on_world_transforms_changed);
- ClassDB::bind_method(D_METHOD("set_normal_material", "material"), &SpineSlotNode::set_normal_material);
- ClassDB::bind_method(D_METHOD("get_normal_material"), &SpineSlotNode::get_normal_material);
- ClassDB::bind_method(D_METHOD("set_additive_material", "material"), &SpineSlotNode::set_additive_material);
- ClassDB::bind_method(D_METHOD("get_additive_material"), &SpineSlotNode::get_additive_material);
- ClassDB::bind_method(D_METHOD("set_multiply_material", "material"), &SpineSlotNode::set_multiply_material);
- ClassDB::bind_method(D_METHOD("get_multiply_material"), &SpineSlotNode::get_multiply_material);
- ClassDB::bind_method(D_METHOD("set_screen_material", "material"), &SpineSlotNode::set_screen_material);
- ClassDB::bind_method(D_METHOD("get_screen_material"), &SpineSlotNode::get_screen_material);
- ADD_GROUP("Materials", "");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal_material", PROPERTY_HINT_RESOURCE_TYPE, "Material"), "set_normal_material", "get_normal_material");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "additive_material", PROPERTY_HINT_RESOURCE_TYPE, "Material"), "set_additive_material", "get_additive_material");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multiply_material", PROPERTY_HINT_RESOURCE_TYPE, "Material"), "set_multiply_material", "get_multiply_material");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "screen_material", PROPERTY_HINT_RESOURCE_TYPE, "Material"), "set_screen_material", "get_screen_material");
- }
- SpineSlotNode::SpineSlotNode() : slot_index(-1) {
- }
- void SpineSlotNode::_notification(int what) {
- switch (what) {
- case NOTIFICATION_PARENTED: {
- SpineSprite *sprite = cast_to<SpineSprite>(get_parent());
- if (sprite) {
- #if VERSION_MAJOR > 3
- sprite->connect(SNAME("world_transforms_changed"), callable_mp(this, &SpineSlotNode::on_world_transforms_changed));
- #else
- sprite->connect(SNAME("world_transforms_changed"), this, SNAME("_on_world_transforms_changed"));
- #endif
- update_transform(sprite);
- #if VERSION_MAJOR == 3
- _change_notify("transform/translation");
- _change_notify("transform/rotation");
- _change_notify("transform/scale");
- _change_notify("translation");
- _change_notify("rotation");
- _change_notify("rotation_deg");
- _change_notify("scale");
- #endif
- } else {
- WARN_PRINT("SpineSlotNode parent is not a SpineSprite.");
- }
- NOTIFY_PROPERTY_LIST_CHANGED();
- break;
- }
- case NOTIFICATION_UNPARENTED: {
- SpineSprite *sprite = cast_to<SpineSprite>(get_parent());
- if (sprite) {
- #if VERSION_MAJOR > 3
- sprite->disconnect(SNAME("world_transforms_changed"), callable_mp(this, &SpineSlotNode::on_world_transforms_changed));
- #else
- sprite->disconnect(SNAME("world_transforms_changed"), this, SNAME("_on_world_transforms_changed"));
- #endif
- }
- break;
- }
- default:
- break;
- }
- }
- void SpineSlotNode::_get_property_list(List<PropertyInfo> *list) const {
- #ifdef SPINE_GODOT_EXTENSION
- PackedStringArray slot_names;
- #else
- Vector<String> slot_names;
- #endif
- SpineSprite *sprite = cast_to<SpineSprite>(get_parent());
- if (sprite && sprite->get_skeleton_data_res().is_valid()) sprite->get_skeleton_data_res()->get_slot_names(slot_names);
- else
- slot_names.push_back(slot_name);
- auto element = list->front();
- while (element) {
- auto property_info = element->get();
- if (property_info.name == StringName("SpineSlotNode")) break;
- element = element->next();
- }
- PropertyInfo slot_name_property;
- slot_name_property.name = "slot_name";
- slot_name_property.type = Variant::STRING;
- slot_name_property.hint_string = String(",").join(slot_names);
- slot_name_property.hint = PROPERTY_HINT_ENUM;
- slot_name_property.usage = PROPERTY_USAGE_DEFAULT;
- list->insert_after(element, slot_name_property);
- }
- bool SpineSlotNode::_get(const StringName &property, Variant &value) const {
- if (property == StringName("slot_name")) {
- value = slot_name;
- return true;
- }
- return false;
- }
- bool SpineSlotNode::_set(const StringName &property, const Variant &value) {
- if (property == StringName("slot_name")) {
- slot_name = value;
- SpineSprite *sprite = cast_to<SpineSprite>(get_parent());
- update_transform(sprite);
- #if VERSION_MAJOR == 3
- _change_notify("transform/translation");
- _change_notify("transform/rotation");
- _change_notify("transform/scale");
- _change_notify("translation");
- _change_notify("rotation");
- _change_notify("rotation_deg");
- _change_notify("scale");
- #endif
- return true;
- }
- return false;
- }
- void SpineSlotNode::on_world_transforms_changed(const Variant &_sprite) {
- SpineSprite *sprite = cast_to<SpineSprite>(_sprite.operator Object *());
- update_transform(sprite);
- }
- void SpineSlotNode::update_transform(SpineSprite *sprite) {
- if (!is_visible_in_tree()) return;
- if (!sprite) return;
- if (!sprite->get_skeleton().is_valid() || !sprite->get_skeleton()->get_spine_object()) return;
- auto slot = sprite->get_skeleton()->find_slot(slot_name);
- if (!slot.is_valid()) {
- slot_index = -1;
- return;
- } else {
- slot_index = slot->get_data()->get_index();
- }
- auto bone = slot->get_bone();
- if (!bone.is_valid()) return;
- this->set_global_transform(bone->get_global_transform());
- }
- void SpineSlotNode::set_slot_name(const String &_slot_name) {
- slot_name = _slot_name;
- }
- String SpineSlotNode::get_slot_name() {
- return slot_name;
- }
- Ref<Material> SpineSlotNode::get_normal_material() {
- return normal_material;
- }
- void SpineSlotNode::set_normal_material(Ref<Material> material) {
- normal_material = material;
- }
- Ref<Material> SpineSlotNode::get_additive_material() {
- return additive_material;
- }
- void SpineSlotNode::set_additive_material(Ref<Material> material) {
- additive_material = material;
- }
- Ref<Material> SpineSlotNode::get_multiply_material() {
- return multiply_material;
- }
- void SpineSlotNode::set_multiply_material(Ref<Material> material) {
- multiply_material = material;
- }
- Ref<Material> SpineSlotNode::get_screen_material() {
- return screen_material;
- }
- void SpineSlotNode::set_screen_material(Ref<Material> material) {
- screen_material = material;
- }
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