ImgEffects.cpp 76 KB

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  1. #include "ImgEffects.h"
  2. #include "ImageData.h"
  3. #include <math.h>
  4. #include "util/CatmullRom.h"
  5. #include "util/Vector.h"
  6. #include <fstream>
  7. #include "PSDReader.h"
  8. #include "ImageUtils.h"
  9. #include "ImageAdjustments.h"
  10. #include "util/PerfTimer.h"
  11. USING_NS_BF;
  12. static inline float BFRound(float val)
  13. {
  14. if (val < 0)
  15. return (float) (int) (val - 0.5f);
  16. else
  17. return (float) (int) (val + 0.5f);
  18. }
  19. static uint16* CreateContourDataTable(ImageCurve* contour, float range = 1.0f)
  20. {
  21. uint16* contourData = new uint16[CONTOUR_DATA_SIZE];
  22. for (int i = 0; i < CONTOUR_DATA_SIZE; i++)
  23. {
  24. float aX = i / (float) (CONTOUR_DATA_SIZE - 1);
  25. float tableX = std::min(1.0f, aX / range);
  26. float yVal = contour->GetVal(tableX * 255.0f) / 255.0f;
  27. contourData[i] = BFClamp((int) (yVal * (GRADIENT_DATA_SIZE - 1) + 0.5f), 0, GRADIENT_DATA_SIZE - 1);
  28. }
  29. return contourData;
  30. }
  31. static uint32* CreateGradientDataTable(ImageGradient* colorGradient)
  32. {
  33. uint32* gradientData = new uint32[GRADIENT_DATA_SIZE];
  34. for (int i = 0; i < GRADIENT_DATA_SIZE; i++)
  35. {
  36. float yVal = i / (float) (GRADIENT_DATA_SIZE - 1);
  37. uint32 color = 0;
  38. for (int colorIdx = 0; colorIdx < 4; colorIdx++)
  39. {
  40. float gradientPos = 1.0f - yVal;
  41. if ((colorIdx == 3) && (colorGradient[colorIdx].mPoints.size() > 2))
  42. {
  43. // Strange effect where alpha gradient never fully reaches end when there's more than one stop
  44. gradientPos = std::min(gradientPos, 0.95f);
  45. }
  46. color |= (colorGradient[colorIdx].GetVal(gradientPos * colorGradient[colorIdx].mXSize)) << (colorIdx * 8);
  47. }
  48. gradientData[i] = color;
  49. }
  50. return gradientData;
  51. }
  52. ImageCurvePoint::ImageCurvePoint()
  53. {
  54. mSpline = NULL;
  55. mIsSplineOwner = false;
  56. }
  57. ImageCurvePoint::~ImageCurvePoint()
  58. {
  59. if (mIsSplineOwner)
  60. mSpline = NULL;
  61. }
  62. void ImageCurve::Init()
  63. {
  64. CubicFuncSpline* curSpline = NULL;
  65. for (int i = 0; i < (int) mPoints.size(); i++)
  66. {
  67. ImageCurvePoint* pt = &mPoints[i];
  68. if (pt->mIsCorner)
  69. {
  70. if (curSpline != NULL)
  71. {
  72. curSpline->AddPt(pt->mX, pt->mY);
  73. curSpline = NULL;
  74. }
  75. }
  76. else
  77. {
  78. if (curSpline == NULL)
  79. {
  80. curSpline = new CubicFuncSpline();
  81. pt->mIsSplineOwner = true;
  82. }
  83. pt->mSpline = curSpline;
  84. curSpline->AddPt(pt->mX, pt->mY);
  85. }
  86. }
  87. /*{
  88. std::fstream stream("c:\\temp\\curve.csv", std::ios::out);
  89. for (int i = 0; i < (int) 255; i++)
  90. {
  91. float aVal = GetVal(i);
  92. stream << aVal << std::endl;
  93. }
  94. BF_ASSERT(stream.is_open());
  95. stream.flush();
  96. }
  97. _asm nop;*/
  98. }
  99. float ImageCurve::GetVal(float x)
  100. {
  101. ImageCurvePoint* prevPt = NULL;
  102. for (int i = 0; i < (int) mPoints.size(); i++)
  103. {
  104. ImageCurvePoint* nextPt = &mPoints[i];
  105. if (x == nextPt->mX)
  106. return nextPt->mY;
  107. if ((x <= nextPt->mX) && (prevPt != NULL))
  108. {
  109. if (prevPt->mSpline != NULL)
  110. return prevPt->mSpline->Evaluate(x);
  111. //return BFClamp(prevPt->mSpline->Evaluate(x), 0.0f, 255.0f);
  112. return prevPt->mY +
  113. ((x - prevPt->mX) / (nextPt->mX - prevPt->mX)) * (nextPt->mY - prevPt->mY);
  114. }
  115. prevPt = nextPt;
  116. }
  117. return mPoints.back().mY;
  118. }
  119. bool ImageCurve::IsDefault()
  120. {
  121. return (mPoints.size() == 2) && (mPoints[0].mX == 0) && (mPoints[0].mY == 0) && (mPoints[1].mX == 255.0f) && (mPoints[1].mY == 255.0f);
  122. }
  123. static uint32 LerpColor(uint32 color1, uint32 color2, float pct)
  124. {
  125. if (color1 == color2)
  126. return color1;
  127. uint32 a = (uint32)(pct * 256.0f);
  128. uint32 oma = 256 - a;
  129. uint32 color =
  130. (((((color1 & 0x000000FF) * oma) + ((color2 & 0x000000FF) * a)) >> 8) & 0x000000FF) |
  131. (((((color1 & 0x0000FF00) * oma) + ((color2 & 0x0000FF00) * a)) >> 8) & 0x0000FF00) |
  132. (((((color1 & 0x00FF0000) * oma) + ((color2 & 0x00FF0000) * a)) >> 8) & 0x00FF0000) |
  133. (((((color1 >> 24) & 0xFF) * oma) + (((color2 >> 24) & 0xFF) * a) & 0x0000FF00) << 16);
  134. return color;
  135. }
  136. int ImageGradient::GetVal(float x)
  137. {
  138. if (mSpline.mInputPoints.size() == 0)
  139. {
  140. int n = (int)mPoints.size() - 1;
  141. mSpline.AddPt((float) mPoints[0].mValue);
  142. for (int i = 0; i < (int) mPoints.size(); i++)
  143. mSpline.AddPt((float) mPoints[i].mValue);
  144. mSpline.AddPt((float) mPoints[n].mValue);
  145. /*{
  146. std::fstream stream("c:\\temp\\curve.csv", std::ios::out);
  147. for (int i = 0; i < (int) 256; i++)
  148. {
  149. int aVal = GetVal((float) i * 4096 / 256);
  150. stream << aVal << std::endl;
  151. }
  152. BF_ASSERT(stream.is_open());
  153. stream.flush();
  154. }
  155. _asm nop;*/
  156. }
  157. for (int i = 0; i < (int) mPoints.size(); i++)
  158. {
  159. if (x < mPoints[i].mX)
  160. {
  161. if (i == 0)
  162. return mPoints[i].mValue;
  163. float prevVal = (float) mPoints[i - 1].mValue;
  164. float nextVal = (float) mPoints[i].mValue;
  165. float aPct = (x - mPoints[i - 1].mX) / (mPoints[i].mX - mPoints[i - 1].mX);
  166. float linearVal = (prevVal * (1.0f - aPct)) + (nextVal * aPct);
  167. if ((mSmoothness == 0) || (mPoints.size() <= 2))
  168. return (int) (linearVal + 0.5f);
  169. float curveVal = mSpline.Evaluate(i + aPct);
  170. float result = (curveVal * mSmoothness) + (linearVal * (1.0f - mSmoothness));
  171. if (prevVal < nextVal)
  172. result = BFClamp(result, prevVal, nextVal);
  173. else
  174. result = BFClamp(result, nextVal, prevVal);
  175. return (int) (result + 0.5f);
  176. }
  177. }
  178. return mPoints.back().mValue;
  179. }
  180. ImageEffects::ImageEffects()
  181. {
  182. mSwapImages[0] = NULL;
  183. mSwapImages[1] = NULL;
  184. }
  185. ImageEffects::~ImageEffects()
  186. {
  187. for (int i = 0; i < (int) mImageEffectVector.size(); i++)
  188. delete mImageEffectVector[i];
  189. }
  190. ImageData* ImageEffects::GetDestImage(ImageData* usingImage)
  191. {
  192. if ((mSwapImages[0] != usingImage) && (mSwapImages[0] != NULL))
  193. return mSwapImages[0];
  194. if ((mSwapImages[1] != usingImage) && (mSwapImages[1] != NULL))
  195. return mSwapImages[1];
  196. ImageData* anImage = new ImageData();
  197. anImage->mWidth = usingImage->mWidth;
  198. anImage->mHeight = usingImage->mHeight;
  199. anImage->mBits = new uint32[anImage->mWidth*anImage->mHeight];
  200. if (mSwapImages[0] == NULL)
  201. mSwapImages[0] = anImage;
  202. else
  203. mSwapImages[1] = anImage;
  204. return anImage;
  205. }
  206. #define BOXBLUR_IN(x) (((x < 0) || (x >= width)) ? edgeValue : in[inIndex + x])
  207. static void BoxBlur(uint32* in, uint32* out, int width, int height, float radius, uint32 edgeValue)
  208. {
  209. AutoPerf gPerf("ImgEffects - BoxBlur");
  210. int widthMinus1 = width-1;
  211. int r = (int)radius;
  212. int tableSize = 2*r+1;
  213. float frac = radius - r;
  214. int a = (int) (frac * 256);
  215. int oma = 256 - a;
  216. int div = (2*r+1)*256 + a*2;
  217. int inIndex = 0;
  218. if (radius > 1)
  219. {
  220. for ( int y = 0; y < height; y++ )
  221. {
  222. int outIndex = y;
  223. uint32 ta = 0;
  224. for ( int i = -r; i <= r; i++ )
  225. {
  226. int rgb = BOXBLUR_IN(i);
  227. ta += rgb * 256;
  228. }
  229. ta += a * BOXBLUR_IN(-r-1);
  230. ta += a * BOXBLUR_IN(r+1);
  231. for ( int x = 0; x < width; x++ )
  232. {
  233. out[outIndex] = ta / div;
  234. uint32 r1Value = edgeValue;
  235. uint32 r2Value = edgeValue;
  236. int r1 = x+r+1;
  237. int r2 = r1+1;
  238. if (r2 < width)
  239. {
  240. r1Value = in[inIndex + r1];
  241. r2Value = in[inIndex + r2];
  242. }
  243. else if (r1 < width)
  244. {
  245. r1Value = in[inIndex + r1];
  246. }
  247. uint32 l1Value = edgeValue;
  248. uint32 l2Value = edgeValue;
  249. int l1 = x-r-1;
  250. int l2 = l1+1;
  251. if (l1 >= 0)
  252. {
  253. l1Value = in[inIndex + l1];
  254. l2Value = in[inIndex + l2];
  255. }
  256. else if (l2 >= 0)
  257. {
  258. l2Value = in[inIndex + l2];
  259. }
  260. int rgbL = (l1Value * a) + (l2Value * oma);
  261. int rgbR = (r1Value * oma) + (r2Value * a);
  262. ta += rgbR;
  263. ta -= rgbL;
  264. outIndex += height;
  265. }
  266. inIndex += width;
  267. }
  268. }
  269. else
  270. {
  271. for ( int y = 0; y < height; y++ )
  272. {
  273. int outIndex = y;
  274. for ( int x = 0; x < width; x++ )
  275. {
  276. int r = x+1;
  277. if (r > widthMinus1)
  278. r = widthMinus1;
  279. int l = x-1;
  280. if (l < 0)
  281. l = 0;
  282. int rgbL = in[inIndex+l] * a;
  283. int rgbR = in[inIndex+r] * a;
  284. int rgbM = in[inIndex+x] * 256;
  285. out[outIndex] = (rgbL + rgbM + rgbR) / div;
  286. outIndex += height;
  287. }
  288. inIndex += width;
  289. }
  290. }
  291. }
  292. float GetSoftBlurRadius(float origRadius, float radiusLeft)
  293. {
  294. //float radiusOffset = 1.90f - 0.7f * std::min(1.0f, origRadius / 10);
  295. //return radiusLeft - radiusOffset;
  296. if (radiusLeft == 0)
  297. return 0;
  298. float radiusOffset = 1.2f;
  299. float blurRadius = radiusLeft - radiusOffset;
  300. if (radiusLeft <= 2)
  301. blurRadius = 0.5f;
  302. return blurRadius;
  303. }
  304. float GetSoftBlurRadius(float origRadius)
  305. {
  306. return GetSoftBlurRadius(origRadius, origRadius);
  307. }
  308. void SoftBlurInit(ImageData* inImage, ImageData* outImage, bool invert)
  309. {
  310. uint32* in = inImage->mBits;
  311. uint32* out = outImage->mBits;
  312. int iw = inImage->mWidth;
  313. int ih = inImage->mHeight;
  314. int ow = outImage->mWidth;
  315. int oh = outImage->mHeight;
  316. int ox = inImage->mX - outImage->mX;
  317. int oy = inImage->mY - outImage->mY;
  318. if (!invert)
  319. {
  320. for (int y = 0; y < oh; y++)
  321. for (int x = 0; x < ow; x++)
  322. out[x+y*ow] = 0;
  323. for (int y = 0; y < ih; y++)
  324. {
  325. for (int x = 0; x < iw; x++)
  326. {
  327. int anAlpha = in[x+y*iw]>>24;
  328. out[(x+ox)+(y+oy)*ow] = anAlpha * 256;
  329. }
  330. }
  331. }
  332. else
  333. {
  334. for (int y = 0; y < oh; y++)
  335. for (int x = 0; x < ow; x++)
  336. out[x+y*ow] = 255*256;
  337. for (int y = 0; y < ih; y++)
  338. {
  339. for (int x = 0; x < iw; x++)
  340. {
  341. int anAlpha = in[x+y*iw]>>24;
  342. out[(x+ox)+(y+oy)*ow] = (255 - (anAlpha)) * 256;
  343. }
  344. }
  345. }
  346. }
  347. void SoftBlur(uint32* data, int w, int h, float radius, uint32 defaultValue)
  348. {
  349. uint32* tempBuffer = new uint32[w*h];
  350. int expandedX = 0;
  351. int expandedY = 0;
  352. int itrCount = (radius < 0.9f) ? 1 : 2;
  353. float d = radius / itrCount;
  354. if (d > 0)
  355. {
  356. for (int i = 0; i < itrCount; i++)
  357. {
  358. BoxBlur(data, tempBuffer, w, h, d, defaultValue);
  359. BoxBlur(tempBuffer, data, h, w, d, defaultValue);
  360. }
  361. }
  362. delete [] tempBuffer;
  363. }
  364. static int gAlphaCheckOfs [][2] =
  365. {{-1, -1}, {0, -1}, {1, -1},
  366. {-1, 0}, {1, 0},
  367. {-1, 1}, {0, 1}, {1, 1}};
  368. static int gAlphaScaleVals [] =
  369. {358, 254, 358,
  370. 254, 256,
  371. 358, 254, 358};
  372. static int gKernelOfsFwd[][2] =
  373. { {-1, -2}, {1, -2},
  374. {-2, -1}, {-1, -1}, {0, -1}, {1, -1}, {2, -1},
  375. {-1, 0}};
  376. static int gKernelValsFwd[] =
  377. {567, 567,
  378. 567, 358, 254, 358, 567,
  379. 254};
  380. static int gKernelOfsRev[][2] =
  381. {
  382. {1, 0},
  383. {-2, 1}, {-1, 1}, {0, 1}, {1, 1}, {2, 1},
  384. {-1, 2}, {1, 2}};
  385. static int gKernelValsRev[] =
  386. { 254,
  387. 567, 358, 254, 358, 567,
  388. 567, 567};
  389. static void ChamferedDistanceTransformInit(ImageData* inImage, ImageData* outImage, bool invert, int softSize = 0)
  390. {
  391. AutoPerf gPerf("ImgEffects - ChamferedDistanceTransformInit");
  392. uint32* in = inImage->mBits;
  393. uint32* out = outImage->mBits;
  394. int iw = inImage->mWidth;
  395. int ih = inImage->mHeight;
  396. int ow = outImage->mWidth;
  397. int oh = outImage->mHeight;
  398. int ox = inImage->mX - outImage->mX;
  399. int oy = inImage->mY - outImage->mY;
  400. int inf = (ow+oh)*564;
  401. int alphaCheckCount = sizeof(gAlphaScaleVals) / sizeof(int);
  402. if (!invert)
  403. {
  404. for (int y = 0; y < oh; y++)
  405. for (int x = 0; x < ow; x++)
  406. out[x+y*ow] = inf;
  407. for (int y = 0; y < ih; y++)
  408. {
  409. for (int x = 0; x < iw; x++)
  410. {
  411. int anAlpha = in[x+y*iw]>>24;
  412. if (anAlpha != 0)
  413. {
  414. int aVal = (255 - anAlpha);
  415. out[(x+ox)+(y+oy)*ow] = aVal + aVal / 32;
  416. }
  417. else
  418. out[(x+ox)+(y+oy)*ow] = inf;
  419. }
  420. }
  421. }
  422. else
  423. {
  424. for (int y = 0; y < oh; y++)
  425. for (int x = 0; x < ow; x++)
  426. out[x+y*ow] = 0;
  427. if (softSize != 0)
  428. {
  429. for (int y = 0; y < ih; y++)
  430. {
  431. for (int x = 0; x < iw; x++)
  432. {
  433. int anAlpha = in[x+y*iw]>>24;
  434. int aVal;
  435. if (anAlpha > 128)
  436. aVal = (anAlpha - 128) * (softSize + 1)*2;
  437. else
  438. aVal = 0;
  439. out[(x+ox)+(y+oy)*ow] = aVal;
  440. }
  441. }
  442. }
  443. else
  444. {
  445. for (int y = 0; y < ih; y++)
  446. {
  447. for (int x = 0; x < iw; x++)
  448. {
  449. int anAlpha = in[x+y*iw]>>24;
  450. if (anAlpha == 255)
  451. {
  452. out[(x+ox)+(y+oy)*ow] = inf;
  453. }
  454. else
  455. {
  456. out[(x+ox)+(y+oy)*ow] = anAlpha + anAlpha / 32;
  457. }
  458. }
  459. }
  460. }
  461. }
  462. }
  463. static void ChamferedDistanceTransformSlow(uint32* out, int width, int height, int startX, int startY, int endX, int endY)
  464. {
  465. AutoPerf gPerf("ImgEffects - ChamferedDistanceTransform");
  466. int kernelCountFwd = sizeof(gKernelValsFwd) / sizeof(int);
  467. int kernelCountRev = sizeof(gKernelValsRev) / sizeof(int);
  468. for (int y = startY; y < endY; y++)
  469. {
  470. for (int x = startX; x < endX; x++)
  471. {
  472. for (int kernIdx = 0; kernIdx < kernelCountFwd; kernIdx++)
  473. {
  474. int cx = BFClamp(x + gKernelOfsFwd[kernIdx][0], 0, width - 1);
  475. int cy = BFClamp(y + gKernelOfsFwd[kernIdx][1], 0, height - 1);
  476. int aVal = out[cx+cy*width] + gKernelValsFwd[kernIdx];
  477. if (aVal < (int) out[x+y*width])
  478. out[x+y*width] = aVal;
  479. }
  480. }
  481. }
  482. for (int y = endY - 1; y >= startY; y--)
  483. {
  484. for (int x = endX - 1; x >= startX; x--)
  485. {
  486. for (int kernIdx = 0; kernIdx < kernelCountRev; kernIdx++)
  487. {
  488. int cx = BFClamp(x + gKernelOfsRev[kernIdx][0], 0, width - 1);
  489. int cy = BFClamp(y + gKernelOfsRev[kernIdx][1], 0, height - 1);
  490. int aVal = out[cx+cy*width] + gKernelValsRev[kernIdx];
  491. if (aVal < (int) out[x+y*width])
  492. out[x+y*width] = aVal;
  493. }
  494. }
  495. }
  496. }
  497. static void ChamferedDistanceTransform(uint32* out, int width, int height)
  498. {
  499. AutoPerf gPerf("ImgEffects - ChamferedDistanceTransform");
  500. if ((width < 4) || (height < 4))
  501. {
  502. ChamferedDistanceTransformSlow(out, width, height, 0, 0, width, height);
  503. return;
  504. }
  505. // Do 2 pixel border (where we have to clamp)
  506. ChamferedDistanceTransformSlow(out, width, height, 0, 0, width, 2);
  507. ChamferedDistanceTransformSlow(out, width, height, 0, height-2, width, 2);
  508. ChamferedDistanceTransformSlow(out, width, height, 0, 2, 2, height - 2);
  509. ChamferedDistanceTransformSlow(out, width, height, width - 2, 2, 2, height - 2);
  510. // Do inner region (no clamping)
  511. int kernelCountFwd = sizeof(gKernelValsFwd) / sizeof(int);
  512. int kernelCountRev = sizeof(gKernelValsRev) / sizeof(int);
  513. int aStartX = 2;
  514. int aStartY = 2;
  515. int aEndX = width - 2;
  516. int aEndY = height - 2;
  517. for (int y = aStartY; y < aEndY; y++)
  518. {
  519. for (int x = aStartX; x < aEndX; x++)
  520. {
  521. for (int kernIdx = 0; kernIdx < kernelCountFwd; kernIdx++)
  522. {
  523. int cx = x + gKernelOfsFwd[kernIdx][0];
  524. int cy = y + gKernelOfsFwd[kernIdx][1];
  525. int aVal = out[cx+cy*width] + gKernelValsFwd[kernIdx];
  526. if (aVal < (int) out[x+y*width])
  527. out[x+y*width] = aVal;
  528. }
  529. }
  530. }
  531. for (int y = aEndY - 1; y >= aStartY; y--)
  532. {
  533. for (int x = aEndX - 1; x >= aStartX; x--)
  534. {
  535. for (int kernIdx = 0; kernIdx < kernelCountRev; kernIdx++)
  536. {
  537. int cx = x + gKernelOfsRev[kernIdx][0];
  538. int cy = y + gKernelOfsRev[kernIdx][1];
  539. int aVal = out[cx+cy*width] + gKernelValsRev[kernIdx];
  540. if (aVal < (int) out[x+y*width])
  541. out[x+y*width] = aVal;
  542. }
  543. }
  544. }
  545. }
  546. #define IN_PIXEL(xval,yval) in[(xval) + (yval)*width]
  547. #define IN_PIXEL_YX(yval,xval) in[(xval) + (yval)*width]
  548. static void CreateNormalMap(uint32* in, uint32* out, int width, int height, float depth, Vector3* dotVector)
  549. {
  550. AutoPerf gPerf("ImgEffects - CreateNormalMap");
  551. for (int y = 0; y < height; y++)
  552. {
  553. for (int x = 0; x < width; x++)
  554. {
  555. // surrounding pixels
  556. const uint32 topLeft = IN_PIXEL_YX(std::max(y - 1, 0), std::max(x - 1, 0));
  557. const uint32 top = IN_PIXEL_YX(std::max(y - 1, 0), x);
  558. const uint32 topRight = IN_PIXEL_YX(std::max(y - 1, 0), std::min(x + 1, width - 1));
  559. const uint32 right = IN_PIXEL_YX(y, std::min(x + 1, width - 1));
  560. const uint32 bottomRight = IN_PIXEL_YX(std::min(y + 1, height - 1), std::min(x + 1, width - 1));
  561. const uint32 bottom = IN_PIXEL_YX(std::min(y + 1, height - 1), x);
  562. const uint32 bottomLeft = IN_PIXEL_YX(std::min(y + 1, height - 1), std::max(x - 1, 0));
  563. const uint32 left = IN_PIXEL_YX(y, std::max(x - 1, 0));
  564. // their intensities
  565. const float tl = (float)(topLeft);
  566. const float t = (float)(top);
  567. const float tr = (float)(topRight);
  568. const float r = (float)(right);
  569. const float br = (float)(bottomRight);
  570. const float b = (float)(bottom);
  571. const float bl = (float)(bottomLeft);
  572. const float l = (float) (left);
  573. // sobel filter
  574. float dX = (tr + 2.0f * r + br) - (tl + 2.0f * l + bl);
  575. float dY = (bl + 2.0f * b + br) - (tl + 2.0f * t + tr);
  576. float dZ = depth * 10 * 0x100;
  577. float len = sqrt(dX*dX + dY*dY + dZ*dZ);
  578. dX /= len;
  579. dY /= len;
  580. dZ /= len;
  581. if (dotVector != NULL)
  582. {
  583. Vector3 aNorm(dX, dY, dZ);
  584. float dot = Vector3::Dot(*dotVector, aNorm);
  585. out[x+y*width] = (uint32) (0xFF00 * dot) + 0x100000;
  586. }
  587. else
  588. {
  589. out[x+y*width] =
  590. ((int) (dX * 0x7F + 0x80 + 0.5f)) |
  591. ((int) (dY * 0x7F + 0x80 + 0.5f) << 8) |
  592. ((int) (dZ * 0xFF) << 16) |
  593. 0xFF000000;
  594. }
  595. }
  596. }
  597. }
  598. static void AntiAliasIndices(uint32* in, int width, int height)
  599. {
  600. int w = width;
  601. int h = height;
  602. for (int y = 0; y < h - 1; y++)
  603. {
  604. for (int x = 0; x < w - 1; x++)
  605. {
  606. int val1 = in[x+y*w];
  607. int val2 = in[(x+1)+y*w];
  608. int val3 = in[x+(y+1)*w];
  609. int val4 = in[(x+1)+(y+1)*w];
  610. in[x+y*w] = ((val1 * 114) + (val2 * 57) + (val3 * 57) + (val4 * 28)) / 256;
  611. }
  612. }
  613. }
  614. static inline void BlendColors(PackedColor* destColor, PackedColor* underColor, PackedColor* overColor)
  615. {
  616. int a = 255 - overColor->a;
  617. int oma = 255 - a;
  618. destColor->r = ((underColor->r * a) + (overColor->r * oma)) / 255;
  619. destColor->g = ((underColor->g * a) + (overColor->g * oma)) / 255;
  620. destColor->b = ((underColor->b * a) + (overColor->b * oma)) / 255;
  621. }
  622. template <class CompareFunctor>
  623. void ApplyBlendingRange(ImageData* origImage, ImageData* destImage, ImageData* checkImage, int rangeStart, int rangeEnd, CompareFunctor functor)
  624. {
  625. if ((rangeStart == 0) && (rangeEnd == 0xFF))
  626. return;
  627. int aStartX = std::max(checkImage->mX, origImage->mX);
  628. int aStartY = std::max(checkImage->mY, origImage->mY);
  629. int aEndX = std::min(checkImage->mX + checkImage->mWidth, origImage->mX + origImage->mWidth);
  630. int aEndY = std::min(checkImage->mY + checkImage->mHeight, origImage->mY + origImage->mHeight);
  631. if (rangeStart <= rangeEnd)
  632. {
  633. for (int y = aStartY; y < aEndY; y++)
  634. {
  635. PackedColor* aDestColor = (PackedColor*) (destImage->mBits + (aStartX - destImage->mX) + ((y - destImage->mY) * destImage->mWidth));
  636. PackedColor* origColor = (PackedColor*) (origImage->mBits + (aStartX - origImage->mX) + ((y - origImage->mY) * origImage->mWidth));
  637. PackedColor* checkColor = (PackedColor*) (checkImage->mBits + (aStartX - checkImage->mX) + ((y - checkImage->mY) * checkImage->mWidth));
  638. for (int x = aStartX; x < aEndX; x++)
  639. {
  640. if ((functor(*checkColor) < rangeStart) || (functor(*checkColor) > rangeEnd))
  641. *aDestColor = *origColor;
  642. aDestColor++;
  643. origColor++;
  644. checkColor++;
  645. }
  646. }
  647. }
  648. else // Inverted range
  649. {
  650. for (int y = aStartY; y < aEndY; y++)
  651. {
  652. PackedColor* aDestColor = (PackedColor*) (destImage->mBits + (aStartX - destImage->mX) + ((y - destImage->mY) * destImage->mWidth));
  653. PackedColor* origColor = (PackedColor*) (origImage->mBits + (aStartX - origImage->mX) + ((y - origImage->mY) * origImage->mWidth));
  654. PackedColor* checkColor = (PackedColor*) (checkImage->mBits + (aStartX - checkImage->mX) + ((y - checkImage->mY) * checkImage->mWidth));
  655. for (int x = aStartX; x < aEndX; x++)
  656. {
  657. if ((functor(*checkColor) < rangeStart) && (functor(*checkColor) > rangeEnd))
  658. *aDestColor = *origColor;
  659. aDestColor++;
  660. origColor++;
  661. checkColor++;
  662. }
  663. }
  664. }
  665. }
  666. ImageData* ImageEffects::FlattenInto(ImageData* dest, PSDLayerInfo* srcLayer, ImageData* srcImage, ImageData* knockoutBottom, ImageData* insideImage)
  667. {
  668. AutoPerf gPerf("ImageEffects::FlattenInto");
  669. bool hasComplexBlending = srcLayer->mBlendMode != 'norm';
  670. BF_ASSERT((dest == NULL) || (!dest->mAlphaPremultiplied));
  671. BF_ASSERT(!srcLayer->mAlphaPremultiplied);
  672. ImageData* aSrcImage = srcImage;
  673. if (srcLayer->mImageAdjustment != NULL)
  674. {
  675. if (((srcLayer->mLayerMask != NULL) && (srcLayer->mLayerMaskEnabled)) || (srcLayer->mVectorMask != NULL))
  676. {
  677. if (srcLayer->mWidth == 0)
  678. {
  679. aSrcImage = new ImageData();
  680. if (srcLayer->mLayerMaskDefault == 255)
  681. aSrcImage->CreateNew(0, 0, srcLayer->mPSDReader->mWidth, srcLayer->mPSDReader->mHeight, false);
  682. else
  683. aSrcImage->CreateNew(srcLayer->mLayerMaskX, srcLayer->mLayerMaskY, srcLayer->mLayerMaskWidth, srcLayer->mLayerMaskHeight, false);
  684. aSrcImage->Fill(0xFFFFFFFF);
  685. srcLayer->ApplyMask(aSrcImage);
  686. }
  687. }
  688. else
  689. {
  690. // No mask - just directly apply the effects
  691. ImageData* aDestImage = srcLayer->mImageAdjustment->CreateAdjustedImage(srcLayer, dest);
  692. ImageEffectCtx aCtx;
  693. aCtx.mOrigImage = NULL;
  694. aCtx.mBlendX = dest->mX;
  695. aCtx.mBlendY = dest->mY;
  696. aCtx.mBlendWidth = dest->mWidth;
  697. aCtx.mBlendHeight = dest->mHeight;
  698. aCtx.mInnerImage = NULL;
  699. aCtx.mOuterImage = NULL;
  700. aCtx.mLayerInfo = srcLayer;
  701. aCtx.mLayerImage = NULL;
  702. return aDestImage;
  703. }
  704. }
  705. int borderSize = 0;
  706. bool hasInnerEffect = false;
  707. bool hasOuterEffect = false;
  708. bool needsOrigBits = false;
  709. for (int i = 0; i < (int) mImageEffectVector.size(); i++)
  710. {
  711. BaseImageEffect* anEffect = mImageEffectVector[i];
  712. borderSize = std::max(borderSize, anEffect->GetNeededBorderSize());
  713. int mixType = anEffect->GetMixType();
  714. hasInnerEffect |= (mixType == IMAGEMIX_INNER) || (mixType == IMAGEMIX_OVER);
  715. hasOuterEffect |= (mixType == IMAGEMIX_OUTER) || (mixType == IMAGEMIX_OVER);
  716. needsOrigBits |= anEffect->NeedsOrigBits(this);
  717. hasComplexBlending |= anEffect->mBlendMode != 'Nrml';
  718. }
  719. bool hasBlendingRanges =
  720. (srcLayer->mBlendingRangeSourceStart != 0x00000000) ||
  721. (srcLayer->mBlendingRangeSourceEnd != 0xFFFFFFFF) ||
  722. (srcLayer->mBlendingRangeDestStart != 0x00000000) ||
  723. (srcLayer->mBlendingRangeDestEnd != 0xFFFFFFFF);
  724. bool doPostOpacity = hasComplexBlending || hasOuterEffect;
  725. uint8* aMask = NULL;
  726. //hasInnerEffect = true;
  727. if (insideImage != NULL)
  728. hasInnerEffect = true;
  729. hasInnerEffect = true;
  730. hasOuterEffect = true;
  731. needsOrigBits |= srcLayer->mLayerMaskHidesEffects;
  732. if (!srcLayer->mTransparencyShapesLayer)
  733. hasOuterEffect = false;
  734. int minDestX = aSrcImage->mX - borderSize;
  735. int maxDestX = aSrcImage->mX + aSrcImage->mWidth + borderSize;
  736. int minDestY = aSrcImage->mY - borderSize;
  737. int maxDestY = aSrcImage->mY + aSrcImage->mHeight + borderSize;
  738. if (dest != NULL)
  739. {
  740. minDestX = std::min(dest->mX, minDestX);
  741. maxDestX = std::max(dest->mX + dest->mWidth, maxDestX);
  742. minDestY = std::min(dest->mY, minDestY);
  743. maxDestY = std::max(dest->mY + dest->mHeight, maxDestY);
  744. }
  745. ImageEffectCtx aCtx;
  746. aCtx.mOrigImage = NULL;
  747. aCtx.mBlendX = minDestX;
  748. aCtx.mBlendY = minDestY;
  749. aCtx.mBlendWidth = maxDestX - minDestX;
  750. aCtx.mBlendHeight = maxDestY - minDestY;
  751. aCtx.mInnerImage = NULL;
  752. aCtx.mOuterImage = NULL;
  753. aCtx.mLayerInfo = srcLayer;
  754. aCtx.mLayerImage = aSrcImage;
  755. ImageData* aDestImage = NULL;
  756. int minCopyX = aSrcImage->mX - borderSize;
  757. int maxCopyX = aSrcImage->mX + aSrcImage->mWidth + borderSize;
  758. int minCopyY = aSrcImage->mY - borderSize;
  759. int maxCopyY = aSrcImage->mY + aSrcImage->mHeight + borderSize;
  760. // This gets set if we need the 'dest' initialized with bits
  761. bool needsDestInit = (!hasOuterEffect) || (!hasInnerEffect);
  762. for (int i = 0; i < 4; i++)
  763. {
  764. bool needed = ((i == 0) && (hasInnerEffect)) || ((i == 1) && (hasOuterEffect)) ||
  765. ((i == 2) && (needsOrigBits)) || ((i == 3) && (needsDestInit));
  766. if (!needed)
  767. continue;
  768. ImageData* effectImage = new ImageData();
  769. effectImage->mX = aCtx.mBlendX;
  770. effectImage->mY = aCtx.mBlendY;
  771. effectImage->CreateNew(aCtx.mBlendWidth, aCtx.mBlendHeight);
  772. if (dest != NULL)
  773. {
  774. int minX = dest->mX;
  775. int maxX = dest->mX + dest->mWidth;
  776. int minY = dest->mY;
  777. int maxY = dest->mY + dest->mHeight;
  778. if ((i == 0) && (insideImage != NULL))
  779. {
  780. CopyImageBits(effectImage, insideImage);
  781. }
  782. else if ((i == 0) && (srcLayer->mKnockout == 1))
  783. {
  784. // Shallow knockout
  785. if (knockoutBottom != NULL)
  786. {
  787. for (int y = knockoutBottom->mY; y < knockoutBottom->mY + knockoutBottom->mHeight; y++)
  788. {
  789. for (int x = knockoutBottom->mX; x < knockoutBottom->mX + knockoutBottom->mWidth; x++)
  790. {
  791. effectImage->mBits[(x - effectImage->mX) + (y - effectImage->mY)*effectImage->mWidth] =
  792. knockoutBottom->mBits[(x - knockoutBottom->mX) + (y - knockoutBottom->mY)*knockoutBottom->mWidth];
  793. }
  794. }
  795. }
  796. }
  797. else if ((i == 0) && (srcLayer->mKnockout == 2))
  798. {
  799. // Deep knockout - leave blank
  800. }
  801. else
  802. {
  803. for (int y = minY; y < maxY; y++)
  804. {
  805. for (int x = minX; x < maxX; x++)
  806. {
  807. effectImage->mBits[(x - effectImage->mX) + (y - effectImage->mY)*effectImage->mWidth] =
  808. dest->mBits[(x - dest->mX) + (y - dest->mY)*dest->mWidth];
  809. }
  810. }
  811. }
  812. }
  813. if (i == 0)
  814. aCtx.mInnerImage = effectImage;
  815. else if (i == 1)
  816. aCtx.mOuterImage = effectImage;
  817. else if (i == 2)
  818. aCtx.mOrigImage = effectImage;
  819. else
  820. aDestImage = effectImage;
  821. }
  822. if (aDestImage == NULL)
  823. {
  824. aDestImage = new ImageData();
  825. aDestImage->mX = aCtx.mBlendX;
  826. aDestImage->mY = aCtx.mBlendY;
  827. aDestImage->CreateNew(aCtx.mBlendWidth, aCtx.mBlendHeight);
  828. }
  829. if (aCtx.mInnerImage != NULL)
  830. {
  831. if (insideImage != NULL)
  832. {
  833. //BlendImage(aCtx.mInnerImage, aSrcImage, insideImage->mX - aCtx.mBlendX, insideImage->mY - aCtx.mBlendY, 1.0f, 'Nrml');
  834. }
  835. else if (srcLayer->mImageAdjustment != NULL)
  836. {
  837. srcLayer->mImageAdjustment->ApplyImageAdjustment(srcLayer, aCtx.mInnerImage);
  838. CrossfadeImage(dest, aCtx.mInnerImage, srcLayer->mFillOpacity / 255.0f);
  839. }
  840. else
  841. {
  842. int blendMode = srcLayer->mBlendMode;
  843. float anAlpha = srcLayer->mFillOpacity / 255.0f;
  844. if (srcLayer->mBlendInteriorEffectsAsGroup)
  845. anAlpha = 1.0f;
  846. if (!doPostOpacity)
  847. anAlpha *= (srcLayer->mOpacity / 255.0f);
  848. BlendImage(aCtx.mInnerImage, aSrcImage, aSrcImage->mX - aCtx.mBlendX, aSrcImage->mY - aCtx.mBlendY, anAlpha, blendMode, true);
  849. }
  850. }
  851. else
  852. {
  853. float anAlpha = srcLayer->mFillOpacity / 255.0f;
  854. if (srcLayer->mBlendInteriorEffectsAsGroup)
  855. anAlpha = 1.0f;
  856. if (!doPostOpacity)
  857. anAlpha *= (srcLayer->mOpacity / 255.0f);
  858. BlendImage(aDestImage, aSrcImage, aSrcImage->mX - aCtx.mBlendX, aSrcImage->mY - aCtx.mBlendY, anAlpha, srcLayer->mBlendMode, aCtx.mOuterImage != NULL);
  859. }
  860. if ((srcLayer->mLayerMaskHidesEffects) && (srcLayer->mLayerMaskEnabled))
  861. {
  862. aMask = new uint8[aCtx.mBlendWidth * aCtx.mBlendHeight];
  863. memset(aMask, srcLayer->mLayerMaskDefault, aCtx.mBlendWidth * aCtx.mBlendHeight);
  864. ImageData* anImage = aCtx.mOrigImage;
  865. int maskStartX = std::max(srcLayer->mLayerMaskX, anImage->mX);
  866. int maskStartY = std::max(srcLayer->mLayerMaskY, anImage->mY);
  867. int maskEndX = std::min(srcLayer->mLayerMaskX + srcLayer->mLayerMaskWidth, anImage->mX + anImage->mWidth);
  868. int maskEndY = std::min(srcLayer->mLayerMaskY + srcLayer->mLayerMaskHeight, anImage->mY + anImage->mHeight);
  869. for (int y = maskStartY; y < maskEndY; y++)
  870. {
  871. uint8* maskSrc = srcLayer->mLayerMask + (y - srcLayer->mLayerMaskY)*srcLayer->mLayerMaskWidth;
  872. uint8* maskDest = aMask + (y - anImage->mY)*anImage->mWidth;
  873. for (int x = maskStartX; x < maskEndX; x++)
  874. maskDest[x - anImage->mX] = maskSrc[x - srcLayer->mLayerMaskX];
  875. }
  876. }
  877. for (int i = 0; i < (int) mImageEffectVector.size(); i++)
  878. {
  879. BaseImageEffect* anEffect = mImageEffectVector[i];
  880. if (!anEffect->mInitialized)
  881. {
  882. anEffect->Init();
  883. anEffect->mInitialized = true;
  884. }
  885. AutoPerf gPerf("ImageEffects::FlattenInto ImageEffect");
  886. anEffect->Apply(&aCtx);
  887. }
  888. // Did we create a temporary source image (for adjustment layers, primary)
  889. if (aSrcImage != srcImage)
  890. {
  891. //delete aSrcImage;
  892. //aSrcImage = srcImage;
  893. // Add back in the destination alpha that was factored out during adjustment image creation
  894. //MultiplyImageAlpha(aSrcImage, dest);
  895. }
  896. //aCtx.mOuterImage->mBits[0] = 0xFFFFFFFF;
  897. //aCtx.mOuterImage->mBits[aCtx.mBlendWidth*aCtx.mBlendHeight-1] = 0xFFFFFFFF;
  898. if (srcLayer->mBlendInteriorEffectsAsGroup)
  899. {
  900. for (int y = 0; y < aSrcImage->mHeight; y++)
  901. {
  902. PackedColor* srcColor = (PackedColor*) (aSrcImage->mBits + y*aSrcImage->mWidth);
  903. for (int x = 0; x < aSrcImage->mWidth; x++)
  904. {
  905. srcColor->a = (srcColor->a * srcLayer->mFillOpacity) / 255;
  906. srcColor++;
  907. }
  908. }
  909. }
  910. if (aCtx.mOuterImage != NULL)
  911. {
  912. //TODO: Do this right...
  913. /*for (int x = 0; x < aSrcImage->mWidth; x++)
  914. {
  915. for (int y = 0; y < borderSize; y++)
  916. aDestImage->mBits[x+y*aCtx.mBlendWidth] = aCtx.mOuterImage->mBits[x+y*aCtx.mBlendWidth];
  917. for (int y = aCtx.mBlendHeight-borderSize; y < aCtx.mBlendHeight; y++)
  918. aDestImage->mBits[x+y*aCtx.mBlendWidth] = aCtx.mOuterImage->mBits[x+y*aCtx.mBlendWidth];
  919. }
  920. for (int y = borderSize; y < aCtx.mBlendHeight-borderSize; y++)
  921. {
  922. for (int x = 0; x < borderSize; x++)
  923. aDestImage->mBits[x+y*aCtx.mBlendWidth] = aCtx.mOuterImage->mBits[x+y*aCtx.mBlendWidth];
  924. for (int x = aCtx.mBlendWidth-borderSize; x < aCtx.mBlendWidth; x++)
  925. aDestImage->mBits[x+y*aCtx.mBlendWidth] = aCtx.mOuterImage->mBits[x+y*aCtx.mBlendWidth];
  926. }*/
  927. for (int y = aCtx.mBlendY; y < aCtx.mBlendY + aCtx.mBlendHeight; y++)
  928. {
  929. for (int x = aCtx.mBlendX; x < aCtx.mBlendX + aCtx.mBlendWidth; x++)
  930. {
  931. aDestImage->mBits[(x-aCtx.mBlendX)+(y-aCtx.mBlendY)*aCtx.mBlendWidth] =
  932. aCtx.mOuterImage->mBits[(x-aCtx.mBlendX)+(y-aCtx.mBlendY)*aCtx.mBlendWidth];
  933. }
  934. }
  935. /*int aSize = aCtx.mBlendWidth*aCtx.mBlendHeight;
  936. for (int i = 0; i < aSize; i++)
  937. aDestImage->mBits[i] = aCtx.mOuterImage->mBits[i];*/
  938. if (aCtx.mInnerImage == NULL)
  939. {
  940. for (int y = 0; y < aSrcImage->mHeight; y++)
  941. {
  942. PackedColor* srcColor = (PackedColor*) (aSrcImage->mBits + y*aSrcImage->mWidth);
  943. PackedColor* aDestColor = (PackedColor*) (aDestImage->mBits + borderSize + (y + borderSize) * aDestImage->mWidth);
  944. PackedColor* effectOutsideColor = (PackedColor*) (aCtx.mOuterImage->mBits + borderSize + ((y + borderSize) * aCtx.mBlendWidth));
  945. for (int x = 0; x < aSrcImage->mWidth; x++)
  946. {
  947. int a = srcColor->a;
  948. int oma = 255 - a;
  949. int newDestAlpha = ((aDestColor->a * a) + (effectOutsideColor->a * oma)) / 255;
  950. if (newDestAlpha != 0)
  951. {
  952. int ca = (255 * aDestColor->a * a) / (aDestColor->a * a + effectOutsideColor->a * oma);
  953. int coma = 255 - ca;
  954. aDestColor->a = newDestAlpha;
  955. aDestColor->r = ((aDestColor->r * ca) + (effectOutsideColor->r * coma)) / 255;
  956. aDestColor->g = ((aDestColor->g * ca) + (effectOutsideColor->g * coma)) / 255;
  957. aDestColor->b = ((aDestColor->b * ca) + (effectOutsideColor->b * coma)) / 255;
  958. }
  959. srcColor++;
  960. aDestColor++;
  961. effectOutsideColor++;
  962. }
  963. }
  964. }
  965. }
  966. if (aCtx.mInnerImage != NULL)
  967. {
  968. if (aCtx.mOuterImage != NULL)
  969. {
  970. if (aMask != NULL)
  971. {
  972. for (int y = 0; y < aSrcImage->mHeight; y++)
  973. {
  974. uint8* maskData = (aMask + borderSize + ((y + borderSize) * aCtx.mBlendWidth));
  975. PackedColor* srcColor = (PackedColor*) (aSrcImage->mBits + y*aSrcImage->mWidth);
  976. PackedColor* aDestColor = (PackedColor*) (aDestImage->mBits + borderSize + (y + borderSize) * aDestImage->mWidth);
  977. PackedColor* effectInsideColor = (PackedColor*) (aCtx.mInnerImage->mBits + borderSize + ((y + borderSize) * aCtx.mBlendWidth));
  978. PackedColor* effectOutsideColor = (PackedColor*) (aCtx.mOuterImage->mBits + borderSize + ((y + borderSize) * aCtx.mBlendWidth));
  979. PackedColor* origColor = (PackedColor*) (aCtx.mOrigImage->mBits + borderSize + ((y + borderSize) * aCtx.mBlendWidth));
  980. for (int x = 0; x < aSrcImage->mWidth; x++)
  981. {
  982. /*if ((aCtx.mBlendX + x == 60) && (aCtx.mBlendY + y == 60))
  983. {
  984. _asm nop;
  985. }*/
  986. uint32 insidePct = srcColor->a * (*maskData);
  987. uint32 outsidePct = (255 - srcColor->a) * (*maskData);
  988. uint32 origPct = 255 * (255 - *maskData);
  989. uint32 insideContrib = effectInsideColor->a * insidePct;
  990. uint32 outsideContrib = effectOutsideColor->a * outsidePct;
  991. uint32 origContrib = origColor->a * origPct;
  992. uint32 totalContrib = insideContrib + outsideContrib + origContrib;
  993. int newDestAlpha = (insideContrib + outsideContrib + origContrib) / 255 / 255;
  994. if (newDestAlpha != 0)
  995. {
  996. int ma = *maskData;
  997. int moma = 255 - ma;
  998. aDestColor->r = ((insideContrib * effectInsideColor->r) + (outsideContrib * effectOutsideColor->r) + (origContrib * origColor->r)) / totalContrib;
  999. aDestColor->g = ((insideContrib * effectInsideColor->g) + (outsideContrib * effectOutsideColor->g) + (origContrib * origColor->g)) / totalContrib;
  1000. aDestColor->b = ((insideContrib * effectInsideColor->b) + (outsideContrib * effectOutsideColor->b) + (origContrib * origColor->b)) / totalContrib;
  1001. }
  1002. aDestColor->a = newDestAlpha;
  1003. origColor++;
  1004. maskData++;
  1005. srcColor++;
  1006. aDestColor++;
  1007. effectInsideColor++;
  1008. effectOutsideColor++;
  1009. }
  1010. }
  1011. }
  1012. else
  1013. {
  1014. for (int y = 0; y < aSrcImage->mHeight; y++)
  1015. {
  1016. int ctxOffset = (aSrcImage->mX - aCtx.mBlendX) + (aSrcImage->mY - aCtx.mBlendY + y)*aCtx.mBlendWidth;
  1017. PackedColor* srcColor = (PackedColor*) (aSrcImage->mBits + y*aSrcImage->mWidth);
  1018. PackedColor* aDestColor = (PackedColor*) (aDestImage->mBits + ctxOffset);
  1019. PackedColor* effectInsideColor = (PackedColor*) (aCtx.mInnerImage->mBits + ctxOffset);
  1020. PackedColor* effectOutsideColor = (PackedColor*) (aCtx.mOuterImage->mBits + ctxOffset);
  1021. for (int x = 0; x < aSrcImage->mWidth; x++)
  1022. {
  1023. if (srcColor->a == 0)
  1024. {
  1025. *aDestColor = *effectOutsideColor;
  1026. }
  1027. else
  1028. {
  1029. int a = srcColor->a;
  1030. int oma = 255 - a;
  1031. int newDestAlpha = ((effectInsideColor->a * a) + (effectOutsideColor->a * oma)) / 255;
  1032. if (newDestAlpha != 0)
  1033. {
  1034. int ca = (255 * effectInsideColor->a * a) / (effectInsideColor->a * a + effectOutsideColor->a * oma);
  1035. int coma = 255 - ca;
  1036. aDestColor->a = newDestAlpha;
  1037. aDestColor->r = ((effectInsideColor->r * ca) + (effectOutsideColor->r * coma)) / 255;
  1038. aDestColor->g = ((effectInsideColor->g * ca) + (effectOutsideColor->g * coma)) / 255;
  1039. aDestColor->b = ((effectInsideColor->b * ca) + (effectOutsideColor->b * coma)) / 255;
  1040. }
  1041. else
  1042. {
  1043. *aDestColor = *effectOutsideColor;
  1044. }
  1045. }
  1046. srcColor++;
  1047. aDestColor++;
  1048. effectInsideColor++;
  1049. effectOutsideColor++;
  1050. }
  1051. }
  1052. }
  1053. }
  1054. else
  1055. {
  1056. for (int y = 0; y < aSrcImage->mHeight; y++)
  1057. {
  1058. PackedColor* srcColor = (PackedColor*) (aSrcImage->mBits + y*aSrcImage->mWidth);
  1059. PackedColor* aDestColor = (PackedColor*) (aDestImage->mBits + borderSize + (y + borderSize) * aDestImage->mWidth);
  1060. PackedColor* effectInsideColor = (PackedColor*) (aCtx.mInnerImage->mBits + borderSize + ((y + borderSize) * aCtx.mBlendWidth));
  1061. for (int x = 0; x < aSrcImage->mWidth; x++)
  1062. {
  1063. //if (srcColor->a != 0)
  1064. {
  1065. int a = 255 - srcColor->a;
  1066. if (!srcLayer->mTransparencyShapesLayer)
  1067. a = 0;
  1068. int oma = 255 - a;
  1069. int newDestAlpha = ((aDestColor->a * a) + (effectInsideColor->a * oma)) / 255;
  1070. if (newDestAlpha != 0)
  1071. {
  1072. int ca = (255 * aDestColor->a * a) / (aDestColor->a * a + effectInsideColor->a * oma);
  1073. int coma = 255 - ca;
  1074. aDestColor->a = newDestAlpha;
  1075. aDestColor->r = ((aDestColor->r * ca) + (effectInsideColor->r * coma)) / 255;
  1076. aDestColor->g = ((aDestColor->g * ca) + (effectInsideColor->g * coma)) / 255;
  1077. aDestColor->b = ((aDestColor->b * ca) + (effectInsideColor->b * coma)) / 255;
  1078. }
  1079. }
  1080. srcColor++;
  1081. aDestColor++;
  1082. effectInsideColor++;
  1083. }
  1084. }
  1085. }
  1086. }
  1087. /*if (srcLayer->mImageAdjustment != NULL)
  1088. {
  1089. // Just use the "inner image" as the dest since there's no mask to apply
  1090. delete aDestImage;
  1091. aDestImage = aCtx.mInnerImage;
  1092. aCtx.mInnerImage = NULL;
  1093. }*/
  1094. if (hasBlendingRanges)
  1095. {
  1096. int aStartX = std::max(aSrcImage->mX, dest->mX);
  1097. int aStartY = std::max(aSrcImage->mY, dest->mY);
  1098. int aEndX = std::min(aSrcImage->mX + aSrcImage->mWidth, dest->mX + dest->mWidth);
  1099. int aEndY = std::min(aSrcImage->mY + aSrcImage->mHeight, dest->mY + dest->mHeight);
  1100. PackedColor* blendingRangeSourceStart = (PackedColor*) &(srcLayer->mBlendingRangeSourceStart);
  1101. PackedColor* blendingRangeSourceEnd = (PackedColor*) &(srcLayer->mBlendingRangeSourceEnd);
  1102. PackedColor* blendingRangeDestStart = (PackedColor*) &(srcLayer->mBlendingRangeDestStart);
  1103. PackedColor* blendingRangeDestEnd = (PackedColor*) &(srcLayer->mBlendingRangeDestEnd);
  1104. ApplyBlendingRange(dest, aDestImage, aSrcImage, blendingRangeSourceStart->r, blendingRangeSourceEnd->r, PackedColorGetR());
  1105. ApplyBlendingRange(dest, aDestImage, dest, blendingRangeDestStart->r, blendingRangeDestEnd->r, PackedColorGetR());
  1106. ApplyBlendingRange(dest, aDestImage, aSrcImage, blendingRangeSourceStart->g, blendingRangeSourceEnd->g, PackedColorGetG());
  1107. ApplyBlendingRange(dest, aDestImage, dest, blendingRangeDestStart->g, blendingRangeDestEnd->g, PackedColorGetG());
  1108. ApplyBlendingRange(dest, aDestImage, aSrcImage, blendingRangeSourceStart->b, blendingRangeSourceEnd->b, PackedColorGetB());
  1109. ApplyBlendingRange(dest, aDestImage, dest, blendingRangeDestStart->b, blendingRangeDestEnd->b, PackedColorGetB());
  1110. ApplyBlendingRange(dest, aDestImage, aSrcImage, blendingRangeSourceStart->a, blendingRangeSourceEnd->a, PackedColorGetGray());
  1111. ApplyBlendingRange(dest, aDestImage, dest, blendingRangeDestStart->a, blendingRangeDestEnd->a, PackedColorGetGray());
  1112. }
  1113. if (srcLayer->mChannelMask != 0xFFFFFFFF)
  1114. {
  1115. for (int i = 0; i < aDestImage->mWidth*aDestImage->mHeight; i++)
  1116. aDestImage->mBits[i] &= srcLayer->mChannelMask;
  1117. int aStartX = dest->mX;
  1118. int aStartY = dest->mY;
  1119. int aEndX = dest->mX + dest->mWidth;
  1120. int aEndY = dest->mY + dest->mHeight;
  1121. for (int y = aStartY; y < aEndY; y++)
  1122. {
  1123. uint32* aDestColor = aDestImage->mBits + (aStartX - aDestImage->mX) + ((y - aDestImage->mY) * aDestImage->mWidth);
  1124. uint32* origColor = dest->mBits + (aStartX - dest->mX) + ((y - dest->mY) * dest->mWidth);
  1125. for (int x = aStartX; x < aEndX; x++)
  1126. {
  1127. *aDestColor |= (*origColor & ~srcLayer->mChannelMask);
  1128. aDestColor++;
  1129. origColor++;
  1130. }
  1131. }
  1132. }
  1133. if ((srcLayer->mOpacity != 255) && (doPostOpacity))
  1134. CrossfadeImage(dest, aDestImage, srcLayer->mOpacity / 255.0f);
  1135. if (aSrcImage != srcImage)
  1136. {
  1137. // If we have a temporary source image (for an adjustment layer, for example)
  1138. delete aSrcImage;
  1139. }
  1140. delete aMask;
  1141. return aDestImage;
  1142. }
  1143. void ImageEffects::AddEffect(BaseImageEffect* effect)
  1144. {
  1145. mImageEffectVector.push_back(effect);
  1146. }
  1147. //
  1148. BaseImageEffect::BaseImageEffect()
  1149. {
  1150. mContourData = NULL;
  1151. mGradientData = NULL;
  1152. mInitialized = false;
  1153. }
  1154. BaseImageEffect::~BaseImageEffect()
  1155. {
  1156. delete mContourData;
  1157. delete mGradientData;
  1158. }
  1159. void BaseImageEffect::Init()
  1160. {
  1161. }
  1162. void BaseImageEffect::Apply(ImageEffectCtx* ctx)
  1163. {
  1164. ImageData* effectImage = new ImageData();
  1165. effectImage->CreateNew(ctx->mBlendWidth, ctx->mBlendHeight);
  1166. effectImage->mX = ctx->mBlendX;
  1167. effectImage->mY = ctx->mBlendY;
  1168. Apply(ctx->mLayerInfo, ctx->mLayerImage, effectImage);
  1169. int mixType = GetMixType();
  1170. if ((mixType == IMAGEMIX_INNER) || (mixType == IMAGEMIX_OVER))
  1171. BlendImage(ctx->mInnerImage, effectImage, 0, 0, (float) mOpacity / 100.0f, mBlendMode);
  1172. if ((mixType == IMAGEMIX_OUTER) || (mixType == IMAGEMIX_OVER))
  1173. BlendImage(ctx->mOuterImage, effectImage, 0, 0, (float) mOpacity / 100.0f, mBlendMode);
  1174. delete effectImage;
  1175. }
  1176. int BaseImageEffect::GetMixType() // Otherwise interior
  1177. {
  1178. return IMAGEMIX_INNER;
  1179. }
  1180. int BaseImageEffect::GetNeededBorderSize()
  1181. {
  1182. return 0;
  1183. }
  1184. bool BaseImageEffect::NeedsOrigBits(ImageEffects* effects)
  1185. {
  1186. return false;
  1187. }
  1188. void ImageShadowEffect::Init()
  1189. {
  1190. mContourData = CreateContourDataTable(&mContour, 1.0f);
  1191. }
  1192. void ImageShadowEffect::Apply(PSDLayerInfo* layerInfo, ImageData* imageData, ImageData* destImageData)
  1193. {
  1194. int w = destImageData->mWidth;
  1195. int h = destImageData->mHeight;
  1196. int aSize = w*h;
  1197. float spread = (float) mSpread / 100.0f;
  1198. float spreadSize = (float) (int) (mSize * spread + 0.5f);
  1199. int distTransSize = 0;
  1200. ImageData* tempImage = new ImageData();
  1201. tempImage->CreateNew(w, h);
  1202. tempImage->mX = destImageData->mX;
  1203. tempImage->mY = destImageData->mY;
  1204. float aRadius = (float) mSize;
  1205. float aRadiusLeft = (float) mSize;
  1206. bool isInside = GetMixType() == IMAGEMIX_INNER;
  1207. if (spreadSize != 0)
  1208. {
  1209. // Do distance transform first to "grow" area
  1210. float distLenOffset = spreadSize / 20.0f;
  1211. float distLen = spreadSize - 1.0f + distLenOffset;
  1212. ChamferedDistanceTransformInit(imageData, tempImage, isInside);
  1213. ChamferedDistanceTransform(tempImage->mBits, w, h);
  1214. for (int i = 0; i < aSize; i++)
  1215. {
  1216. float dist = tempImage->mBits[i] / 256.0f;
  1217. dist -= spreadSize;
  1218. if (dist < 0)
  1219. tempImage->mBits[i] = 0xFF00;
  1220. else if (dist < 1.0f)
  1221. tempImage->mBits[i] = BFClamp((int) ((1.0f - dist) * 255.0f * 256.0f), 0, 0xFF00);
  1222. else
  1223. tempImage->mBits[i] = 0;
  1224. }
  1225. aRadiusLeft -= spreadSize;
  1226. }
  1227. else
  1228. {
  1229. SoftBlurInit(imageData, tempImage, isInside);
  1230. }
  1231. float radiusOffset = 1.2f;
  1232. float blurRadius = aRadiusLeft - radiusOffset;
  1233. if (aRadiusLeft <= 2)
  1234. blurRadius = 0.5f;
  1235. if (aRadiusLeft != 0)
  1236. SoftBlur(tempImage->mBits, w, h, blurRadius, 0);
  1237. bool doFrontTaper = (!isInside) &&
  1238. (((mContour.GetVal(0) != 0) || (mNoise != 0)));
  1239. if ((mAntiAliased) && (!mContour.IsDefault()) && (!doFrontTaper))
  1240. AntiAliasIndices(tempImage->mBits, w, h);
  1241. memset(destImageData->mBits, 0, w*h*sizeof(uint32));
  1242. float noise = (float) mNoise / 100.0f;
  1243. float angle = mUseGlobalLight ? (float) layerInfo->mPSDReader->mGlobalAngle : (float) mLocalAngle;
  1244. angle *= BF_PI / 180.0f;
  1245. int ofsX = (int) (BFRound(-cos(angle) * (float) mDistance));
  1246. int ofsY = (int) (BFRound(sin(angle) * (float) mDistance));
  1247. int maxX = std::min(w, w + ofsX);
  1248. int maxY = std::min(h, h + ofsY);
  1249. for (int y = std::max(0, ofsY); y < maxY; y++)
  1250. {
  1251. for (int x = std::max(0, ofsX); x < maxX; x++)
  1252. {
  1253. int i = x+y*w;
  1254. PackedColor* aDestColor = (PackedColor*) (destImageData->mBits + i);
  1255. int blurVal = tempImage->mBits[(x-ofsX)+(y-ofsY)*w];
  1256. int idx = (blurVal * (CONTOUR_DATA_SIZE - 1) / 255) / 256;
  1257. BF_ASSERT(idx >= 0);
  1258. BF_ASSERT(idx < CONTOUR_DATA_SIZE);
  1259. int gradientIdx = mContourData[idx];
  1260. BF_ASSERT(gradientIdx >= 0);
  1261. BF_ASSERT(gradientIdx < GRADIENT_DATA_SIZE);
  1262. destImageData->mBits[i] = ((gradientIdx * 255 / (GRADIENT_DATA_SIZE - 1)) << 24) | (mColor & 0x00FFFFFF);
  1263. //TODO: Apply 'front taper?'
  1264. if (mNoise > 0)
  1265. {
  1266. if (rand() % 5 < 4)
  1267. {
  1268. float pixNoise = 256 * noise;
  1269. if (aDestColor->a > 0)
  1270. {
  1271. float randPct = ((Rand() % 10000) / 5000.0f) - 1.0f;
  1272. aDestColor->a = BFClamp(aDestColor->a + (int) (randPct * pixNoise + 0.5f), 0, 255);
  1273. }
  1274. }
  1275. }
  1276. if (doFrontTaper)
  1277. {
  1278. float minAlpha = std::min(1.0f, (idx / 4095.0f) * 8.4f);
  1279. aDestColor->a = std::min((int) aDestColor->a, (int) (minAlpha * 255));
  1280. }
  1281. /*if (i % 7 == 0)
  1282. {
  1283. aDestColor->a = 255;
  1284. aDestColor->r = 255;
  1285. }*/
  1286. }
  1287. }
  1288. delete tempImage;
  1289. }
  1290. int ImageShadowEffect::GetNeededBorderSize()
  1291. {
  1292. return (int) mSize + (int) mDistance;
  1293. }
  1294. int ImageDropShadowEffect::GetMixType()
  1295. {
  1296. return IMAGEMIX_OUTER;
  1297. }
  1298. void ImageGlowEffect::Init()
  1299. {
  1300. CreateContourAndGradientData();
  1301. }
  1302. ///
  1303. void ImageGlowEffect::CreateContourAndGradientData()
  1304. {
  1305. mContourData = CreateContourDataTable(&mContour, (float) mRange / 100.0f);
  1306. mGradientData = CreateGradientDataTable(mColorGradient);
  1307. }
  1308. int ImageGlowEffect::GetNeededBorderSize()
  1309. {
  1310. //TODO: Empirically we only need (mSize / 2) for soft inner glow...
  1311. return (int) mSize;
  1312. }
  1313. void ChokedPixelTransform(ImageData* src, ImageData* dest, float radius, float chokePct, bool invert, bool soften = false)
  1314. {
  1315. int w = dest->mWidth;
  1316. int h = dest->mHeight;
  1317. uint32* aDest = dest->mBits;
  1318. ChamferedDistanceTransformInit(src, dest, invert, soften ? (int) radius : 0);
  1319. ChamferedDistanceTransform(dest->mBits, w, h);
  1320. int aSize = w*h;
  1321. int chokePixels = (int) (radius * chokePct + 0.5f);
  1322. bool fullChoke = chokePixels == radius;
  1323. uint32* tempBuffer = new uint32[w*h];
  1324. uint32* exterior = dest->mBits;
  1325. uint32* anInterior = tempBuffer;
  1326. float rad = radius + 0.5f - chokePixels;
  1327. int inf = (int) (radius + 2) * 256;
  1328. if (soften)
  1329. {
  1330. uint32* in = src->mBits;
  1331. int iw = src->mWidth;
  1332. int ih = src->mHeight;
  1333. int ox = src->mX - dest->mX;
  1334. int oy = src->mY - dest->mY;
  1335. for (int y = 0; y < ih; y++)
  1336. {
  1337. for (int x = 0; x < iw; x++)
  1338. {
  1339. int anAlpha = in[x+y*iw]>>24;
  1340. int i = (x+ox)+(y+oy)*w;
  1341. float dist = aDest[i] / 256.0f;
  1342. dist -= chokePixels + 0.001f;
  1343. if (dist < 0)
  1344. anInterior[i] = 0;
  1345. else if (dist < 1.0f)
  1346. anInterior[i] = (int) (dist * 256);
  1347. else
  1348. anInterior[i] = (int) (dist * 256);
  1349. if (anAlpha <= 128)
  1350. exterior[i] = (int) ((128.0f - anAlpha) * (radius * 2 + 2) + 0.5f);
  1351. else
  1352. exterior[i] = 0;
  1353. }
  1354. }
  1355. inf = (int) (128.0f * (radius * 2 + 2) + 0.5f);
  1356. for (int x = 0; x < w; x++)
  1357. {
  1358. for (int y = 0; y < oy; y++)
  1359. exterior[x+y*w] = inf;
  1360. for (int y = oy+ih; y < h; y++)
  1361. exterior[x+y*w] = inf;
  1362. }
  1363. for (int y = oy; y < oy+ih; y++)
  1364. {
  1365. for (int x = 0; x < ox; x++)
  1366. exterior[x+y*w] = inf;
  1367. for (int x = ox+iw; x < w; x++)
  1368. exterior[x+y*w] = inf;
  1369. }
  1370. }
  1371. else
  1372. {
  1373. for (int i = 0; i < aSize; i++)
  1374. {
  1375. float dist = aDest[i] / 256.0f;
  1376. dist -= chokePixels + 0.001f;
  1377. if (dist < 0)
  1378. {
  1379. exterior[i] = inf;
  1380. anInterior[i] = 0;
  1381. }
  1382. else if (dist < 1.0f)
  1383. {
  1384. exterior[i] = BFClamp((int) ((1.0f - dist) * 256.0f), 0, 0xFF);
  1385. anInterior[i] = (int) (dist * 256);
  1386. }
  1387. else
  1388. {
  1389. exterior[i] = 0;
  1390. anInterior[i] = (int) (dist * 256);
  1391. }
  1392. }
  1393. }
  1394. ChamferedDistanceTransform(exterior, w, h);
  1395. float interiorDiv = (rad + 0.5f);
  1396. float interiorOffset = 0;
  1397. float exteriorOffset = -255;
  1398. float exteriorDivide = (radius + 1.0f - chokePixels);
  1399. if (soften)
  1400. {
  1401. exteriorOffset = 0;
  1402. }
  1403. if (fullChoke)
  1404. {
  1405. for (int i = 0; i < aSize; i++)
  1406. aDest[i] = std::min((uint32)0xFF00, exterior[i] * 256);
  1407. }
  1408. else
  1409. {
  1410. for (int i = 0; i < aSize; i++)
  1411. {
  1412. uint32 alphaVal = (uint32) (std::max(0.0f, (int) exterior[i] + exteriorOffset ) * 256 / exteriorDivide);
  1413. alphaVal = std::min((uint32) 0xFF00, (uint32) (alphaVal * 0.5f + 0x7F00));
  1414. uint32 alphaVal2 = (uint32) (std::max(0.0f, (int) anInterior[i] + interiorOffset) * 256 / interiorDiv);
  1415. if (alphaVal <= 0x7F80)
  1416. alphaVal = (uint32) std::min((uint32) 0xFF00, (uint32) std::max(0.0f, (0xFF00 - (int) alphaVal2) * 0.5f));
  1417. aDest[i] = alphaVal;
  1418. BF_ASSERT(alphaVal <= 0xFF00);
  1419. }
  1420. }
  1421. delete [] tempBuffer;
  1422. }
  1423. void ImageOuterGlowEffect::Apply(PSDLayerInfo* layerInfo, ImageData* imageData, ImageData* destImageData)
  1424. {
  1425. int sw = imageData->mWidth;
  1426. int sh = imageData->mHeight;
  1427. int w = destImageData->mWidth;
  1428. int h = destImageData->mHeight;
  1429. ImageData* newImage = destImageData;
  1430. float radius = (float) mSize;
  1431. int aSize = w*h;
  1432. float spread = (float) mSpread / 100.0f;
  1433. float spreadSize = (float) (int) (mSize * spread + 0.5f);
  1434. int distTransSize = 0;
  1435. if (mTechnique == 'PrBL')
  1436. {
  1437. ChokedPixelTransform(imageData, newImage, radius, spread, false);
  1438. }
  1439. else if (mTechnique == 'SfBL')
  1440. {
  1441. radius = std::max(radius, 2.0f); // Radius of '1' gets bumped up to 2
  1442. float aRadiusLeft = radius;
  1443. if (spreadSize != 0)
  1444. {
  1445. // Do distance transform first to "grow" area
  1446. float distLenOffset = spreadSize / 20.0f;
  1447. float distLen = spreadSize - 1.0f + distLenOffset;
  1448. ChamferedDistanceTransformInit(imageData, newImage, false);
  1449. ChamferedDistanceTransform(newImage->mBits, w, h);
  1450. for (int i = 0; i < aSize; i++)
  1451. {
  1452. float dist = newImage->mBits[i] / 256.0f;
  1453. dist -= spreadSize;
  1454. if (dist < 0)
  1455. newImage->mBits[i] = 0xFF00;
  1456. else if (dist < 1.0f)
  1457. newImage->mBits[i] = BFClamp((int) ((1.0f - dist) * 255.0f * 256.0f), 0, 0xFF00);
  1458. else
  1459. newImage->mBits[i] = 0;
  1460. }
  1461. aRadiusLeft -= spreadSize;
  1462. }
  1463. else
  1464. {
  1465. SoftBlurInit(imageData, newImage, false);
  1466. }
  1467. float radiusOffset = 1.2f;
  1468. float blurRadius = aRadiusLeft - radiusOffset;
  1469. if (aRadiusLeft <= 2)
  1470. blurRadius = 0.5f;
  1471. if ((aRadiusLeft != 0) && (mSize != 0))
  1472. SoftBlur(newImage->mBits, w, h, blurRadius, 0);
  1473. }
  1474. //OutputDebugStrF("Contour Time: %d\r\n", timeGetTime() - tickStart);
  1475. bool doFrontTaper =
  1476. ((mColorGradient[3].GetVal((1.0f - mContour.GetVal(0) / 255.0f) * mColorGradient[3].mXSize) != 0) || (mNoise != 0));
  1477. if ((mAntiAliased) && (!mContour.IsDefault()) && (!doFrontTaper))
  1478. AntiAliasIndices(newImage->mBits, w, h);
  1479. float noise = (float) mNoise / 100.0f;
  1480. float jitter = (float) mJitter / 100.0f;
  1481. for (int i = 0; i < aSize; i++)
  1482. {
  1483. PackedColor* srcColor = (PackedColor*) (imageData->mBits + i);
  1484. PackedColor* aDestColor = (PackedColor*) (newImage->mBits + i);
  1485. int blurVal = newImage->mBits[i];
  1486. int idx = (blurVal * (CONTOUR_DATA_SIZE - 1) / 255) / 256;
  1487. BF_ASSERT(idx >= 0);
  1488. BF_ASSERT(idx < CONTOUR_DATA_SIZE);
  1489. int gradientIdx = mContourData[idx];
  1490. if ((jitter > 0) && (mHasGradient))
  1491. {
  1492. if (rand() % 5 < 4)
  1493. {
  1494. float idxJitter = GRADIENT_DATA_SIZE * jitter;
  1495. if (idx != 0)
  1496. {
  1497. float randPct = ((Rand() % 10000) / 5000.0f) - 1.0f;
  1498. gradientIdx = BFClamp(gradientIdx + (int) (randPct * idxJitter + 0.5f), 0, CONTOUR_DATA_SIZE - 1);
  1499. }
  1500. }
  1501. }
  1502. BF_ASSERT(gradientIdx >= 0);
  1503. BF_ASSERT(gradientIdx < GRADIENT_DATA_SIZE);
  1504. newImage->mBits[i] = mGradientData[gradientIdx];
  1505. if (mNoise > 0)
  1506. {
  1507. if (rand() % 5 < 4)
  1508. {
  1509. float pixNoise = 256 * noise;
  1510. if (aDestColor->a > 0)
  1511. {
  1512. float randPct = ((Rand() % 10000) / 5000.0f) - 1.0f;
  1513. aDestColor->a = BFClamp(aDestColor->a + (int) (randPct * pixNoise + 0.5f), 0, 255);
  1514. }
  1515. }
  1516. }
  1517. if (doFrontTaper)
  1518. {
  1519. float minAlpha = std::min(1.0f, (idx / 4095.0f) * 8.4f);
  1520. aDestColor->a = std::min(aDestColor->a, (uint8) (minAlpha * 255));
  1521. }
  1522. }
  1523. }
  1524. int ImageOuterGlowEffect::GetMixType()
  1525. {
  1526. return IMAGEMIX_OUTER;
  1527. }
  1528. ///
  1529. void ImageInnerGlowEffect::Apply(PSDLayerInfo* layerInfo, ImageData* imageData, ImageData* destImageData)
  1530. {
  1531. int sw = destImageData->mWidth;
  1532. int sh = destImageData->mHeight;
  1533. int w = sw;
  1534. int h = sh;
  1535. ImageData* newImage = destImageData;
  1536. float radius = (float) mSize;
  1537. int aSize = w*h;
  1538. float choke = (float) mChoke / 100.0f;
  1539. float chokePixels = (float) (int) (choke * mSize + 0.5f);
  1540. bool fullChoke = chokePixels == mSize;
  1541. float rad = radius + 0.5f - chokePixels;
  1542. float inf = (radius + 1.5f) * 256;
  1543. if (mTechnique == 'PrBL')
  1544. {
  1545. ChokedPixelTransform(imageData, newImage, radius, choke, true);
  1546. }
  1547. else if (mTechnique == 'SfBL')
  1548. {
  1549. // Soft blur
  1550. float aRadiusLeft = radius;
  1551. if (chokePixels > 0)
  1552. {
  1553. aRadiusLeft -= chokePixels;
  1554. ChamferedDistanceTransformInit(imageData, newImage, true);
  1555. ChamferedDistanceTransform(newImage->mBits, w, h);
  1556. for (int i = 0; i < aSize; i++)
  1557. {
  1558. float dist = newImage->mBits[i] / 256.0f;
  1559. dist -= chokePixels + 0.001f;
  1560. /*if (((int) (imageData->mBits[i] >> 24) == 255) && (dist >= 0))
  1561. newImage->mBits[i] = std::max(0, 256 - (int) (dist * 256)) * 256;
  1562. else
  1563. newImage->mBits[i] = 255*256; */
  1564. if (dist < 0)
  1565. newImage->mBits[i] = 0xFF00;
  1566. else if (dist < 1.0f)
  1567. newImage->mBits[i] = BFClamp((int) ((1.0f - dist) * 255.0f * 256.0f), 0, 0xFF00);
  1568. else
  1569. newImage->mBits[i] = 0;
  1570. }
  1571. }
  1572. else
  1573. {
  1574. SoftBlurInit(imageData, newImage, true);
  1575. }
  1576. SoftBlur(newImage->mBits, w, h, GetSoftBlurRadius(radius, aRadiusLeft), 0xFF00);
  1577. }
  1578. //OutputDebugStrF("Contour Time: %d\r\n", timeGetTime() - tickStart);
  1579. if ((mAntiAliased) && (!mContour.IsDefault()))
  1580. AntiAliasIndices(newImage->mBits, w, h);
  1581. float noise = (float) mNoise / 100.0f;
  1582. float jitter = (float) mJitter / 100.0f;
  1583. for (int i = 0; i < aSize; i++)
  1584. {
  1585. PackedColor* aDestColor = (PackedColor*) (newImage->mBits + i);
  1586. int blurVal = newImage->mBits[i];
  1587. int idx = (blurVal * (CONTOUR_DATA_SIZE - 1) / 255) / 256;
  1588. BF_ASSERT(idx >= 0);
  1589. BF_ASSERT(idx < CONTOUR_DATA_SIZE);
  1590. int gradientIdx = mContourData[idx];
  1591. if ((jitter > 0) && (mHasGradient))
  1592. {
  1593. if (rand() % 5 < 4)
  1594. {
  1595. float idxJitter = GRADIENT_DATA_SIZE * jitter;
  1596. if (idx != 0)
  1597. {
  1598. float randPct = ((Rand() % 10000) / 5000.0f) - 1.0f;
  1599. gradientIdx = BFClamp(gradientIdx + (int) (randPct * idxJitter + 0.5f), 0, CONTOUR_DATA_SIZE - 1);
  1600. }
  1601. }
  1602. }
  1603. BF_ASSERT(gradientIdx >= 0);
  1604. BF_ASSERT(gradientIdx < GRADIENT_DATA_SIZE);
  1605. newImage->mBits[i] = mGradientData[gradientIdx];
  1606. if (mIsCenter)
  1607. aDestColor->a = std::max(0, 255 - aDestColor->a);
  1608. if (mNoise > 0)
  1609. {
  1610. if (rand() % 5 < 4)
  1611. {
  1612. float pixNoise = 256 * noise;
  1613. if (aDestColor->a > 0)
  1614. {
  1615. float randPct = ((Rand() % 10000) / 5000.0f) - 1.0f;
  1616. aDestColor->a = BFClamp(aDestColor->a + (int) (randPct * pixNoise + 0.5f), 0, 255);
  1617. }
  1618. }
  1619. }
  1620. }
  1621. }
  1622. ///
  1623. ImageBevelEffect::ImageBevelEffect()
  1624. {
  1625. mGlossContourData = NULL;
  1626. }
  1627. ImageBevelEffect::~ImageBevelEffect()
  1628. {
  1629. delete mGlossContourData;
  1630. }
  1631. void ImageBevelEffect::Init()
  1632. {
  1633. mGlossContourData = CreateContourDataTable(&mGlossContour);
  1634. if (mUseContour)
  1635. {
  1636. float aRange = (float) (mBevelContourRange / 100.0f);
  1637. mBevelContourData = new int32[CONTOUR_DATA_SIZE];
  1638. int minVal = 0;
  1639. for (int i = 0; i < CONTOUR_DATA_SIZE; i++)
  1640. {
  1641. float aX = i / (float) (CONTOUR_DATA_SIZE - 1);
  1642. aX = (aX - (1.0f - aRange)) / aRange;
  1643. float yVal = mBevelContour.GetVal(aX * 255.0f) / 255.0f;
  1644. int aVal = (int) (yVal * 0xFF00 + 0.5f);
  1645. minVal = std::min(minVal, aVal);
  1646. mBevelContourData[i] = aVal;
  1647. }
  1648. for (int i = 0; i < CONTOUR_DATA_SIZE; i++)
  1649. mBevelContourData[i] -= minVal;
  1650. }
  1651. }
  1652. void ImageBevelEffect::Apply(PSDLayerInfo* layerInfo, ImageData* imageData, ImageData* destImageData)
  1653. {
  1654. }
  1655. int ImageBevelEffect::GetMixType()
  1656. {
  1657. if (mStyle == 'OtrB') // Outer bevel
  1658. return IMAGEMIX_OUTER;
  1659. if (mStyle == 'Embs') // Emboss
  1660. return IMAGEMIX_OVER;
  1661. if (mStyle == 'PlEb') // Pillow emboss
  1662. return IMAGEMIX_OVER;
  1663. return IMAGEMIX_INNER;
  1664. }
  1665. void ImageBevelEffect::Apply(int pass, int style, PSDLayerInfo* layerInfo, ImageData* imageData, ImageData* hiliteImage, ImageData* shadowImage)
  1666. {
  1667. int w = hiliteImage->mWidth;
  1668. int h = hiliteImage->mHeight;
  1669. int aSize = w*h;
  1670. uint32* normalMap = new uint32[aSize];
  1671. PSDLayerInfo* aLayerInfo = layerInfo;
  1672. ImageData* anImageData = imageData;
  1673. ImageData* newImage = hiliteImage;
  1674. float aDepth = (float) mDepth / 100.0f;
  1675. float aRadius = (float) mSize;
  1676. float angle = mUseGlobalLight ? (float) aLayerInfo->mPSDReader->mGlobalAngle : (float) mLocalAngle;
  1677. float altitude = mUseGlobalLight ? (float) aLayerInfo->mPSDReader->mGlobalAltitude : (float) mLocalAltitude;
  1678. float lightAngle = angle * BF_PI / 180.0f;
  1679. float lightElevation = altitude * BF_PI / 180.0f;
  1680. bool doFlip = !mDirectionUp;
  1681. if (pass == 1)
  1682. doFlip = !doFlip;
  1683. if (doFlip)
  1684. lightAngle = lightAngle + BF_PI;
  1685. Vector3 shadowVec(cosf((float) lightElevation) * -cosf(lightAngle),
  1686. cosf(lightElevation) * sinf(lightAngle),
  1687. sinf(lightElevation));
  1688. bool doOuterTaper = (style == 'OtrB') || (style == 'Embs') || (style == 'PlEb');
  1689. float blurRadius = aRadius;
  1690. if ((style == 'Embs') || (style == 'PlEb'))
  1691. blurRadius = (float) (int) (blurRadius / 2 + 0.75f);
  1692. if (mTechnique == 'SfBL') // Technique:Smooth
  1693. {
  1694. SoftBlurInit(anImageData, newImage, false);
  1695. SoftBlur(newImage->mBits, w, h, blurRadius - 1.0f, 0);
  1696. for (int i = 0; i < aSize; i++)
  1697. {
  1698. uint32 aVal = newImage->mBits[i];
  1699. newImage->mBits[i] = std::min(0xFF00, (int) (aVal + 256 / blurRadius));
  1700. }
  1701. }
  1702. else
  1703. {
  1704. ChokedPixelTransform(anImageData, newImage, blurRadius, 0, true, mTechnique == 'Slmt');
  1705. for (int i = 0; i < aSize; i++)
  1706. {
  1707. uint32 aVal = newImage->mBits[i];
  1708. newImage->mBits[i] = 0xFF00 - aVal;
  1709. }
  1710. }
  1711. if (mUseContour)
  1712. {
  1713. for (int i = 0; i < aSize; i++)
  1714. {
  1715. uint32 aVal = newImage->mBits[i];
  1716. int idx = (aVal * (CONTOUR_DATA_SIZE - 1) / 255) / 256;
  1717. newImage->mBits[i] = mBevelContourData[idx];
  1718. }
  1719. }
  1720. if (mUseTexture)
  1721. {
  1722. PSDPattern* pattern = aLayerInfo->mPSDReader->mPSDPatternMap[mTexture.mPatternName];
  1723. int32 texMultiply = (int32) (0x100 * mTextureDepth / 100.0f);
  1724. int32 texOffset = texMultiply * 255;
  1725. if (!mTextureInvert)
  1726. texMultiply = -texMultiply;
  1727. int mipLevel = 0;
  1728. float dU = 1.0f / (float) (mTexture.mScale / 100.0f);
  1729. float dV = dU;
  1730. float virtPW = (float) pattern->mWidth;
  1731. float virtPH = (float) pattern->mHeight;
  1732. while (dU > 1.0001f)
  1733. {
  1734. // Select next mip level
  1735. mipLevel++;
  1736. PSDPattern* aMip = pattern->GetNextMipLevel();
  1737. dU /= 2.0f;
  1738. dV /= 2.0f;
  1739. virtPW /= 2.0f;
  1740. virtPH /= 2.0f;
  1741. pattern = aMip;
  1742. }
  1743. int pw = pattern->mWidth;
  1744. int ph = pattern->mHeight;
  1745. float startU = (float) (newImage->mX - (int) BFRound((float) mTexture.mPhaseX)) * dU;
  1746. while (startU < 0)
  1747. startU += virtPW;
  1748. float startV = (float) (newImage->mY - (int) BFRound((float) mTexture.mPhaseY)) * dV;
  1749. if (startV < 0)
  1750. startV += virtPH;
  1751. float aU = startU;
  1752. float aV = startV;
  1753. for (int y = 0; y < h; y++)
  1754. {
  1755. aU = startU;
  1756. uint32* aBits = newImage->mBits + (y*w);
  1757. for (int x = 0; x < w; x++)
  1758. {
  1759. int u1 = ((int) aU) % pw;
  1760. int v1 = ((int) aV) % ph;
  1761. float ua = aU - (int) aU;
  1762. float va = aV - (int) aV;
  1763. int u2 = (u1 + 1) % pw;
  1764. int v2 = (v1 + 1) % ph;
  1765. int intensity = (int) ((
  1766. ((float) pattern->mIntensityBits[u1+v1*pw] * (1.0f - ua) * (1.0f - va)) +
  1767. ((float) pattern->mIntensityBits[u2+v1*pw] * ( ua) * (1.0f - va)) +
  1768. ((float) pattern->mIntensityBits[u1+v2*pw] * (1.0f - ua) * ( va)) +
  1769. ((float) pattern->mIntensityBits[u2+v2*pw] * ( ua) * ( va))
  1770. ) * texMultiply + 0.5f);
  1771. *aBits = *aBits + intensity + texOffset;
  1772. aBits++;
  1773. aU += dU;
  1774. aU -= (int) (aU / virtPW) * virtPW;
  1775. }
  1776. aV += dV;
  1777. aV -= (int) (aV / virtPH) * virtPH;
  1778. }
  1779. }
  1780. CreateNormalMap(newImage->mBits, normalMap, w, h, 255.0f / blurRadius / aDepth * 0.80f, &shadowVec);
  1781. // Shadows need to be weightedly differently for 'softening' purposes
  1782. // This equation fits the proper curve, but I don't really understand why
  1783. float shadowWeighting = sin(lightElevation) / (1.0f - sin(lightElevation));
  1784. if ((mAntiAliased) && (!mGlossContour.IsDefault()))
  1785. AntiAliasIndices(normalMap, w, h);
  1786. for (int i = 0; i < aSize; i++)
  1787. {
  1788. float dot = (int) (normalMap[i] - 0x100000) / (float) 0xFF00;
  1789. float zeroPt = shadowVec.mZ;
  1790. //TODO: Cache gloss contour
  1791. float curvePos = mGlossContour.GetVal(255.0f * dot) / 255.0f;
  1792. curvePos -= zeroPt;
  1793. float curveIdx = 0;
  1794. if (curvePos > 0)
  1795. {
  1796. float hilitePct = curvePos / (1.0f - zeroPt);
  1797. curvePos = hilitePct;
  1798. curveIdx = curvePos;
  1799. }
  1800. else
  1801. {
  1802. float shadowPct = curvePos / zeroPt;
  1803. curvePos /= zeroPt;
  1804. }
  1805. float lightVal = curvePos;
  1806. lightVal = BFClamp(lightVal, -1.0f, 1.0f);
  1807. if (lightVal < 0)
  1808. lightVal *= shadowWeighting;
  1809. normalMap[i] = std::max((uint32) (0xFF00 * lightVal) + 0x100000, (uint32) 0);
  1810. }
  1811. float aSoften = (float) mSoften;
  1812. if (aSoften > 0)
  1813. {
  1814. float d = GetSoftBlurRadius(aSoften) / 2;
  1815. if (d > 0)
  1816. {
  1817. uint32* tempBuffer = newImage->mBits;
  1818. for (int i = 0; i < 2; i++)
  1819. {
  1820. BoxBlur(normalMap, tempBuffer, w, h, d, 0);
  1821. BoxBlur(tempBuffer, normalMap, h, w, d, 0);
  1822. }
  1823. }
  1824. }
  1825. for (int i = 0; i < aSize; i++)
  1826. {
  1827. float lightVal = (int) (normalMap[i] - 0x100000) / (float) 0xFF00;
  1828. if (lightVal < 0)
  1829. lightVal /= shadowWeighting;
  1830. if (doOuterTaper)
  1831. {
  1832. float taperVal = newImage->mBits[i] / 256.0f / 255.0f * 7.85f;
  1833. if (lightVal > 0)
  1834. lightVal = std::min(lightVal, taperVal);
  1835. else
  1836. lightVal = std::max(lightVal, -taperVal);
  1837. }
  1838. if (lightVal > 0)
  1839. {
  1840. hiliteImage->mBits[i] = ((int) (BFClamp(lightVal, 0.0f, 1.0f) * 255.0f + 0.5f) << 24) | (mHiliteColor & 0x00FFFFFF);
  1841. shadowImage->mBits[i] = 0;
  1842. }
  1843. else
  1844. {
  1845. hiliteImage->mBits[i] = 0;
  1846. shadowImage->mBits[i] = ((int) (BFClamp(-lightVal, 0.0f, 1.0f) * 255.0f + 0.5f) << 24) | (mShadowColor & 0x00FFFFFF);
  1847. }
  1848. }
  1849. delete [] normalMap;
  1850. }
  1851. void ImageBevelEffect::Apply(ImageEffectCtx* ctx)
  1852. {
  1853. if (mStyle == 'stro')
  1854. return;
  1855. ImageData* hiliteEffectImage = new ImageData();
  1856. hiliteEffectImage->CreateNew(ctx->mBlendWidth, ctx->mBlendHeight);
  1857. hiliteEffectImage->mX = ctx->mBlendX;
  1858. hiliteEffectImage->mY = ctx->mBlendY;
  1859. ImageData* shadowEffectImage = new ImageData();
  1860. shadowEffectImage->CreateNew(ctx->mBlendWidth, ctx->mBlendHeight);
  1861. shadowEffectImage->mX = ctx->mBlendX;
  1862. shadowEffectImage->mY = ctx->mBlendY;
  1863. // Pillow emboss takes two passes, the others only take one
  1864. for (int aPass = 0; aPass < 2; aPass++)
  1865. {
  1866. bool needsMorePasses = false;
  1867. Apply(aPass, mStyle, ctx->mLayerInfo, ctx->mLayerImage, hiliteEffectImage, shadowEffectImage);
  1868. if ((aPass == 0) && ((mStyle == 'Embs') || (mStyle == 'PlEb') || (mStyle == 'InrB') || (mStyle == 'PlEb'))) // Emboss or pillow emboss or inner
  1869. {
  1870. BlendImage(ctx->mInnerImage, hiliteEffectImage, 0, 0, (float) mHiliteOpacity / 100.0f, mHiliteMode);
  1871. BlendImage(ctx->mInnerImage, shadowEffectImage, 0, 0, (float) mShadowOpacity / 100.0f, mShadowMode);
  1872. needsMorePasses |= (mStyle == 'PlEb');
  1873. }
  1874. if ((mStyle == 'Embs') || (mStyle == 'OtrB') || ((mStyle == 'PlEb') && (aPass == 1))) // Emboss or pillow emboss or outer
  1875. {
  1876. BlendImage(ctx->mOuterImage, hiliteEffectImage, 0, 0, (float) mHiliteOpacity / 100.0f, mHiliteMode);
  1877. BlendImage(ctx->mOuterImage, shadowEffectImage, 0, 0, (float) mShadowOpacity / 100.0f, mShadowMode);
  1878. }
  1879. if (!needsMorePasses)
  1880. break;
  1881. }
  1882. delete shadowEffectImage;
  1883. delete hiliteEffectImage;
  1884. }
  1885. int ImageBevelEffect::GetNeededBorderSize()
  1886. {
  1887. return (int) mSize;
  1888. }
  1889. ///
  1890. void ImageSatinEffect::Init()
  1891. {
  1892. mContourData = CreateContourDataTable(&mContour, 1.0f);
  1893. }
  1894. void ImageSatinEffect::Apply(PSDLayerInfo* layerInfo, ImageData* imageData, ImageData* destImageData)
  1895. {
  1896. int sw = destImageData->mWidth;
  1897. int sh = destImageData->mHeight;
  1898. int w = sw;
  1899. int h = sh;
  1900. ImageData* newImage = destImageData;
  1901. int aSize = w*h;
  1902. ImageData* tempImage = new ImageData();
  1903. tempImage->CreateNew(w, h);
  1904. SoftBlurInit(imageData, tempImage, false);
  1905. SoftBlur(tempImage->mBits, w, h, GetSoftBlurRadius((float) mSize), 0);
  1906. float angle = (float) mAngle * BF_PI / 180.0f;
  1907. int ofsx = (int) (BFRound(cosf(angle) * (float) mDistance));
  1908. int ofsy = (int) (BFRound(-sinf(angle) * (float) mDistance));
  1909. uint32* tempData = tempImage->mBits;
  1910. for (int y = 0; y < h; y++)
  1911. {
  1912. for (int x = 0; x < w; x++)
  1913. {
  1914. int x1 = BFClamp(x + ofsx, 0, w - 1);
  1915. int y1 = BFClamp(y + ofsy, 0, h - 1);
  1916. int idx1 = (tempData[x1+y1*w] * (CONTOUR_DATA_SIZE - 1) / 255) / 256;
  1917. int val1 = mContourData[idx1] * 255 / (GRADIENT_DATA_SIZE - 1);
  1918. int x2 = BFClamp(x - ofsx, 0, w - 1);
  1919. int y2 = BFClamp(y - ofsy, 0, h - 1);
  1920. int idx2 = (tempData[x2+y2*w] * (CONTOUR_DATA_SIZE - 1) / 255) / 256;
  1921. int val2 = mContourData[idx2] * 255 / (GRADIENT_DATA_SIZE - 1);
  1922. uint32 aVal = (uint32) abs((int) val1 - (int) val2);
  1923. newImage->mBits[x+y*w] = aVal;
  1924. }
  1925. }
  1926. if ((mAntiAliased) && (!mContour.IsDefault()))
  1927. AntiAliasIndices(newImage->mBits, w, h);
  1928. if (mInvert)
  1929. {
  1930. for (int i = 0; i < aSize; i++)
  1931. newImage->mBits[i] = ((255 - newImage->mBits[i]) << 24) | (mColor & 0x00FFFFFF);
  1932. }
  1933. else
  1934. {
  1935. for (int i = 0; i < aSize; i++)
  1936. newImage->mBits[i] = (newImage->mBits[i] << 24) | (mColor & 0x00FFFFFF);
  1937. }
  1938. delete tempImage;
  1939. }
  1940. int ImageSatinEffect::GetMixType() // Default:Interior
  1941. {
  1942. return IMAGEMIX_INNER;
  1943. }
  1944. int ImageSatinEffect::GetNeededBorderSize()
  1945. {
  1946. return (int) mSize;
  1947. }
  1948. void ImageColorOverlayEffect::Apply(PSDLayerInfo* layerInfo, ImageData* imageData, ImageData* destImageData)
  1949. {
  1950. mColorFill.Apply(layerInfo, imageData, destImageData);
  1951. }
  1952. ///
  1953. void ImageColorFill::Apply(PSDLayerInfo* layerInfo, ImageData* imageData, ImageData* destImageData)
  1954. {
  1955. int w = destImageData->mWidth;
  1956. int h = destImageData->mHeight;
  1957. int aSize = w*h;
  1958. for (int i = 0; i < aSize; i++)
  1959. destImageData->mBits[i] = mColor;
  1960. }
  1961. ImageGradientFill::ImageGradientFill()
  1962. {
  1963. mGradientData = NULL;
  1964. }
  1965. ImageGradientFill::~ImageGradientFill()
  1966. {
  1967. delete mGradientData;
  1968. }
  1969. void ImageGradientFill::Apply(PSDLayerInfo* layerInfo, ImageData* imageData, ImageData* destImageData)
  1970. {
  1971. int w = destImageData->mWidth;
  1972. int h = destImageData->mHeight;
  1973. int iw = layerInfo->mWidth;
  1974. int ih = layerInfo->mHeight;
  1975. int ox = layerInfo->mX - destImageData->mX;
  1976. int oy = layerInfo->mY - destImageData->mY;
  1977. if (mGradientData == NULL)
  1978. {
  1979. mGradientData = CreateGradientDataTable(mColorGradient);
  1980. if (mReverse)
  1981. {
  1982. for (int i = 0; i < GRADIENT_DATA_SIZE / 2; i++)
  1983. {
  1984. int endIdx = (GRADIENT_DATA_SIZE - 1) - i;
  1985. uint32 swap = mGradientData[i];
  1986. mGradientData[i] = mGradientData[endIdx];
  1987. mGradientData[endIdx] = swap;
  1988. }
  1989. }
  1990. }
  1991. int minX = w;
  1992. int maxX = 0;
  1993. int minY = h;
  1994. int maxY = 0;
  1995. for (int y = 0; y < ih; y++)
  1996. {
  1997. uint32* checkBits = imageData->mBits + (y*iw);
  1998. bool hadPixel = false;
  1999. for (int x = 0; x < iw; x++)
  2000. {
  2001. if ((checkBits[x] >> 24) >= 128)
  2002. {
  2003. minX = std::min(minX, x + ox);
  2004. hadPixel = true;
  2005. break;
  2006. }
  2007. }
  2008. for (int x = iw - 1; x >= 0; x--)
  2009. {
  2010. if ((checkBits[x] >> 24) >= 128)
  2011. {
  2012. maxX = std::max(maxX, x + ox);
  2013. hadPixel = true;
  2014. break;
  2015. }
  2016. }
  2017. if (hadPixel)
  2018. {
  2019. minY = std::min(minY, y + oy);
  2020. maxY = std::max(maxY, y + oy);
  2021. }
  2022. }
  2023. int contentW = std::max(0, maxX - minX + 1);
  2024. int contentH = std::max(0, maxY - minY + 1);
  2025. float angleDeg = (float) mAngle;
  2026. // There seems to be some inaccuracy with photoshop with angles.
  2027. // There's a large gap between 180 degrees and 179 degrees than there should be, for example
  2028. // This is not yet simulated here. Offsets are also slightly effected.
  2029. float angle = BF_PI * angleDeg / 180.0f;
  2030. float matA = -cosf(angle);
  2031. float matB = sinf(angle);
  2032. float matC = sin(angle);
  2033. float matD = cos(angle);
  2034. float xOfs = 0;
  2035. float yOfs = 0;
  2036. float gradWidth;
  2037. float gradHeight;
  2038. float offsetScale = 1.0f;
  2039. float sizeBasis;
  2040. if (mAlignWithLayer)
  2041. {
  2042. gradWidth = (float) contentW;
  2043. gradHeight = (float) contentH;
  2044. xOfs = -(float)contentW/2 - minX;
  2045. yOfs = -(float)contentH/2 - minY;
  2046. }
  2047. else
  2048. {
  2049. gradWidth = (float) layerInfo->mPSDReader->mWidth;
  2050. gradHeight = (float) layerInfo->mPSDReader->mHeight;
  2051. xOfs = destImageData->mX - (float) gradWidth/2;
  2052. yOfs = destImageData->mY - (float) gradHeight/2;
  2053. }
  2054. xOfs -= ((float) mOffsetX / 100.0f) * gradWidth;
  2055. yOfs -= ((float) mOffsetY / 100.0f) * gradHeight;
  2056. float sizeBasisX = gradWidth / fabs(matA);
  2057. float sizeBasisY = gradHeight / fabs(matB);
  2058. sizeBasis = std::min(sizeBasisX, sizeBasisY);
  2059. float scale = (float) mScale / 100.0f;
  2060. float gradientScale = (float) (GRADIENT_DATA_SIZE - 1) / sizeBasis / scale * 2;
  2061. for (int y = 0; y < h; y++)
  2062. {
  2063. uint32* aBits = destImageData->mBits + (y*w);
  2064. for (int x = 0; x < w; x++)
  2065. {
  2066. float aX = (float) x + xOfs;
  2067. float aY = (float) y + yOfs;
  2068. float xRot = (aX * matA) + (aY * matB);
  2069. float yRot = (aX * matC) + (aY * matD);
  2070. int gradientIdx;
  2071. switch (mStyle)
  2072. {
  2073. case 'Lnr ':
  2074. gradientIdx = BFClamp((int) ((xRot/2) * gradientScale + GRADIENT_DATA_SIZE/2 + 0.5f), 0, GRADIENT_DATA_SIZE - 1);
  2075. break;
  2076. case 'Rdl ':
  2077. {
  2078. float dist = sqrt(xRot*xRot + yRot * yRot);
  2079. gradientIdx = (GRADIENT_DATA_SIZE - 1) - BFClamp((int) ((dist) * gradientScale + 0.5f), 0, GRADIENT_DATA_SIZE - 1);
  2080. }
  2081. break;
  2082. case 'Angl':
  2083. {
  2084. float ang = (atan2(yRot, xRot) / BF_PI / 2.0f) + 0.5f;
  2085. gradientIdx = BFClamp((int) ((ang) * (GRADIENT_DATA_SIZE - 1) + 0.5f), 0, GRADIENT_DATA_SIZE - 1);
  2086. }
  2087. break;
  2088. case 'Rflc':
  2089. gradientIdx = (GRADIENT_DATA_SIZE - 1) - BFClamp((int) (fabs(xRot) * gradientScale + 0.5f), 0, GRADIENT_DATA_SIZE - 1);
  2090. break;
  2091. case 'Dmnd':
  2092. gradientIdx = (GRADIENT_DATA_SIZE - 1) - BFClamp((int) ((fabs(xRot) + fabs(yRot)) * gradientScale + 0.5f), 0, GRADIENT_DATA_SIZE - 1);
  2093. break;
  2094. }
  2095. aBits[x] = mGradientData[gradientIdx];
  2096. }
  2097. }
  2098. }
  2099. void ImagePatternFill::Apply(PSDLayerInfo* layerInfo, ImageData* imageData, ImageData* destImageData)
  2100. {
  2101. PSDPattern* pattern = layerInfo->mPSDReader->mPSDPatternMap[mPatternName];
  2102. int mipLevel = 0;
  2103. int w = destImageData->mWidth;
  2104. int h = destImageData->mHeight;
  2105. float dU = 1.0f / (float) (mScale / 100.0f);
  2106. float dV = dU;
  2107. float virtPW = (float) pattern->mWidth;
  2108. float virtPH = (float) pattern->mHeight;
  2109. while ((dU > 1.0001f) && (pattern->mWidth >= 4) && (pattern->mHeight >= 4))
  2110. {
  2111. // Select next mip level
  2112. mipLevel++;
  2113. PSDPattern* aMip = pattern->GetNextMipLevel();
  2114. dU /= 2.0f;
  2115. dV /= 2.0f;
  2116. virtPW /= 2.0f;
  2117. virtPH /= 2.0f;
  2118. pattern = aMip;
  2119. }
  2120. int pw = pattern->mWidth;
  2121. int ph = pattern->mHeight;
  2122. float phaseX = (float) mPhaseX;
  2123. float phaseY = (float) mPhaseY;
  2124. if (mLinkWithLayer)
  2125. {
  2126. phaseX += (float) layerInfo->mRefX;
  2127. phaseY += (float) layerInfo->mRefY;
  2128. }
  2129. float startU = (float) (destImageData->mX - (int) BFRound((float) phaseX)) * dU;
  2130. while (startU < 0)
  2131. startU += virtPW;
  2132. float startV = (float) (destImageData->mY - (int) BFRound((float) phaseY)) * dV;
  2133. if (startV < 0)
  2134. startV += virtPH;
  2135. float aU = startU;
  2136. float aV = startV;
  2137. for (int y = 0; y < h; y++)
  2138. {
  2139. aU = startU;
  2140. uint32* aBits = destImageData->mBits + (y*w);
  2141. for (int x = 0; x < w; x++)
  2142. {
  2143. int u1 = ((int) aU) % pw;
  2144. int v1 = ((int) aV) % ph;
  2145. float ua = aU - (int) aU;
  2146. float va = aV - (int) aV;
  2147. int u2 = (u1 + 1) % pw;
  2148. int v2 = (v1 + 1) % ph;
  2149. uint32 aColor1 = pattern->mBits[u1+v1*pw];
  2150. uint32 aColor2 = pattern->mBits[u2+v1*pw];
  2151. uint32 color3 = pattern->mBits[u1+v2*pw];
  2152. uint32 color4 = pattern->mBits[u2+v2*pw];
  2153. uint32 a1 = (int) ((1.0f - ua) * (1.0f - va) * 256 + 0.5f);
  2154. uint32 a2 = (int) (( ua) * (1.0f - va) * 256 + 0.5f);
  2155. uint32 a3 = (int) ((1.0f - ua) * ( va) * 256 + 0.5f);
  2156. uint32 a4 = (int) (( ua) * ( va) * 256 + 0.5f);
  2157. *aBits =
  2158. (((((aColor1 & 0x00FF00FF) * a1) + ((aColor2 & 0x00FF00FF) * a2) +
  2159. ((color3 & 0x00FF00FF) * a3) + ((color4 & 0x00FF00FF) * a4)) >> 8) & 0x00FF00FF) |
  2160. (((((aColor1 >> 8) & 0x00FF00FF) * a1) + (((aColor2 >> 8) & 0x00FF00FF) * a2) +
  2161. (((color3 >> 8) & 0x00FF00FF) * a3) + (((color4 >> 8) & 0x00FF00FF) * a4)) & 0xFF00FF00);
  2162. //*aBits = aColor1;
  2163. aBits++;
  2164. aU += dU;
  2165. aU -= (int) (aU / virtPW) * virtPW;
  2166. }
  2167. aV += dV;
  2168. aV -= (int) (aV / virtPH) * virtPH;
  2169. }
  2170. }
  2171. void ImagePatternOverlayEffect::Apply(PSDLayerInfo* layerInfo, ImageData* imageData, ImageData* destImageData)
  2172. {
  2173. mPattern.Apply(layerInfo, imageData, destImageData);
  2174. }
  2175. void ImageGradientOverlayEffect::Apply(PSDLayerInfo* layerInfo, ImageData* imageData, ImageData* destImageData)
  2176. {
  2177. mGradientFill.Apply(layerInfo, imageData, destImageData);
  2178. }
  2179. void ImageStrokeEffect::Apply(PSDLayerInfo* layerInfo, ImageData* imageData, ImageData* destImageData)
  2180. {
  2181. int w = destImageData->mWidth;
  2182. int h = destImageData->mHeight;
  2183. int aSize = w*h;
  2184. ImageData* tempImage = new ImageData();
  2185. tempImage->CreateNew(w, h);
  2186. tempImage->mX = destImageData->mX;
  2187. tempImage->mY = destImageData->mY;
  2188. float aRadius = (float) mSize;
  2189. float blurRadius = aRadius;
  2190. if (mPosition == 'CtrF')
  2191. blurRadius /= 2;
  2192. uint32* aDest = tempImage->mBits;
  2193. ChamferedDistanceTransformInit(imageData, tempImage, false, 0);
  2194. ChamferedDistanceTransform(aDest, w, h);
  2195. uint32* tempBuffer = destImageData->mBits;//new uint32[w*h];
  2196. uint32* exterior = aDest;
  2197. uint32* anInterior = tempBuffer;
  2198. float rad = blurRadius;
  2199. int inf = (int) (blurRadius + 2) * 256;
  2200. for (int i = 0; i < aSize; i++)
  2201. {
  2202. float dist = aDest[i] / 256.0f;
  2203. dist -= 0.001f;
  2204. if (dist < 0)
  2205. {
  2206. exterior[i] = inf;
  2207. anInterior[i] = 0;
  2208. }
  2209. else if (dist < 1.0f)
  2210. {
  2211. exterior[i] = BFClamp((int) ((1.0f - dist) * 256.0f), 0, 0xFF);
  2212. anInterior[i] = (int) (dist * 256);
  2213. }
  2214. else
  2215. {
  2216. exterior[i] = 0;
  2217. anInterior[i] = (int) (dist * 256);
  2218. }
  2219. }
  2220. ChamferedDistanceTransform(exterior, w, h);
  2221. for (int i = 0; i < aSize; i++)
  2222. {
  2223. float distInterior = (anInterior[i] / 256.0f) - rad;
  2224. float distExterior = (exterior[i] / 256.0f) - rad;
  2225. float maxDist = std::max(distInterior, distExterior);
  2226. if (maxDist < 0)
  2227. aDest[i] = 0xFF000000;
  2228. else if (maxDist < 1.0f)
  2229. aDest[i] = ((int) (255.0f * (1.0f - maxDist))) << 24;
  2230. else
  2231. aDest[i] = 0;
  2232. }
  2233. tempImage->mX = destImageData->mX;
  2234. tempImage->mY = destImageData->mY;
  2235. if (mFillType == 'Ptrn')
  2236. mPatternFill.Apply(layerInfo, imageData, destImageData);
  2237. else if (mFillType == 'GrFl')
  2238. mGradientFill.Apply(layerInfo, imageData, destImageData);
  2239. else
  2240. mColorFill.Apply(layerInfo, imageData, destImageData);
  2241. for (int i = 0; i < aSize; i++)
  2242. {
  2243. uint32 srcAlpha = tempImage->mBits[i] >> 24;
  2244. uint32 destAlpha = destImageData->mBits[i] >> 24;
  2245. destImageData->mBits[i] = ((int) (srcAlpha * destAlpha / 255 + 0.5f) << 24) | (destImageData->mBits[i] & 0x00FFFFFF);
  2246. }
  2247. delete tempImage;
  2248. }
  2249. void ImageStrokeEffect::Apply(ImageEffectCtx* ctx)
  2250. {
  2251. // Try to find a bevel effect with a 'Stroke Emboss' style
  2252. ImageBevelEffect* bevelEffect = NULL;
  2253. for (int effectIdx = 0; effectIdx < (int) ctx->mLayerInfo->mImageEffects->mImageEffectVector.size(); effectIdx++)
  2254. {
  2255. BaseImageEffect* anEffect = ctx->mLayerInfo->mImageEffects->mImageEffectVector[effectIdx];
  2256. bevelEffect = dynamic_cast<ImageBevelEffect*>(anEffect);
  2257. if ((bevelEffect != NULL) && (bevelEffect->mStyle == 'stro'))
  2258. break;
  2259. bevelEffect = NULL;
  2260. }
  2261. if ((mOpacity == 100.0) && (bevelEffect == NULL))
  2262. {
  2263. BaseImageEffect::Apply(ctx);
  2264. return;
  2265. }
  2266. ImageData* effectImage = new ImageData();
  2267. effectImage->CreateNew(ctx->mBlendWidth, ctx->mBlendHeight);
  2268. effectImage->mX = ctx->mBlendX;
  2269. effectImage->mY = ctx->mBlendY;
  2270. Apply(ctx->mLayerInfo, ctx->mLayerImage, effectImage);
  2271. float opacity = (float) mOpacity / 100.0f;
  2272. ImageData* mixImage = CreateResizedImageUnion(ctx->mOrigImage, effectImage->mX, effectImage->mY, effectImage->mWidth, effectImage->mHeight);
  2273. BlendImage(mixImage, effectImage, effectImage->mX - mixImage->mX, effectImage->mY - mixImage->mY, opacity, mBlendMode, true);
  2274. if (bevelEffect != NULL)
  2275. {
  2276. ImageData* hiliteEffectImage = new ImageData();
  2277. hiliteEffectImage->CreateNew(ctx->mBlendWidth, ctx->mBlendHeight);
  2278. hiliteEffectImage->mX = ctx->mBlendX;
  2279. hiliteEffectImage->mY = ctx->mBlendY;
  2280. ImageData* shadowEffectImage = new ImageData();
  2281. shadowEffectImage->CreateNew(ctx->mBlendWidth, ctx->mBlendHeight);
  2282. shadowEffectImage->mX = ctx->mBlendX;
  2283. shadowEffectImage->mY = ctx->mBlendY;
  2284. int aStyle = 'Embs';
  2285. if (mPosition == 'OutF')
  2286. aStyle = 'OtrB';
  2287. else if (mPosition == 'InsF')
  2288. aStyle = 'InrB';
  2289. bevelEffect->Apply(0, aStyle, ctx->mLayerInfo, ctx->mLayerImage, hiliteEffectImage, shadowEffectImage);
  2290. BlendImage(mixImage, hiliteEffectImage, hiliteEffectImage->mX - mixImage->mX, hiliteEffectImage->mY - mixImage->mY, (float) bevelEffect->mHiliteOpacity / 100.0f, bevelEffect->mHiliteMode);
  2291. BlendImage(mixImage, shadowEffectImage, shadowEffectImage->mX - mixImage->mX, shadowEffectImage->mY - mixImage->mY, (float) bevelEffect->mShadowOpacity / 100.0f, bevelEffect->mShadowMode);
  2292. delete shadowEffectImage;
  2293. delete hiliteEffectImage;
  2294. }
  2295. int mixType = GetMixType();
  2296. if ((mixType == IMAGEMIX_INNER) || (mixType == IMAGEMIX_OVER))
  2297. BlendImagesTogether(ctx->mInnerImage, mixImage, effectImage);
  2298. if ((mixType == IMAGEMIX_OUTER) || (mixType == IMAGEMIX_OVER))
  2299. BlendImagesTogether(ctx->mOuterImage, mixImage, effectImage);
  2300. delete mixImage;
  2301. delete effectImage;
  2302. }
  2303. int ImageStrokeEffect::GetMixType() // Default:Interior
  2304. {
  2305. if (mPosition == 'OutF') // Outside
  2306. return IMAGEMIX_OUTER;
  2307. if (mPosition == 'InsF') // Inside
  2308. return IMAGEMIX_INNER;
  2309. if (mPosition == 'CtrF') // Inside
  2310. return IMAGEMIX_OVER;
  2311. return IMAGEMIX_INNER;
  2312. }
  2313. int ImageStrokeEffect::GetNeededBorderSize()
  2314. {
  2315. return (int)(mSize + 2.5);
  2316. }
  2317. bool ImageStrokeEffect::NeedsOrigBits(ImageEffects* effects)
  2318. {
  2319. ImageBevelEffect* bevelEffect = NULL;
  2320. for (int effectIdx = 0; effectIdx < (int) effects->mImageEffectVector.size(); effectIdx++)
  2321. {
  2322. BaseImageEffect* anEffect = effects->mImageEffectVector[effectIdx];
  2323. bevelEffect = dynamic_cast<ImageBevelEffect*>(anEffect);
  2324. if ((bevelEffect != NULL) && (bevelEffect->mStyle == 'stro'))
  2325. return true;
  2326. }
  2327. return mOpacity != 100.0;
  2328. }