#beeflang #compiler #language

Brian Fiete dc57db202d PrepareFunction fix during reentry (error condition) преди 3 години
BeefBoot 9995803d60 Linux fixes for LLVM 11 преди 4 години
BeefBuild e6c4a95ccd Start of package management преди 4 години
BeefLibs 345746d34d zlib interface преди 3 години
BeefLink b43007a1b6 Upgrade to VS2019, LLVM 11.0.0 преди 4 години
BeefRT 344b8d0181 Test BreakOnFail fixes for fatal errors преди 3 години
BeefTools 5929dbb6cb Better errors преди 4 години
BeefySysLib 8d29a35947 intptr-ization преди 3 години
Debugger32 b43007a1b6 Upgrade to VS2019, LLVM 11.0.0 преди 4 години
Debugger64 b43007a1b6 Upgrade to VS2019, LLVM 11.0.0 преди 4 години
IDE 7dbd5294d7 For for param documentation when default argument is specified преди 3 години
IDEHelper dc57db202d PrepareFunction fix during reentry (error condition) преди 3 години
bin 4b7ad7036c Dependency fix for elemented types (ie: pointer types) преди 3 години
builds a367b8165f Win32 debugging fixes, more work on custom compile commands преди 6 години
extern dbbe64633b fixed typo in hunspell CMakeLists преди 4 години
.gitignore b975acb711 IDE file recovery преди 4 години
Beef.sln d0e8332150 Fixed some tooltips, added Link Dependencies, more int-ness преди 5 години
CMakeLists.txt af77115f18 macOS fixes преди 5 години
LICENSE.TXT 582556dee2 Added linebreaks to license преди 5 години
LICENSES.TXT 94b385495a Adding third-party licenses преди 5 години
README.md 957cf7661c Update README.md преди 4 години
qthelper.py 078564ac9e Initial checkin преди 6 години
readme.txt 55f3bdfa54 Added license and readme преди 5 години

README.md

GitHub release MIT licensed

Beef Programming Language

Beef is an open source performance-oriented compiled programming language which has been built hand-in-hand with its IDE environment. The syntax and many semantics are most directly derived from C#, while attempting to retain the C ideals of bare-metal explicitness and lack of runtime surprises, with some "modern" niceties inspired by languages such as Rust, Swift, and Go. See the Language Guide for more details.

Beef's primary design goal is to provide a fluid and pleasurable development experience for high-performance real-time applications such as video games, with low-level features that make it suitable for engine development, combined with high-level ergonomics suitable for game code development.

Beef allows for safely mixing different optimization levels on a per-type or per-method level, allowing for performance-critical code to be executed at maximum speed without affecting debuggability of the rest of the application.

Memory management in Beef is manual, and includes first-class support for custom allocators. Care has been taken to reduce the burden of manual memory management with language ergonomics and runtime safeties – Beef can detect memory leaks in real-time, and offers guaranteed protection against use-after-free and double-deletion errors. As with most safety features in Beef, these memory safeties can be turned off in release builds for maximum performance.

The Beef IDE supports productivity features such as autocomplete, fixits, reformatting, refactoring tools, type inspection, runtime code compilation (hot code swapping), and a built-in profiler. The IDE's general-purpose debugger is capable of debugging native applications written in any language, and is intended to be a fully-featured standalone debugger even for pure C/C++ developers who want an alternative to Visual Studio debugging.

Binaries and Documentation

Official website (beeflang.org)
Documentation
Stable Releases
Nightly Windows Release

IDE Screenshots

Screenshot