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@@ -178,11 +178,12 @@ namespace SDL2
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SDL.RenderCopy(mRenderer, image.mTexture, &srcRect, &destRect);
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SDL.RenderCopy(mRenderer, image.mTexture, &srcRect, &destRect);
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}
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}
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- public void Draw(Image image, float x, float y, float rot)
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+ public void Draw(Image image, float x, float y, float rot, float centerX, float centerY)
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{
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{
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SDL.Rect srcRect = .(0, 0, image.mSurface.w, image.mSurface.h);
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SDL.Rect srcRect = .(0, 0, image.mSurface.w, image.mSurface.h);
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SDL.Rect destRect = .((int32)x, (int32)y, image.mSurface.w, image.mSurface.h);
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SDL.Rect destRect = .((int32)x, (int32)y, image.mSurface.w, image.mSurface.h);
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- SDL.RenderCopyEx(mRenderer, image.mTexture, &srcRect, &destRect, 0, null, .None);
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+ SDL.Point centerPoint = .((.)centerX, (.)centerY);
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+ SDL.RenderCopyEx(mRenderer, image.mTexture, &srcRect, &destRect, rot, ¢erPoint, .None);
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}
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}
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public void PlaySound(Sound sound, float volume = 1.0f, float pan = 0.5f)
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public void PlaySound(Sound sound, float volume = 1.0f, float pan = 0.5f)
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