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- #include "ImgEffects.h"
- #include "ImageData.h"
- #include <math.h>
- #include "util/CatmullRom.h"
- #include "util/Vector.h"
- #include <fstream>
- #include "PSDReader.h"
- #include "ImageUtils.h"
- #include "ImageAdjustments.h"
- #include "util/PerfTimer.h"
- USING_NS_BF;
- static inline float BFRound(float val)
- {
- if (val < 0)
- return (float) (int) (val - 0.5f);
- else
- return (float) (int) (val + 0.5f);
- }
- static uint16* CreateContourDataTable(ImageCurve* contour, float range = 1.0f)
- {
- uint16* contourData = new uint16[CONTOUR_DATA_SIZE];
- for (int i = 0; i < CONTOUR_DATA_SIZE; i++)
- {
- float aX = i / (float) (CONTOUR_DATA_SIZE - 1);
- float tableX = std::min(1.0f, aX / range);
- float yVal = contour->GetVal(tableX * 255.0f) / 255.0f;
- contourData[i] = BFClamp((int) (yVal * (GRADIENT_DATA_SIZE - 1) + 0.5f), 0, GRADIENT_DATA_SIZE - 1);
- }
- return contourData;
- }
- static uint32* CreateGradientDataTable(ImageGradient* colorGradient)
- {
- uint32* gradientData = new uint32[GRADIENT_DATA_SIZE];
- for (int i = 0; i < GRADIENT_DATA_SIZE; i++)
- {
- float yVal = i / (float) (GRADIENT_DATA_SIZE - 1);
- uint32 color = 0;
- for (int colorIdx = 0; colorIdx < 4; colorIdx++)
- {
- float gradientPos = 1.0f - yVal;
- if ((colorIdx == 3) && (colorGradient[colorIdx].mPoints.size() > 2))
- {
- // Strange effect where alpha gradient never fully reaches end when there's more than one stop
- gradientPos = std::min(gradientPos, 0.95f);
- }
- color |= (colorGradient[colorIdx].GetVal(gradientPos * colorGradient[colorIdx].mXSize)) << (colorIdx * 8);
- }
-
- gradientData[i] = color;
- }
- return gradientData;
- }
- ImageCurvePoint::ImageCurvePoint()
- {
- mSpline = NULL;
- mIsSplineOwner = false;
- }
- ImageCurvePoint::~ImageCurvePoint()
- {
- if (mIsSplineOwner)
- mSpline = NULL;
- }
- void ImageCurve::Init()
- {
- CubicFuncSpline* curSpline = NULL;
- for (int i = 0; i < (int) mPoints.size(); i++)
- {
- ImageCurvePoint* pt = &mPoints[i];
- if (pt->mIsCorner)
- {
- if (curSpline != NULL)
- {
- curSpline->AddPt(pt->mX, pt->mY);
- curSpline = NULL;
- }
- }
- else
- {
- if (curSpline == NULL)
- {
- curSpline = new CubicFuncSpline();
- pt->mIsSplineOwner = true;
- }
- pt->mSpline = curSpline;
- curSpline->AddPt(pt->mX, pt->mY);
- }
- }
- /*{
- std::fstream stream("c:\\temp\\curve.csv", std::ios::out);
- for (int i = 0; i < (int) 255; i++)
- {
- float aVal = GetVal(i);
- stream << aVal << std::endl;
- }
- BF_ASSERT(stream.is_open());
- stream.flush();
- }
- _asm nop;*/
- }
- float ImageCurve::GetVal(float x)
- {
- ImageCurvePoint* prevPt = NULL;
- for (int i = 0; i < (int) mPoints.size(); i++)
- {
- ImageCurvePoint* nextPt = &mPoints[i];
- if (x == nextPt->mX)
- return nextPt->mY;
- if ((x <= nextPt->mX) && (prevPt != NULL))
- {
- if (prevPt->mSpline != NULL)
- return prevPt->mSpline->Evaluate(x);
- //return BFClamp(prevPt->mSpline->Evaluate(x), 0.0f, 255.0f);
- return prevPt->mY +
- ((x - prevPt->mX) / (nextPt->mX - prevPt->mX)) * (nextPt->mY - prevPt->mY);
- }
- prevPt = nextPt;
- }
- return mPoints.back().mY;
- }
- bool ImageCurve::IsDefault()
- {
- return (mPoints.size() == 2) && (mPoints[0].mX == 0) && (mPoints[0].mY == 0) && (mPoints[1].mX == 255.0f) && (mPoints[1].mY == 255.0f);
- }
- static uint32 LerpColor(uint32 color1, uint32 color2, float pct)
- {
- if (color1 == color2)
- return color1;
- uint32 a = (uint32)(pct * 256.0f);
- uint32 oma = 256 - a;
- uint32 color =
- (((((color1 & 0x000000FF) * oma) + ((color2 & 0x000000FF) * a)) >> 8) & 0x000000FF) |
- (((((color1 & 0x0000FF00) * oma) + ((color2 & 0x0000FF00) * a)) >> 8) & 0x0000FF00) |
- (((((color1 & 0x00FF0000) * oma) + ((color2 & 0x00FF0000) * a)) >> 8) & 0x00FF0000) |
- (((((color1 >> 24) & 0xFF) * oma) + (((color2 >> 24) & 0xFF) * a) & 0x0000FF00) << 16);
- return color;
- }
- int ImageGradient::GetVal(float x)
- {
- if (mSpline.mInputPoints.size() == 0)
- {
- int n = (int)mPoints.size() - 1;
-
- mSpline.AddPt((float) mPoints[0].mValue);
- for (int i = 0; i < (int) mPoints.size(); i++)
- mSpline.AddPt((float) mPoints[i].mValue);
- mSpline.AddPt((float) mPoints[n].mValue);
- /*{
- std::fstream stream("c:\\temp\\curve.csv", std::ios::out);
- for (int i = 0; i < (int) 256; i++)
- {
- int aVal = GetVal((float) i * 4096 / 256);
- stream << aVal << std::endl;
- }
- BF_ASSERT(stream.is_open());
- stream.flush();
- }
- _asm nop;*/
- }
- for (int i = 0; i < (int) mPoints.size(); i++)
- {
- if (x < mPoints[i].mX)
- {
- if (i == 0)
- return mPoints[i].mValue;
- float prevVal = (float) mPoints[i - 1].mValue;
- float nextVal = (float) mPoints[i].mValue;
- float aPct = (x - mPoints[i - 1].mX) / (mPoints[i].mX - mPoints[i - 1].mX);
- float linearVal = (prevVal * (1.0f - aPct)) + (nextVal * aPct);
- if ((mSmoothness == 0) || (mPoints.size() <= 2))
- return (int) (linearVal + 0.5f);
- float curveVal = mSpline.Evaluate(i + aPct);
- float result = (curveVal * mSmoothness) + (linearVal * (1.0f - mSmoothness));
- if (prevVal < nextVal)
- result = BFClamp(result, prevVal, nextVal);
- else
- result = BFClamp(result, nextVal, prevVal);
- return (int) (result + 0.5f);
- }
- }
- return mPoints.back().mValue;
- }
- ImageEffects::ImageEffects()
- {
- mSwapImages[0] = NULL;
- mSwapImages[1] = NULL;
- }
- ImageEffects::~ImageEffects()
- {
- for (int i = 0; i < (int) mImageEffectVector.size(); i++)
- delete mImageEffectVector[i];
- }
- ImageData* ImageEffects::GetDestImage(ImageData* usingImage)
- {
- if ((mSwapImages[0] != usingImage) && (mSwapImages[0] != NULL))
- return mSwapImages[0];
- if ((mSwapImages[1] != usingImage) && (mSwapImages[1] != NULL))
- return mSwapImages[1];
-
- ImageData* anImage = new ImageData();
- anImage->mWidth = usingImage->mWidth;
- anImage->mHeight = usingImage->mHeight;
- anImage->mBits = new uint32[anImage->mWidth*anImage->mHeight];
- if (mSwapImages[0] == NULL)
- mSwapImages[0] = anImage;
- else
- mSwapImages[1] = anImage;
- return anImage;
- }
- #define BOXBLUR_IN(x) (((x < 0) || (x >= width)) ? edgeValue : in[inIndex + x])
- static void BoxBlur(uint32* in, uint32* out, int width, int height, float radius, uint32 edgeValue)
- {
- AutoPerf gPerf("ImgEffects - BoxBlur");
- int widthMinus1 = width-1;
- int r = (int)radius;
- int tableSize = 2*r+1;
- float frac = radius - r;
- int a = (int) (frac * 256);
- int oma = 256 - a;
-
- int div = (2*r+1)*256 + a*2;
- int inIndex = 0;
- if (radius > 1)
- {
- for ( int y = 0; y < height; y++ )
- {
- int outIndex = y;
- uint32 ta = 0;
- for ( int i = -r; i <= r; i++ )
- {
- int rgb = BOXBLUR_IN(i);
- ta += rgb * 256;
- }
- ta += a * BOXBLUR_IN(-r-1);
- ta += a * BOXBLUR_IN(r+1);
- for ( int x = 0; x < width; x++ )
- {
- out[outIndex] = ta / div;
- uint32 r1Value = edgeValue;
- uint32 r2Value = edgeValue;
- int r1 = x+r+1;
- int r2 = r1+1;
- if (r2 < width)
- {
- r1Value = in[inIndex + r1];
- r2Value = in[inIndex + r2];
- }
- else if (r1 < width)
- {
- r1Value = in[inIndex + r1];
- }
- uint32 l1Value = edgeValue;
- uint32 l2Value = edgeValue;
- int l1 = x-r-1;
- int l2 = l1+1;
-
- if (l1 >= 0)
- {
- l1Value = in[inIndex + l1];
- l2Value = in[inIndex + l2];
- }
- else if (l2 >= 0)
- {
- l2Value = in[inIndex + l2];
- }
- int rgbL = (l1Value * a) + (l2Value * oma);
- int rgbR = (r1Value * oma) + (r2Value * a);
- ta += rgbR;
- ta -= rgbL;
- outIndex += height;
- }
- inIndex += width;
- }
- }
- else
- {
- for ( int y = 0; y < height; y++ )
- {
- int outIndex = y;
-
- for ( int x = 0; x < width; x++ )
- {
- int r = x+1;
- if (r > widthMinus1)
- r = widthMinus1;
-
- int l = x-1;
- if (l < 0)
- l = 0;
-
- int rgbL = in[inIndex+l] * a;
- int rgbR = in[inIndex+r] * a;
- int rgbM = in[inIndex+x] * 256;
- out[outIndex] = (rgbL + rgbM + rgbR) / div;
- outIndex += height;
- }
- inIndex += width;
- }
- }
- }
- float GetSoftBlurRadius(float origRadius, float radiusLeft)
- {
- //float radiusOffset = 1.90f - 0.7f * std::min(1.0f, origRadius / 10);
- //return radiusLeft - radiusOffset;
- if (radiusLeft == 0)
- return 0;
- float radiusOffset = 1.2f;
- float blurRadius = radiusLeft - radiusOffset;
- if (radiusLeft <= 2)
- blurRadius = 0.5f;
- return blurRadius;
- }
- float GetSoftBlurRadius(float origRadius)
- {
- return GetSoftBlurRadius(origRadius, origRadius);
- }
- void SoftBlurInit(ImageData* inImage, ImageData* outImage, bool invert)
- {
- uint32* in = inImage->mBits;
- uint32* out = outImage->mBits;
- int iw = inImage->mWidth;
- int ih = inImage->mHeight;
- int ow = outImage->mWidth;
- int oh = outImage->mHeight;
- int ox = inImage->mX - outImage->mX;
- int oy = inImage->mY - outImage->mY;
-
- if (!invert)
- {
- for (int y = 0; y < oh; y++)
- for (int x = 0; x < ow; x++)
- out[x+y*ow] = 0;
- for (int y = 0; y < ih; y++)
- {
- for (int x = 0; x < iw; x++)
- {
- int anAlpha = in[x+y*iw]>>24;
- out[(x+ox)+(y+oy)*ow] = anAlpha * 256;
- }
- }
- }
- else
- {
- for (int y = 0; y < oh; y++)
- for (int x = 0; x < ow; x++)
- out[x+y*ow] = 255*256;
- for (int y = 0; y < ih; y++)
- {
- for (int x = 0; x < iw; x++)
- {
- int anAlpha = in[x+y*iw]>>24;
- out[(x+ox)+(y+oy)*ow] = (255 - (anAlpha)) * 256;
- }
- }
- }
- }
- void SoftBlur(uint32* data, int w, int h, float radius, uint32 defaultValue)
- {
- uint32* tempBuffer = new uint32[w*h];
- int expandedX = 0;
- int expandedY = 0;
- int itrCount = (radius < 0.9f) ? 1 : 2;
-
- float d = radius / itrCount;
- if (d > 0)
- {
- for (int i = 0; i < itrCount; i++)
- {
- BoxBlur(data, tempBuffer, w, h, d, defaultValue);
- BoxBlur(tempBuffer, data, h, w, d, defaultValue);
- }
- }
- delete [] tempBuffer;
- }
- static int gAlphaCheckOfs [][2] =
- {{-1, -1}, {0, -1}, {1, -1},
- {-1, 0}, {1, 0},
- {-1, 1}, {0, 1}, {1, 1}};
- static int gAlphaScaleVals [] =
- {358, 254, 358,
- 254, 256,
- 358, 254, 358};
- static int gKernelOfsFwd[][2] =
- { {-1, -2}, {1, -2},
- {-2, -1}, {-1, -1}, {0, -1}, {1, -1}, {2, -1},
- {-1, 0}};
- static int gKernelValsFwd[] =
- {567, 567,
- 567, 358, 254, 358, 567,
- 254};
- static int gKernelOfsRev[][2] =
- {
- {1, 0},
- {-2, 1}, {-1, 1}, {0, 1}, {1, 1}, {2, 1},
- {-1, 2}, {1, 2}};
- static int gKernelValsRev[] =
- { 254,
- 567, 358, 254, 358, 567,
- 567, 567};
- static void ChamferedDistanceTransformInit(ImageData* inImage, ImageData* outImage, bool invert, int softSize = 0)
- {
- AutoPerf gPerf("ImgEffects - ChamferedDistanceTransformInit");
- uint32* in = inImage->mBits;
- uint32* out = outImage->mBits;
- int iw = inImage->mWidth;
- int ih = inImage->mHeight;
- int ow = outImage->mWidth;
- int oh = outImage->mHeight;
- int ox = inImage->mX - outImage->mX;
- int oy = inImage->mY - outImage->mY;
- int inf = (ow+oh)*564;
- int alphaCheckCount = sizeof(gAlphaScaleVals) / sizeof(int);
- if (!invert)
- {
- for (int y = 0; y < oh; y++)
- for (int x = 0; x < ow; x++)
- out[x+y*ow] = inf;
- for (int y = 0; y < ih; y++)
- {
- for (int x = 0; x < iw; x++)
- {
- int anAlpha = in[x+y*iw]>>24;
- if (anAlpha != 0)
- {
- int aVal = (255 - anAlpha);
- out[(x+ox)+(y+oy)*ow] = aVal + aVal / 32;
- }
- else
- out[(x+ox)+(y+oy)*ow] = inf;
- }
- }
- }
- else
- {
- for (int y = 0; y < oh; y++)
- for (int x = 0; x < ow; x++)
- out[x+y*ow] = 0;
- if (softSize != 0)
- {
- for (int y = 0; y < ih; y++)
- {
- for (int x = 0; x < iw; x++)
- {
- int anAlpha = in[x+y*iw]>>24;
- int aVal;
- if (anAlpha > 128)
- aVal = (anAlpha - 128) * (softSize + 1)*2;
- else
- aVal = 0;
-
- out[(x+ox)+(y+oy)*ow] = aVal;
- }
- }
- }
- else
- {
- for (int y = 0; y < ih; y++)
- {
- for (int x = 0; x < iw; x++)
- {
- int anAlpha = in[x+y*iw]>>24;
- if (anAlpha == 255)
- {
- out[(x+ox)+(y+oy)*ow] = inf;
- }
- else
- {
- out[(x+ox)+(y+oy)*ow] = anAlpha + anAlpha / 32;
- }
- }
- }
- }
- }
- }
- static void ChamferedDistanceTransformSlow(uint32* out, int width, int height, int startX, int startY, int endX, int endY)
- {
- AutoPerf gPerf("ImgEffects - ChamferedDistanceTransform");
- int kernelCountFwd = sizeof(gKernelValsFwd) / sizeof(int);
- int kernelCountRev = sizeof(gKernelValsRev) / sizeof(int);
-
- for (int y = startY; y < endY; y++)
- {
- for (int x = startX; x < endX; x++)
- {
- for (int kernIdx = 0; kernIdx < kernelCountFwd; kernIdx++)
- {
- int cx = BFClamp(x + gKernelOfsFwd[kernIdx][0], 0, width - 1);
- int cy = BFClamp(y + gKernelOfsFwd[kernIdx][1], 0, height - 1);
- int aVal = out[cx+cy*width] + gKernelValsFwd[kernIdx];
- if (aVal < (int) out[x+y*width])
- out[x+y*width] = aVal;
- }
- }
- }
- for (int y = endY - 1; y >= startY; y--)
- {
- for (int x = endX - 1; x >= startX; x--)
- {
- for (int kernIdx = 0; kernIdx < kernelCountRev; kernIdx++)
- {
- int cx = BFClamp(x + gKernelOfsRev[kernIdx][0], 0, width - 1);
- int cy = BFClamp(y + gKernelOfsRev[kernIdx][1], 0, height - 1);
- int aVal = out[cx+cy*width] + gKernelValsRev[kernIdx];
- if (aVal < (int) out[x+y*width])
- out[x+y*width] = aVal;
- }
- }
- }
- }
- static void ChamferedDistanceTransform(uint32* out, int width, int height)
- {
- AutoPerf gPerf("ImgEffects - ChamferedDistanceTransform");
- if ((width < 4) || (height < 4))
- {
- ChamferedDistanceTransformSlow(out, width, height, 0, 0, width, height);
- return;
- }
- // Do 2 pixel border (where we have to clamp)
- ChamferedDistanceTransformSlow(out, width, height, 0, 0, width, 2);
- ChamferedDistanceTransformSlow(out, width, height, 0, height-2, width, 2);
- ChamferedDistanceTransformSlow(out, width, height, 0, 2, 2, height - 2);
- ChamferedDistanceTransformSlow(out, width, height, width - 2, 2, 2, height - 2);
- // Do inner region (no clamping)
- int kernelCountFwd = sizeof(gKernelValsFwd) / sizeof(int);
- int kernelCountRev = sizeof(gKernelValsRev) / sizeof(int);
-
- int aStartX = 2;
- int aStartY = 2;
- int aEndX = width - 2;
- int aEndY = height - 2;
- for (int y = aStartY; y < aEndY; y++)
- {
- for (int x = aStartX; x < aEndX; x++)
- {
- for (int kernIdx = 0; kernIdx < kernelCountFwd; kernIdx++)
- {
- int cx = x + gKernelOfsFwd[kernIdx][0];
- int cy = y + gKernelOfsFwd[kernIdx][1];
- int aVal = out[cx+cy*width] + gKernelValsFwd[kernIdx];
- if (aVal < (int) out[x+y*width])
- out[x+y*width] = aVal;
- }
- }
- }
- for (int y = aEndY - 1; y >= aStartY; y--)
- {
- for (int x = aEndX - 1; x >= aStartX; x--)
- {
- for (int kernIdx = 0; kernIdx < kernelCountRev; kernIdx++)
- {
- int cx = x + gKernelOfsRev[kernIdx][0];
- int cy = y + gKernelOfsRev[kernIdx][1];
- int aVal = out[cx+cy*width] + gKernelValsRev[kernIdx];
- if (aVal < (int) out[x+y*width])
- out[x+y*width] = aVal;
- }
- }
- }
- }
- #define IN_PIXEL(xval,yval) in[(xval) + (yval)*width]
- #define IN_PIXEL_YX(yval,xval) in[(xval) + (yval)*width]
- static void CreateNormalMap(uint32* in, uint32* out, int width, int height, float depth, Vector3* dotVector)
- {
- AutoPerf gPerf("ImgEffects - CreateNormalMap");
- for (int y = 0; y < height; y++)
- {
- for (int x = 0; x < width; x++)
- {
- // surrounding pixels
- const uint32 topLeft = IN_PIXEL_YX(std::max(y - 1, 0), std::max(x - 1, 0));
- const uint32 top = IN_PIXEL_YX(std::max(y - 1, 0), x);
- const uint32 topRight = IN_PIXEL_YX(std::max(y - 1, 0), std::min(x + 1, width - 1));
- const uint32 right = IN_PIXEL_YX(y, std::min(x + 1, width - 1));
- const uint32 bottomRight = IN_PIXEL_YX(std::min(y + 1, height - 1), std::min(x + 1, width - 1));
- const uint32 bottom = IN_PIXEL_YX(std::min(y + 1, height - 1), x);
- const uint32 bottomLeft = IN_PIXEL_YX(std::min(y + 1, height - 1), std::max(x - 1, 0));
- const uint32 left = IN_PIXEL_YX(y, std::max(x - 1, 0));
- // their intensities
- const float tl = (float)(topLeft);
- const float t = (float)(top);
- const float tr = (float)(topRight);
- const float r = (float)(right);
- const float br = (float)(bottomRight);
- const float b = (float)(bottom);
- const float bl = (float)(bottomLeft);
- const float l = (float) (left);
-
- // sobel filter
- float dX = (tr + 2.0f * r + br) - (tl + 2.0f * l + bl);
- float dY = (bl + 2.0f * b + br) - (tl + 2.0f * t + tr);
- float dZ = depth * 10 * 0x100;
-
- float len = sqrt(dX*dX + dY*dY + dZ*dZ);
- dX /= len;
- dY /= len;
- dZ /= len;
- if (dotVector != NULL)
- {
- Vector3 aNorm(dX, dY, dZ);
- float dot = Vector3::Dot(*dotVector, aNorm);
- out[x+y*width] = (uint32) (0xFF00 * dot) + 0x100000;
- }
- else
- {
- out[x+y*width] =
- ((int) (dX * 0x7F + 0x80 + 0.5f)) |
- ((int) (dY * 0x7F + 0x80 + 0.5f) << 8) |
- ((int) (dZ * 0xFF) << 16) |
- 0xFF000000;
- }
- }
- }
- }
- static void AntiAliasIndices(uint32* in, int width, int height)
- {
- int w = width;
- int h = height;
- for (int y = 0; y < h - 1; y++)
- {
- for (int x = 0; x < w - 1; x++)
- {
- int val1 = in[x+y*w];
- int val2 = in[(x+1)+y*w];
- int val3 = in[x+(y+1)*w];
- int val4 = in[(x+1)+(y+1)*w];
- in[x+y*w] = ((val1 * 114) + (val2 * 57) + (val3 * 57) + (val4 * 28)) / 256;
- }
- }
- }
- static inline void BlendColors(PackedColor* destColor, PackedColor* underColor, PackedColor* overColor)
- {
- int a = 255 - overColor->a;
- int oma = 255 - a;
- destColor->r = ((underColor->r * a) + (overColor->r * oma)) / 255;
- destColor->g = ((underColor->g * a) + (overColor->g * oma)) / 255;
- destColor->b = ((underColor->b * a) + (overColor->b * oma)) / 255;
- }
- template <class CompareFunctor>
- void ApplyBlendingRange(ImageData* origImage, ImageData* destImage, ImageData* checkImage, int rangeStart, int rangeEnd, CompareFunctor functor)
- {
- if ((rangeStart == 0) && (rangeEnd == 0xFF))
- return;
- int aStartX = std::max(checkImage->mX, origImage->mX);
- int aStartY = std::max(checkImage->mY, origImage->mY);
- int aEndX = std::min(checkImage->mX + checkImage->mWidth, origImage->mX + origImage->mWidth);
- int aEndY = std::min(checkImage->mY + checkImage->mHeight, origImage->mY + origImage->mHeight);
- if (rangeStart <= rangeEnd)
- {
- for (int y = aStartY; y < aEndY; y++)
- {
- PackedColor* aDestColor = (PackedColor*) (destImage->mBits + (aStartX - destImage->mX) + ((y - destImage->mY) * destImage->mWidth));
- PackedColor* origColor = (PackedColor*) (origImage->mBits + (aStartX - origImage->mX) + ((y - origImage->mY) * origImage->mWidth));
- PackedColor* checkColor = (PackedColor*) (checkImage->mBits + (aStartX - checkImage->mX) + ((y - checkImage->mY) * checkImage->mWidth));
- for (int x = aStartX; x < aEndX; x++)
- {
- if ((functor(*checkColor) < rangeStart) || (functor(*checkColor) > rangeEnd))
- *aDestColor = *origColor;
- aDestColor++;
- origColor++;
- checkColor++;
- }
- }
- }
- else // Inverted range
- {
- for (int y = aStartY; y < aEndY; y++)
- {
- PackedColor* aDestColor = (PackedColor*) (destImage->mBits + (aStartX - destImage->mX) + ((y - destImage->mY) * destImage->mWidth));
- PackedColor* origColor = (PackedColor*) (origImage->mBits + (aStartX - origImage->mX) + ((y - origImage->mY) * origImage->mWidth));
- PackedColor* checkColor = (PackedColor*) (checkImage->mBits + (aStartX - checkImage->mX) + ((y - checkImage->mY) * checkImage->mWidth));
- for (int x = aStartX; x < aEndX; x++)
- {
- if ((functor(*checkColor) < rangeStart) && (functor(*checkColor) > rangeEnd))
- *aDestColor = *origColor;
- aDestColor++;
- origColor++;
- checkColor++;
- }
- }
- }
- }
- ImageData* ImageEffects::FlattenInto(ImageData* dest, PSDLayerInfo* srcLayer, ImageData* srcImage, ImageData* knockoutBottom, ImageData* insideImage)
- {
- AutoPerf gPerf("ImageEffects::FlattenInto");
- bool hasComplexBlending = srcLayer->mBlendMode != 'norm';
- BF_ASSERT((dest == NULL) || (!dest->mAlphaPremultiplied));
- BF_ASSERT(!srcLayer->mAlphaPremultiplied);
- ImageData* aSrcImage = srcImage;
- if (srcLayer->mImageAdjustment != NULL)
- {
- if (((srcLayer->mLayerMask != NULL) && (srcLayer->mLayerMaskEnabled)) || (srcLayer->mVectorMask != NULL))
- {
- if (srcLayer->mWidth == 0)
- {
- aSrcImage = new ImageData();
- if (srcLayer->mLayerMaskDefault == 255)
- aSrcImage->CreateNew(0, 0, srcLayer->mPSDReader->mWidth, srcLayer->mPSDReader->mHeight, false);
- else
- aSrcImage->CreateNew(srcLayer->mLayerMaskX, srcLayer->mLayerMaskY, srcLayer->mLayerMaskWidth, srcLayer->mLayerMaskHeight, false);
- aSrcImage->Fill(0xFFFFFFFF);
- srcLayer->ApplyMask(aSrcImage);
- }
- }
- else
- {
- // No mask - just directly apply the effects
- ImageData* aDestImage = srcLayer->mImageAdjustment->CreateAdjustedImage(srcLayer, dest);
- ImageEffectCtx aCtx;
- aCtx.mOrigImage = NULL;
- aCtx.mBlendX = dest->mX;
- aCtx.mBlendY = dest->mY;
- aCtx.mBlendWidth = dest->mWidth;
- aCtx.mBlendHeight = dest->mHeight;
- aCtx.mInnerImage = NULL;
- aCtx.mOuterImage = NULL;
- aCtx.mLayerInfo = srcLayer;
- aCtx.mLayerImage = NULL;
-
- return aDestImage;
- }
- }
- int borderSize = 0;
- bool hasInnerEffect = false;
- bool hasOuterEffect = false;
- bool needsOrigBits = false;
- for (int i = 0; i < (int) mImageEffectVector.size(); i++)
- {
- BaseImageEffect* anEffect = mImageEffectVector[i];
- borderSize = std::max(borderSize, anEffect->GetNeededBorderSize());
- int mixType = anEffect->GetMixType();
- hasInnerEffect |= (mixType == IMAGEMIX_INNER) || (mixType == IMAGEMIX_OVER);
- hasOuterEffect |= (mixType == IMAGEMIX_OUTER) || (mixType == IMAGEMIX_OVER);
- needsOrigBits |= anEffect->NeedsOrigBits(this);
- hasComplexBlending |= anEffect->mBlendMode != 'Nrml';
- }
- bool hasBlendingRanges =
- (srcLayer->mBlendingRangeSourceStart != 0x00000000) ||
- (srcLayer->mBlendingRangeSourceEnd != 0xFFFFFFFF) ||
- (srcLayer->mBlendingRangeDestStart != 0x00000000) ||
- (srcLayer->mBlendingRangeDestEnd != 0xFFFFFFFF);
- bool doPostOpacity = hasComplexBlending || hasOuterEffect;
- uint8* aMask = NULL;
- //hasInnerEffect = true;
- if (insideImage != NULL)
- hasInnerEffect = true;
- hasInnerEffect = true;
- hasOuterEffect = true;
- needsOrigBits |= srcLayer->mLayerMaskHidesEffects;
- if (!srcLayer->mTransparencyShapesLayer)
- hasOuterEffect = false;
- int minDestX = aSrcImage->mX - borderSize;
- int maxDestX = aSrcImage->mX + aSrcImage->mWidth + borderSize;
- int minDestY = aSrcImage->mY - borderSize;
- int maxDestY = aSrcImage->mY + aSrcImage->mHeight + borderSize;
- if (dest != NULL)
- {
- minDestX = std::min(dest->mX, minDestX);
- maxDestX = std::max(dest->mX + dest->mWidth, maxDestX);
- minDestY = std::min(dest->mY, minDestY);
- maxDestY = std::max(dest->mY + dest->mHeight, maxDestY);
- }
-
- ImageEffectCtx aCtx;
- aCtx.mOrigImage = NULL;
- aCtx.mBlendX = minDestX;
- aCtx.mBlendY = minDestY;
- aCtx.mBlendWidth = maxDestX - minDestX;
- aCtx.mBlendHeight = maxDestY - minDestY;
- aCtx.mInnerImage = NULL;
- aCtx.mOuterImage = NULL;
- aCtx.mLayerInfo = srcLayer;
- aCtx.mLayerImage = aSrcImage;
-
- ImageData* aDestImage = NULL;
-
- int minCopyX = aSrcImage->mX - borderSize;
- int maxCopyX = aSrcImage->mX + aSrcImage->mWidth + borderSize;
- int minCopyY = aSrcImage->mY - borderSize;
- int maxCopyY = aSrcImage->mY + aSrcImage->mHeight + borderSize;
- // This gets set if we need the 'dest' initialized with bits
- bool needsDestInit = (!hasOuterEffect) || (!hasInnerEffect);
- for (int i = 0; i < 4; i++)
- {
- bool needed = ((i == 0) && (hasInnerEffect)) || ((i == 1) && (hasOuterEffect)) ||
- ((i == 2) && (needsOrigBits)) || ((i == 3) && (needsDestInit));
- if (!needed)
- continue;
-
- ImageData* effectImage = new ImageData();
- effectImage->mX = aCtx.mBlendX;
- effectImage->mY = aCtx.mBlendY;
- effectImage->CreateNew(aCtx.mBlendWidth, aCtx.mBlendHeight);
- if (dest != NULL)
- {
- int minX = dest->mX;
- int maxX = dest->mX + dest->mWidth;
- int minY = dest->mY;
- int maxY = dest->mY + dest->mHeight;
- if ((i == 0) && (insideImage != NULL))
- {
- CopyImageBits(effectImage, insideImage);
- }
- else if ((i == 0) && (srcLayer->mKnockout == 1))
- {
- // Shallow knockout
- if (knockoutBottom != NULL)
- {
- for (int y = knockoutBottom->mY; y < knockoutBottom->mY + knockoutBottom->mHeight; y++)
- {
- for (int x = knockoutBottom->mX; x < knockoutBottom->mX + knockoutBottom->mWidth; x++)
- {
- effectImage->mBits[(x - effectImage->mX) + (y - effectImage->mY)*effectImage->mWidth] =
- knockoutBottom->mBits[(x - knockoutBottom->mX) + (y - knockoutBottom->mY)*knockoutBottom->mWidth];
- }
- }
- }
- }
- else if ((i == 0) && (srcLayer->mKnockout == 2))
- {
- // Deep knockout - leave blank
- }
- else
- {
- for (int y = minY; y < maxY; y++)
- {
- for (int x = minX; x < maxX; x++)
- {
- effectImage->mBits[(x - effectImage->mX) + (y - effectImage->mY)*effectImage->mWidth] =
- dest->mBits[(x - dest->mX) + (y - dest->mY)*dest->mWidth];
- }
- }
- }
- }
- if (i == 0)
- aCtx.mInnerImage = effectImage;
- else if (i == 1)
- aCtx.mOuterImage = effectImage;
- else if (i == 2)
- aCtx.mOrigImage = effectImage;
- else
- aDestImage = effectImage;
- }
- if (aDestImage == NULL)
- {
- aDestImage = new ImageData();
- aDestImage->mX = aCtx.mBlendX;
- aDestImage->mY = aCtx.mBlendY;
- aDestImage->CreateNew(aCtx.mBlendWidth, aCtx.mBlendHeight);
- }
- if (aCtx.mInnerImage != NULL)
- {
- if (insideImage != NULL)
- {
- //BlendImage(aCtx.mInnerImage, aSrcImage, insideImage->mX - aCtx.mBlendX, insideImage->mY - aCtx.mBlendY, 1.0f, 'Nrml');
- }
- else if (srcLayer->mImageAdjustment != NULL)
- {
- srcLayer->mImageAdjustment->ApplyImageAdjustment(srcLayer, aCtx.mInnerImage);
- CrossfadeImage(dest, aCtx.mInnerImage, srcLayer->mFillOpacity / 255.0f);
- }
- else
- {
- int blendMode = srcLayer->mBlendMode;
-
- float anAlpha = srcLayer->mFillOpacity / 255.0f;
- if (srcLayer->mBlendInteriorEffectsAsGroup)
- anAlpha = 1.0f;
- if (!doPostOpacity)
- anAlpha *= (srcLayer->mOpacity / 255.0f);
- BlendImage(aCtx.mInnerImage, aSrcImage, aSrcImage->mX - aCtx.mBlendX, aSrcImage->mY - aCtx.mBlendY, anAlpha, blendMode, true);
- }
- }
- else
- {
- float anAlpha = srcLayer->mFillOpacity / 255.0f;
- if (srcLayer->mBlendInteriorEffectsAsGroup)
- anAlpha = 1.0f;
- if (!doPostOpacity)
- anAlpha *= (srcLayer->mOpacity / 255.0f);
- BlendImage(aDestImage, aSrcImage, aSrcImage->mX - aCtx.mBlendX, aSrcImage->mY - aCtx.mBlendY, anAlpha, srcLayer->mBlendMode, aCtx.mOuterImage != NULL);
- }
-
- if ((srcLayer->mLayerMaskHidesEffects) && (srcLayer->mLayerMaskEnabled))
- {
- aMask = new uint8[aCtx.mBlendWidth * aCtx.mBlendHeight];
- memset(aMask, srcLayer->mLayerMaskDefault, aCtx.mBlendWidth * aCtx.mBlendHeight);
- ImageData* anImage = aCtx.mOrigImage;
-
- int maskStartX = std::max(srcLayer->mLayerMaskX, anImage->mX);
- int maskStartY = std::max(srcLayer->mLayerMaskY, anImage->mY);
- int maskEndX = std::min(srcLayer->mLayerMaskX + srcLayer->mLayerMaskWidth, anImage->mX + anImage->mWidth);
- int maskEndY = std::min(srcLayer->mLayerMaskY + srcLayer->mLayerMaskHeight, anImage->mY + anImage->mHeight);
-
- for (int y = maskStartY; y < maskEndY; y++)
- {
- uint8* maskSrc = srcLayer->mLayerMask + (y - srcLayer->mLayerMaskY)*srcLayer->mLayerMaskWidth;
- uint8* maskDest = aMask + (y - anImage->mY)*anImage->mWidth;
- for (int x = maskStartX; x < maskEndX; x++)
- maskDest[x - anImage->mX] = maskSrc[x - srcLayer->mLayerMaskX];
- }
- }
- for (int i = 0; i < (int) mImageEffectVector.size(); i++)
- {
- BaseImageEffect* anEffect = mImageEffectVector[i];
- if (!anEffect->mInitialized)
- {
- anEffect->Init();
- anEffect->mInitialized = true;
- }
- AutoPerf gPerf("ImageEffects::FlattenInto ImageEffect");
- anEffect->Apply(&aCtx);
- }
- // Did we create a temporary source image (for adjustment layers, primary)
- if (aSrcImage != srcImage)
- {
- //delete aSrcImage;
- //aSrcImage = srcImage;
- // Add back in the destination alpha that was factored out during adjustment image creation
- //MultiplyImageAlpha(aSrcImage, dest);
- }
- //aCtx.mOuterImage->mBits[0] = 0xFFFFFFFF;
- //aCtx.mOuterImage->mBits[aCtx.mBlendWidth*aCtx.mBlendHeight-1] = 0xFFFFFFFF;
-
- if (srcLayer->mBlendInteriorEffectsAsGroup)
- {
- for (int y = 0; y < aSrcImage->mHeight; y++)
- {
- PackedColor* srcColor = (PackedColor*) (aSrcImage->mBits + y*aSrcImage->mWidth);
- for (int x = 0; x < aSrcImage->mWidth; x++)
- {
- srcColor->a = (srcColor->a * srcLayer->mFillOpacity) / 255;
- srcColor++;
- }
- }
- }
- if (aCtx.mOuterImage != NULL)
- {
- //TODO: Do this right...
- /*for (int x = 0; x < aSrcImage->mWidth; x++)
- {
- for (int y = 0; y < borderSize; y++)
- aDestImage->mBits[x+y*aCtx.mBlendWidth] = aCtx.mOuterImage->mBits[x+y*aCtx.mBlendWidth];
- for (int y = aCtx.mBlendHeight-borderSize; y < aCtx.mBlendHeight; y++)
- aDestImage->mBits[x+y*aCtx.mBlendWidth] = aCtx.mOuterImage->mBits[x+y*aCtx.mBlendWidth];
- }
- for (int y = borderSize; y < aCtx.mBlendHeight-borderSize; y++)
- {
- for (int x = 0; x < borderSize; x++)
- aDestImage->mBits[x+y*aCtx.mBlendWidth] = aCtx.mOuterImage->mBits[x+y*aCtx.mBlendWidth];
- for (int x = aCtx.mBlendWidth-borderSize; x < aCtx.mBlendWidth; x++)
- aDestImage->mBits[x+y*aCtx.mBlendWidth] = aCtx.mOuterImage->mBits[x+y*aCtx.mBlendWidth];
- }*/
- for (int y = aCtx.mBlendY; y < aCtx.mBlendY + aCtx.mBlendHeight; y++)
- {
- for (int x = aCtx.mBlendX; x < aCtx.mBlendX + aCtx.mBlendWidth; x++)
- {
- aDestImage->mBits[(x-aCtx.mBlendX)+(y-aCtx.mBlendY)*aCtx.mBlendWidth] =
- aCtx.mOuterImage->mBits[(x-aCtx.mBlendX)+(y-aCtx.mBlendY)*aCtx.mBlendWidth];
- }
- }
- /*int aSize = aCtx.mBlendWidth*aCtx.mBlendHeight;
- for (int i = 0; i < aSize; i++)
- aDestImage->mBits[i] = aCtx.mOuterImage->mBits[i];*/
-
-
- if (aCtx.mInnerImage == NULL)
- {
- for (int y = 0; y < aSrcImage->mHeight; y++)
- {
- PackedColor* srcColor = (PackedColor*) (aSrcImage->mBits + y*aSrcImage->mWidth);
- PackedColor* aDestColor = (PackedColor*) (aDestImage->mBits + borderSize + (y + borderSize) * aDestImage->mWidth);
- PackedColor* effectOutsideColor = (PackedColor*) (aCtx.mOuterImage->mBits + borderSize + ((y + borderSize) * aCtx.mBlendWidth));
- for (int x = 0; x < aSrcImage->mWidth; x++)
- {
- int a = srcColor->a;
-
- int oma = 255 - a;
- int newDestAlpha = ((aDestColor->a * a) + (effectOutsideColor->a * oma)) / 255;
- if (newDestAlpha != 0)
- {
- int ca = (255 * aDestColor->a * a) / (aDestColor->a * a + effectOutsideColor->a * oma);
- int coma = 255 - ca;
- aDestColor->a = newDestAlpha;
- aDestColor->r = ((aDestColor->r * ca) + (effectOutsideColor->r * coma)) / 255;
- aDestColor->g = ((aDestColor->g * ca) + (effectOutsideColor->g * coma)) / 255;
- aDestColor->b = ((aDestColor->b * ca) + (effectOutsideColor->b * coma)) / 255;
- }
- srcColor++;
- aDestColor++;
- effectOutsideColor++;
- }
- }
- }
- }
- if (aCtx.mInnerImage != NULL)
- {
- if (aCtx.mOuterImage != NULL)
- {
- if (aMask != NULL)
- {
- for (int y = 0; y < aSrcImage->mHeight; y++)
- {
- uint8* maskData = (aMask + borderSize + ((y + borderSize) * aCtx.mBlendWidth));
- PackedColor* srcColor = (PackedColor*) (aSrcImage->mBits + y*aSrcImage->mWidth);
- PackedColor* aDestColor = (PackedColor*) (aDestImage->mBits + borderSize + (y + borderSize) * aDestImage->mWidth);
- PackedColor* effectInsideColor = (PackedColor*) (aCtx.mInnerImage->mBits + borderSize + ((y + borderSize) * aCtx.mBlendWidth));
- PackedColor* effectOutsideColor = (PackedColor*) (aCtx.mOuterImage->mBits + borderSize + ((y + borderSize) * aCtx.mBlendWidth));
- PackedColor* origColor = (PackedColor*) (aCtx.mOrigImage->mBits + borderSize + ((y + borderSize) * aCtx.mBlendWidth));
- for (int x = 0; x < aSrcImage->mWidth; x++)
- {
- /*if ((aCtx.mBlendX + x == 60) && (aCtx.mBlendY + y == 60))
- {
- _asm nop;
- }*/
-
- uint32 insidePct = srcColor->a * (*maskData);
- uint32 outsidePct = (255 - srcColor->a) * (*maskData);
- uint32 origPct = 255 * (255 - *maskData);
-
- uint32 insideContrib = effectInsideColor->a * insidePct;
- uint32 outsideContrib = effectOutsideColor->a * outsidePct;
- uint32 origContrib = origColor->a * origPct;
- uint32 totalContrib = insideContrib + outsideContrib + origContrib;
- int newDestAlpha = (insideContrib + outsideContrib + origContrib) / 255 / 255;
- if (newDestAlpha != 0)
- {
- int ma = *maskData;
- int moma = 255 - ma;
-
- aDestColor->r = ((insideContrib * effectInsideColor->r) + (outsideContrib * effectOutsideColor->r) + (origContrib * origColor->r)) / totalContrib;
- aDestColor->g = ((insideContrib * effectInsideColor->g) + (outsideContrib * effectOutsideColor->g) + (origContrib * origColor->g)) / totalContrib;
- aDestColor->b = ((insideContrib * effectInsideColor->b) + (outsideContrib * effectOutsideColor->b) + (origContrib * origColor->b)) / totalContrib;
- }
-
- aDestColor->a = newDestAlpha;
-
- origColor++;
- maskData++;
- srcColor++;
- aDestColor++;
- effectInsideColor++;
- effectOutsideColor++;
- }
- }
- }
- else
- {
- for (int y = 0; y < aSrcImage->mHeight; y++)
- {
- int ctxOffset = (aSrcImage->mX - aCtx.mBlendX) + (aSrcImage->mY - aCtx.mBlendY + y)*aCtx.mBlendWidth;
- PackedColor* srcColor = (PackedColor*) (aSrcImage->mBits + y*aSrcImage->mWidth);
- PackedColor* aDestColor = (PackedColor*) (aDestImage->mBits + ctxOffset);
- PackedColor* effectInsideColor = (PackedColor*) (aCtx.mInnerImage->mBits + ctxOffset);
- PackedColor* effectOutsideColor = (PackedColor*) (aCtx.mOuterImage->mBits + ctxOffset);
-
- for (int x = 0; x < aSrcImage->mWidth; x++)
- {
- if (srcColor->a == 0)
- {
- *aDestColor = *effectOutsideColor;
- }
- else
- {
- int a = srcColor->a;
- int oma = 255 - a;
-
- int newDestAlpha = ((effectInsideColor->a * a) + (effectOutsideColor->a * oma)) / 255;
- if (newDestAlpha != 0)
- {
- int ca = (255 * effectInsideColor->a * a) / (effectInsideColor->a * a + effectOutsideColor->a * oma);
- int coma = 255 - ca;
- aDestColor->a = newDestAlpha;
- aDestColor->r = ((effectInsideColor->r * ca) + (effectOutsideColor->r * coma)) / 255;
- aDestColor->g = ((effectInsideColor->g * ca) + (effectOutsideColor->g * coma)) / 255;
- aDestColor->b = ((effectInsideColor->b * ca) + (effectOutsideColor->b * coma)) / 255;
- }
- else
- {
- *aDestColor = *effectOutsideColor;
- }
- }
-
- srcColor++;
- aDestColor++;
- effectInsideColor++;
- effectOutsideColor++;
- }
- }
- }
- }
- else
- {
- for (int y = 0; y < aSrcImage->mHeight; y++)
- {
- PackedColor* srcColor = (PackedColor*) (aSrcImage->mBits + y*aSrcImage->mWidth);
- PackedColor* aDestColor = (PackedColor*) (aDestImage->mBits + borderSize + (y + borderSize) * aDestImage->mWidth);
- PackedColor* effectInsideColor = (PackedColor*) (aCtx.mInnerImage->mBits + borderSize + ((y + borderSize) * aCtx.mBlendWidth));
- for (int x = 0; x < aSrcImage->mWidth; x++)
- {
- //if (srcColor->a != 0)
- {
- int a = 255 - srcColor->a;
- if (!srcLayer->mTransparencyShapesLayer)
- a = 0;
- int oma = 255 - a;
- int newDestAlpha = ((aDestColor->a * a) + (effectInsideColor->a * oma)) / 255;
- if (newDestAlpha != 0)
- {
- int ca = (255 * aDestColor->a * a) / (aDestColor->a * a + effectInsideColor->a * oma);
- int coma = 255 - ca;
- aDestColor->a = newDestAlpha;
- aDestColor->r = ((aDestColor->r * ca) + (effectInsideColor->r * coma)) / 255;
- aDestColor->g = ((aDestColor->g * ca) + (effectInsideColor->g * coma)) / 255;
- aDestColor->b = ((aDestColor->b * ca) + (effectInsideColor->b * coma)) / 255;
- }
- }
- srcColor++;
- aDestColor++;
- effectInsideColor++;
- }
- }
- }
- }
- /*if (srcLayer->mImageAdjustment != NULL)
- {
- // Just use the "inner image" as the dest since there's no mask to apply
- delete aDestImage;
- aDestImage = aCtx.mInnerImage;
- aCtx.mInnerImage = NULL;
- }*/
- if (hasBlendingRanges)
- {
- int aStartX = std::max(aSrcImage->mX, dest->mX);
- int aStartY = std::max(aSrcImage->mY, dest->mY);
- int aEndX = std::min(aSrcImage->mX + aSrcImage->mWidth, dest->mX + dest->mWidth);
- int aEndY = std::min(aSrcImage->mY + aSrcImage->mHeight, dest->mY + dest->mHeight);
- PackedColor* blendingRangeSourceStart = (PackedColor*) &(srcLayer->mBlendingRangeSourceStart);
- PackedColor* blendingRangeSourceEnd = (PackedColor*) &(srcLayer->mBlendingRangeSourceEnd);
- PackedColor* blendingRangeDestStart = (PackedColor*) &(srcLayer->mBlendingRangeDestStart);
- PackedColor* blendingRangeDestEnd = (PackedColor*) &(srcLayer->mBlendingRangeDestEnd);
-
- ApplyBlendingRange(dest, aDestImage, aSrcImage, blendingRangeSourceStart->r, blendingRangeSourceEnd->r, PackedColorGetR());
- ApplyBlendingRange(dest, aDestImage, dest, blendingRangeDestStart->r, blendingRangeDestEnd->r, PackedColorGetR());
-
- ApplyBlendingRange(dest, aDestImage, aSrcImage, blendingRangeSourceStart->g, blendingRangeSourceEnd->g, PackedColorGetG());
- ApplyBlendingRange(dest, aDestImage, dest, blendingRangeDestStart->g, blendingRangeDestEnd->g, PackedColorGetG());
- ApplyBlendingRange(dest, aDestImage, aSrcImage, blendingRangeSourceStart->b, blendingRangeSourceEnd->b, PackedColorGetB());
- ApplyBlendingRange(dest, aDestImage, dest, blendingRangeDestStart->b, blendingRangeDestEnd->b, PackedColorGetB());
- ApplyBlendingRange(dest, aDestImage, aSrcImage, blendingRangeSourceStart->a, blendingRangeSourceEnd->a, PackedColorGetGray());
- ApplyBlendingRange(dest, aDestImage, dest, blendingRangeDestStart->a, blendingRangeDestEnd->a, PackedColorGetGray());
- }
- if (srcLayer->mChannelMask != 0xFFFFFFFF)
- {
- for (int i = 0; i < aDestImage->mWidth*aDestImage->mHeight; i++)
- aDestImage->mBits[i] &= srcLayer->mChannelMask;
- int aStartX = dest->mX;
- int aStartY = dest->mY;
- int aEndX = dest->mX + dest->mWidth;
- int aEndY = dest->mY + dest->mHeight;
-
- for (int y = aStartY; y < aEndY; y++)
- {
- uint32* aDestColor = aDestImage->mBits + (aStartX - aDestImage->mX) + ((y - aDestImage->mY) * aDestImage->mWidth);
- uint32* origColor = dest->mBits + (aStartX - dest->mX) + ((y - dest->mY) * dest->mWidth);
-
- for (int x = aStartX; x < aEndX; x++)
- {
- *aDestColor |= (*origColor & ~srcLayer->mChannelMask);
- aDestColor++;
- origColor++;
- }
- }
- }
- if ((srcLayer->mOpacity != 255) && (doPostOpacity))
- CrossfadeImage(dest, aDestImage, srcLayer->mOpacity / 255.0f);
- if (aSrcImage != srcImage)
- {
- // If we have a temporary source image (for an adjustment layer, for example)
- delete aSrcImage;
- }
- delete aMask;
- return aDestImage;
- }
- void ImageEffects::AddEffect(BaseImageEffect* effect)
- {
- mImageEffectVector.push_back(effect);
- }
- //
- BaseImageEffect::BaseImageEffect()
- {
- mContourData = NULL;
- mGradientData = NULL;
- mInitialized = false;
- }
- BaseImageEffect::~BaseImageEffect()
- {
- delete mContourData;
- delete mGradientData;
- }
- void BaseImageEffect::Init()
- {
- }
- void BaseImageEffect::Apply(ImageEffectCtx* ctx)
- {
- ImageData* effectImage = new ImageData();
- effectImage->CreateNew(ctx->mBlendWidth, ctx->mBlendHeight);
- effectImage->mX = ctx->mBlendX;
- effectImage->mY = ctx->mBlendY;
- Apply(ctx->mLayerInfo, ctx->mLayerImage, effectImage);
-
- int mixType = GetMixType();
- if ((mixType == IMAGEMIX_INNER) || (mixType == IMAGEMIX_OVER))
- BlendImage(ctx->mInnerImage, effectImage, 0, 0, (float) mOpacity / 100.0f, mBlendMode);
- if ((mixType == IMAGEMIX_OUTER) || (mixType == IMAGEMIX_OVER))
- BlendImage(ctx->mOuterImage, effectImage, 0, 0, (float) mOpacity / 100.0f, mBlendMode);
- delete effectImage;
- }
- int BaseImageEffect::GetMixType() // Otherwise interior
- {
- return IMAGEMIX_INNER;
- }
- int BaseImageEffect::GetNeededBorderSize()
- {
- return 0;
- }
- bool BaseImageEffect::NeedsOrigBits(ImageEffects* effects)
- {
- return false;
- }
- void ImageShadowEffect::Init()
- {
- mContourData = CreateContourDataTable(&mContour, 1.0f);
- }
- void ImageShadowEffect::Apply(PSDLayerInfo* layerInfo, ImageData* imageData, ImageData* destImageData)
- {
- int w = destImageData->mWidth;
- int h = destImageData->mHeight;
- int aSize = w*h;
- float spread = (float) mSpread / 100.0f;
- float spreadSize = (float) (int) (mSize * spread + 0.5f);
- int distTransSize = 0;
- ImageData* tempImage = new ImageData();
- tempImage->CreateNew(w, h);
- tempImage->mX = destImageData->mX;
- tempImage->mY = destImageData->mY;
- float aRadius = (float) mSize;
- float aRadiusLeft = (float) mSize;
- bool isInside = GetMixType() == IMAGEMIX_INNER;
- if (spreadSize != 0)
- {
- // Do distance transform first to "grow" area
- float distLenOffset = spreadSize / 20.0f;
- float distLen = spreadSize - 1.0f + distLenOffset;
- ChamferedDistanceTransformInit(imageData, tempImage, isInside);
- ChamferedDistanceTransform(tempImage->mBits, w, h);
- for (int i = 0; i < aSize; i++)
- {
- float dist = tempImage->mBits[i] / 256.0f;
- dist -= spreadSize;
- if (dist < 0)
- tempImage->mBits[i] = 0xFF00;
- else if (dist < 1.0f)
- tempImage->mBits[i] = BFClamp((int) ((1.0f - dist) * 255.0f * 256.0f), 0, 0xFF00);
- else
- tempImage->mBits[i] = 0;
- }
- aRadiusLeft -= spreadSize;
- }
- else
- {
- SoftBlurInit(imageData, tempImage, isInside);
- }
-
- float radiusOffset = 1.2f;
- float blurRadius = aRadiusLeft - radiusOffset;
- if (aRadiusLeft <= 2)
- blurRadius = 0.5f;
- if (aRadiusLeft != 0)
- SoftBlur(tempImage->mBits, w, h, blurRadius, 0);
-
- bool doFrontTaper = (!isInside) &&
- (((mContour.GetVal(0) != 0) || (mNoise != 0)));
- if ((mAntiAliased) && (!mContour.IsDefault()) && (!doFrontTaper))
- AntiAliasIndices(tempImage->mBits, w, h);
- memset(destImageData->mBits, 0, w*h*sizeof(uint32));
- float noise = (float) mNoise / 100.0f;
- float angle = mUseGlobalLight ? (float) layerInfo->mPSDReader->mGlobalAngle : (float) mLocalAngle;
- angle *= BF_PI / 180.0f;
- int ofsX = (int) (BFRound(-cos(angle) * (float) mDistance));
- int ofsY = (int) (BFRound(sin(angle) * (float) mDistance));
- int maxX = std::min(w, w + ofsX);
- int maxY = std::min(h, h + ofsY);
- for (int y = std::max(0, ofsY); y < maxY; y++)
- {
- for (int x = std::max(0, ofsX); x < maxX; x++)
- {
- int i = x+y*w;
-
- PackedColor* aDestColor = (PackedColor*) (destImageData->mBits + i);
-
- int blurVal = tempImage->mBits[(x-ofsX)+(y-ofsY)*w];
- int idx = (blurVal * (CONTOUR_DATA_SIZE - 1) / 255) / 256;
-
- BF_ASSERT(idx >= 0);
- BF_ASSERT(idx < CONTOUR_DATA_SIZE);
- int gradientIdx = mContourData[idx];
-
- BF_ASSERT(gradientIdx >= 0);
- BF_ASSERT(gradientIdx < GRADIENT_DATA_SIZE);
- destImageData->mBits[i] = ((gradientIdx * 255 / (GRADIENT_DATA_SIZE - 1)) << 24) | (mColor & 0x00FFFFFF);
- //TODO: Apply 'front taper?'
- if (mNoise > 0)
- {
- if (rand() % 5 < 4)
- {
- float pixNoise = 256 * noise;
- if (aDestColor->a > 0)
- {
- float randPct = ((Rand() % 10000) / 5000.0f) - 1.0f;
- aDestColor->a = BFClamp(aDestColor->a + (int) (randPct * pixNoise + 0.5f), 0, 255);
- }
- }
- }
- if (doFrontTaper)
- {
- float minAlpha = std::min(1.0f, (idx / 4095.0f) * 8.4f);
- aDestColor->a = std::min((int) aDestColor->a, (int) (minAlpha * 255));
- }
- /*if (i % 7 == 0)
- {
- aDestColor->a = 255;
- aDestColor->r = 255;
- }*/
- }
- }
- delete tempImage;
- }
- int ImageShadowEffect::GetNeededBorderSize()
- {
- return (int) mSize + (int) mDistance;
- }
- int ImageDropShadowEffect::GetMixType()
- {
- return IMAGEMIX_OUTER;
- }
- void ImageGlowEffect::Init()
- {
- CreateContourAndGradientData();
- }
- ///
- void ImageGlowEffect::CreateContourAndGradientData()
- {
- mContourData = CreateContourDataTable(&mContour, (float) mRange / 100.0f);
- mGradientData = CreateGradientDataTable(mColorGradient);
- }
- int ImageGlowEffect::GetNeededBorderSize()
- {
- //TODO: Empirically we only need (mSize / 2) for soft inner glow...
- return (int) mSize;
- }
- void ChokedPixelTransform(ImageData* src, ImageData* dest, float radius, float chokePct, bool invert, bool soften = false)
- {
- int w = dest->mWidth;
- int h = dest->mHeight;
- uint32* aDest = dest->mBits;
- ChamferedDistanceTransformInit(src, dest, invert, soften ? (int) radius : 0);
- ChamferedDistanceTransform(dest->mBits, w, h);
-
- int aSize = w*h;
- int chokePixels = (int) (radius * chokePct + 0.5f);
-
- bool fullChoke = chokePixels == radius;
- uint32* tempBuffer = new uint32[w*h];
- uint32* exterior = dest->mBits;
- uint32* anInterior = tempBuffer;
- float rad = radius + 0.5f - chokePixels;
- int inf = (int) (radius + 2) * 256;
- if (soften)
- {
- uint32* in = src->mBits;
- int iw = src->mWidth;
- int ih = src->mHeight;
-
- int ox = src->mX - dest->mX;
- int oy = src->mY - dest->mY;
-
- for (int y = 0; y < ih; y++)
- {
- for (int x = 0; x < iw; x++)
- {
- int anAlpha = in[x+y*iw]>>24;
-
- int i = (x+ox)+(y+oy)*w;
- float dist = aDest[i] / 256.0f;
- dist -= chokePixels + 0.001f;
- if (dist < 0)
- anInterior[i] = 0;
- else if (dist < 1.0f)
- anInterior[i] = (int) (dist * 256);
- else
- anInterior[i] = (int) (dist * 256);
- if (anAlpha <= 128)
- exterior[i] = (int) ((128.0f - anAlpha) * (radius * 2 + 2) + 0.5f);
- else
- exterior[i] = 0;
- }
- }
-
- inf = (int) (128.0f * (radius * 2 + 2) + 0.5f);
- for (int x = 0; x < w; x++)
- {
- for (int y = 0; y < oy; y++)
- exterior[x+y*w] = inf;
- for (int y = oy+ih; y < h; y++)
- exterior[x+y*w] = inf;
- }
- for (int y = oy; y < oy+ih; y++)
- {
- for (int x = 0; x < ox; x++)
- exterior[x+y*w] = inf;
- for (int x = ox+iw; x < w; x++)
- exterior[x+y*w] = inf;
- }
- }
- else
- {
- for (int i = 0; i < aSize; i++)
- {
- float dist = aDest[i] / 256.0f;
- dist -= chokePixels + 0.001f;
- if (dist < 0)
- {
- exterior[i] = inf;
- anInterior[i] = 0;
- }
- else if (dist < 1.0f)
- {
- exterior[i] = BFClamp((int) ((1.0f - dist) * 256.0f), 0, 0xFF);
- anInterior[i] = (int) (dist * 256);
- }
- else
- {
- exterior[i] = 0;
- anInterior[i] = (int) (dist * 256);
- }
- }
- }
-
- ChamferedDistanceTransform(exterior, w, h);
- float interiorDiv = (rad + 0.5f);
- float interiorOffset = 0;
- float exteriorOffset = -255;
- float exteriorDivide = (radius + 1.0f - chokePixels);
-
- if (soften)
- {
- exteriorOffset = 0;
- }
- if (fullChoke)
- {
- for (int i = 0; i < aSize; i++)
- aDest[i] = std::min((uint32)0xFF00, exterior[i] * 256);
- }
- else
- {
- for (int i = 0; i < aSize; i++)
- {
- uint32 alphaVal = (uint32) (std::max(0.0f, (int) exterior[i] + exteriorOffset ) * 256 / exteriorDivide);
- alphaVal = std::min((uint32) 0xFF00, (uint32) (alphaVal * 0.5f + 0x7F00));
-
- uint32 alphaVal2 = (uint32) (std::max(0.0f, (int) anInterior[i] + interiorOffset) * 256 / interiorDiv);
- if (alphaVal <= 0x7F80)
- alphaVal = (uint32) std::min((uint32) 0xFF00, (uint32) std::max(0.0f, (0xFF00 - (int) alphaVal2) * 0.5f));
-
- aDest[i] = alphaVal;
- BF_ASSERT(alphaVal <= 0xFF00);
- }
- }
- delete [] tempBuffer;
- }
- void ImageOuterGlowEffect::Apply(PSDLayerInfo* layerInfo, ImageData* imageData, ImageData* destImageData)
- {
- int sw = imageData->mWidth;
- int sh = imageData->mHeight;
- int w = destImageData->mWidth;
- int h = destImageData->mHeight;
-
- ImageData* newImage = destImageData;
- float radius = (float) mSize;
-
- int aSize = w*h;
-
- float spread = (float) mSpread / 100.0f;
- float spreadSize = (float) (int) (mSize * spread + 0.5f);
- int distTransSize = 0;
- if (mTechnique == 'PrBL')
- {
- ChokedPixelTransform(imageData, newImage, radius, spread, false);
- }
- else if (mTechnique == 'SfBL')
- {
- radius = std::max(radius, 2.0f); // Radius of '1' gets bumped up to 2
- float aRadiusLeft = radius;
- if (spreadSize != 0)
- {
- // Do distance transform first to "grow" area
- float distLenOffset = spreadSize / 20.0f;
- float distLen = spreadSize - 1.0f + distLenOffset;
- ChamferedDistanceTransformInit(imageData, newImage, false);
- ChamferedDistanceTransform(newImage->mBits, w, h);
- for (int i = 0; i < aSize; i++)
- {
- float dist = newImage->mBits[i] / 256.0f;
- dist -= spreadSize;
- if (dist < 0)
- newImage->mBits[i] = 0xFF00;
- else if (dist < 1.0f)
- newImage->mBits[i] = BFClamp((int) ((1.0f - dist) * 255.0f * 256.0f), 0, 0xFF00);
- else
- newImage->mBits[i] = 0;
- }
- aRadiusLeft -= spreadSize;
- }
- else
- {
- SoftBlurInit(imageData, newImage, false);
- }
-
- float radiusOffset = 1.2f;
- float blurRadius = aRadiusLeft - radiusOffset;
- if (aRadiusLeft <= 2)
- blurRadius = 0.5f;
- if ((aRadiusLeft != 0) && (mSize != 0))
- SoftBlur(newImage->mBits, w, h, blurRadius, 0);
- }
- //OutputDebugStrF("Contour Time: %d\r\n", timeGetTime() - tickStart);
-
- bool doFrontTaper =
- ((mColorGradient[3].GetVal((1.0f - mContour.GetVal(0) / 255.0f) * mColorGradient[3].mXSize) != 0) || (mNoise != 0));
-
- if ((mAntiAliased) && (!mContour.IsDefault()) && (!doFrontTaper))
- AntiAliasIndices(newImage->mBits, w, h);
- float noise = (float) mNoise / 100.0f;
- float jitter = (float) mJitter / 100.0f;
- for (int i = 0; i < aSize; i++)
- {
- PackedColor* srcColor = (PackedColor*) (imageData->mBits + i);
- PackedColor* aDestColor = (PackedColor*) (newImage->mBits + i);
-
- int blurVal = newImage->mBits[i];
- int idx = (blurVal * (CONTOUR_DATA_SIZE - 1) / 255) / 256;
-
- BF_ASSERT(idx >= 0);
- BF_ASSERT(idx < CONTOUR_DATA_SIZE);
- int gradientIdx = mContourData[idx];
- if ((jitter > 0) && (mHasGradient))
- {
- if (rand() % 5 < 4)
- {
- float idxJitter = GRADIENT_DATA_SIZE * jitter;
- if (idx != 0)
- {
- float randPct = ((Rand() % 10000) / 5000.0f) - 1.0f;
- gradientIdx = BFClamp(gradientIdx + (int) (randPct * idxJitter + 0.5f), 0, CONTOUR_DATA_SIZE - 1);
- }
- }
- }
- BF_ASSERT(gradientIdx >= 0);
- BF_ASSERT(gradientIdx < GRADIENT_DATA_SIZE);
- newImage->mBits[i] = mGradientData[gradientIdx];
- if (mNoise > 0)
- {
- if (rand() % 5 < 4)
- {
- float pixNoise = 256 * noise;
- if (aDestColor->a > 0)
- {
- float randPct = ((Rand() % 10000) / 5000.0f) - 1.0f;
- aDestColor->a = BFClamp(aDestColor->a + (int) (randPct * pixNoise + 0.5f), 0, 255);
- }
- }
- }
- if (doFrontTaper)
- {
- float minAlpha = std::min(1.0f, (idx / 4095.0f) * 8.4f);
- aDestColor->a = std::min(aDestColor->a, (uint8) (minAlpha * 255));
- }
- }
- }
- int ImageOuterGlowEffect::GetMixType()
- {
- return IMAGEMIX_OUTER;
- }
- ///
- void ImageInnerGlowEffect::Apply(PSDLayerInfo* layerInfo, ImageData* imageData, ImageData* destImageData)
- {
- int sw = destImageData->mWidth;
- int sh = destImageData->mHeight;
- int w = sw;
- int h = sh;
-
- ImageData* newImage = destImageData;
- float radius = (float) mSize;
-
- int aSize = w*h;
- float choke = (float) mChoke / 100.0f;
-
- float chokePixels = (float) (int) (choke * mSize + 0.5f);
-
- bool fullChoke = chokePixels == mSize;
-
- float rad = radius + 0.5f - chokePixels;
- float inf = (radius + 1.5f) * 256;
-
- if (mTechnique == 'PrBL')
- {
- ChokedPixelTransform(imageData, newImage, radius, choke, true);
- }
- else if (mTechnique == 'SfBL')
- {
- // Soft blur
- float aRadiusLeft = radius;
-
- if (chokePixels > 0)
- {
- aRadiusLeft -= chokePixels;
-
- ChamferedDistanceTransformInit(imageData, newImage, true);
- ChamferedDistanceTransform(newImage->mBits, w, h);
- for (int i = 0; i < aSize; i++)
- {
- float dist = newImage->mBits[i] / 256.0f;
- dist -= chokePixels + 0.001f;
- /*if (((int) (imageData->mBits[i] >> 24) == 255) && (dist >= 0))
- newImage->mBits[i] = std::max(0, 256 - (int) (dist * 256)) * 256;
- else
- newImage->mBits[i] = 255*256; */
- if (dist < 0)
- newImage->mBits[i] = 0xFF00;
- else if (dist < 1.0f)
- newImage->mBits[i] = BFClamp((int) ((1.0f - dist) * 255.0f * 256.0f), 0, 0xFF00);
- else
- newImage->mBits[i] = 0;
- }
- }
- else
- {
- SoftBlurInit(imageData, newImage, true);
- }
-
- SoftBlur(newImage->mBits, w, h, GetSoftBlurRadius(radius, aRadiusLeft), 0xFF00);
- }
- //OutputDebugStrF("Contour Time: %d\r\n", timeGetTime() - tickStart);
-
- if ((mAntiAliased) && (!mContour.IsDefault()))
- AntiAliasIndices(newImage->mBits, w, h);
- float noise = (float) mNoise / 100.0f;
- float jitter = (float) mJitter / 100.0f;
- for (int i = 0; i < aSize; i++)
- {
- PackedColor* aDestColor = (PackedColor*) (newImage->mBits + i);
-
- int blurVal = newImage->mBits[i];
- int idx = (blurVal * (CONTOUR_DATA_SIZE - 1) / 255) / 256;
-
- BF_ASSERT(idx >= 0);
- BF_ASSERT(idx < CONTOUR_DATA_SIZE);
-
- int gradientIdx = mContourData[idx];
- if ((jitter > 0) && (mHasGradient))
- {
- if (rand() % 5 < 4)
- {
- float idxJitter = GRADIENT_DATA_SIZE * jitter;
- if (idx != 0)
- {
- float randPct = ((Rand() % 10000) / 5000.0f) - 1.0f;
- gradientIdx = BFClamp(gradientIdx + (int) (randPct * idxJitter + 0.5f), 0, CONTOUR_DATA_SIZE - 1);
- }
- }
- }
- BF_ASSERT(gradientIdx >= 0);
- BF_ASSERT(gradientIdx < GRADIENT_DATA_SIZE);
-
- newImage->mBits[i] = mGradientData[gradientIdx];
-
- if (mIsCenter)
- aDestColor->a = std::max(0, 255 - aDestColor->a);
-
- if (mNoise > 0)
- {
- if (rand() % 5 < 4)
- {
- float pixNoise = 256 * noise;
- if (aDestColor->a > 0)
- {
- float randPct = ((Rand() % 10000) / 5000.0f) - 1.0f;
- aDestColor->a = BFClamp(aDestColor->a + (int) (randPct * pixNoise + 0.5f), 0, 255);
- }
- }
- }
- }
- }
- ///
- ImageBevelEffect::ImageBevelEffect()
- {
- mGlossContourData = NULL;
- }
- ImageBevelEffect::~ImageBevelEffect()
- {
- delete mGlossContourData;
- }
- void ImageBevelEffect::Init()
- {
- mGlossContourData = CreateContourDataTable(&mGlossContour);
- if (mUseContour)
- {
- float aRange = (float) (mBevelContourRange / 100.0f);
- mBevelContourData = new int32[CONTOUR_DATA_SIZE];
- int minVal = 0;
- for (int i = 0; i < CONTOUR_DATA_SIZE; i++)
- {
- float aX = i / (float) (CONTOUR_DATA_SIZE - 1);
- aX = (aX - (1.0f - aRange)) / aRange;
- float yVal = mBevelContour.GetVal(aX * 255.0f) / 255.0f;
- int aVal = (int) (yVal * 0xFF00 + 0.5f);
- minVal = std::min(minVal, aVal);
- mBevelContourData[i] = aVal;
- }
- for (int i = 0; i < CONTOUR_DATA_SIZE; i++)
- mBevelContourData[i] -= minVal;
- }
- }
- void ImageBevelEffect::Apply(PSDLayerInfo* layerInfo, ImageData* imageData, ImageData* destImageData)
- {
-
- }
- int ImageBevelEffect::GetMixType()
- {
- if (mStyle == 'OtrB') // Outer bevel
- return IMAGEMIX_OUTER;
- if (mStyle == 'Embs') // Emboss
- return IMAGEMIX_OVER;
- if (mStyle == 'PlEb') // Pillow emboss
- return IMAGEMIX_OVER;
- return IMAGEMIX_INNER;
- }
- void ImageBevelEffect::Apply(int pass, int style, PSDLayerInfo* layerInfo, ImageData* imageData, ImageData* hiliteImage, ImageData* shadowImage)
- {
- int w = hiliteImage->mWidth;
- int h = hiliteImage->mHeight;
- int aSize = w*h;
- uint32* normalMap = new uint32[aSize];
- PSDLayerInfo* aLayerInfo = layerInfo;
- ImageData* anImageData = imageData;
- ImageData* newImage = hiliteImage;
-
- float aDepth = (float) mDepth / 100.0f;
- float aRadius = (float) mSize;
-
- float angle = mUseGlobalLight ? (float) aLayerInfo->mPSDReader->mGlobalAngle : (float) mLocalAngle;
- float altitude = mUseGlobalLight ? (float) aLayerInfo->mPSDReader->mGlobalAltitude : (float) mLocalAltitude;
- float lightAngle = angle * BF_PI / 180.0f;
- float lightElevation = altitude * BF_PI / 180.0f;
- bool doFlip = !mDirectionUp;
- if (pass == 1)
- doFlip = !doFlip;
- if (doFlip)
- lightAngle = lightAngle + BF_PI;
- Vector3 shadowVec(cosf((float) lightElevation) * -cosf(lightAngle),
- cosf(lightElevation) * sinf(lightAngle),
- sinf(lightElevation));
-
- bool doOuterTaper = (style == 'OtrB') || (style == 'Embs') || (style == 'PlEb');
- float blurRadius = aRadius;
- if ((style == 'Embs') || (style == 'PlEb'))
- blurRadius = (float) (int) (blurRadius / 2 + 0.75f);
- if (mTechnique == 'SfBL') // Technique:Smooth
- {
- SoftBlurInit(anImageData, newImage, false);
- SoftBlur(newImage->mBits, w, h, blurRadius - 1.0f, 0);
-
- for (int i = 0; i < aSize; i++)
- {
- uint32 aVal = newImage->mBits[i];
- newImage->mBits[i] = std::min(0xFF00, (int) (aVal + 256 / blurRadius));
- }
- }
- else
- {
- ChokedPixelTransform(anImageData, newImage, blurRadius, 0, true, mTechnique == 'Slmt');
-
- for (int i = 0; i < aSize; i++)
- {
- uint32 aVal = newImage->mBits[i];
- newImage->mBits[i] = 0xFF00 - aVal;
- }
- }
- if (mUseContour)
- {
- for (int i = 0; i < aSize; i++)
- {
- uint32 aVal = newImage->mBits[i];
- int idx = (aVal * (CONTOUR_DATA_SIZE - 1) / 255) / 256;
- newImage->mBits[i] = mBevelContourData[idx];
- }
- }
- if (mUseTexture)
- {
- PSDPattern* pattern = aLayerInfo->mPSDReader->mPSDPatternMap[mTexture.mPatternName];
- int32 texMultiply = (int32) (0x100 * mTextureDepth / 100.0f);
- int32 texOffset = texMultiply * 255;
- if (!mTextureInvert)
- texMultiply = -texMultiply;
- int mipLevel = 0;
- float dU = 1.0f / (float) (mTexture.mScale / 100.0f);
- float dV = dU;
- float virtPW = (float) pattern->mWidth;
- float virtPH = (float) pattern->mHeight;
- while (dU > 1.0001f)
- {
- // Select next mip level
- mipLevel++;
- PSDPattern* aMip = pattern->GetNextMipLevel();
- dU /= 2.0f;
- dV /= 2.0f;
- virtPW /= 2.0f;
- virtPH /= 2.0f;
- pattern = aMip;
- }
- int pw = pattern->mWidth;
- int ph = pattern->mHeight;
- float startU = (float) (newImage->mX - (int) BFRound((float) mTexture.mPhaseX)) * dU;
- while (startU < 0)
- startU += virtPW;
- float startV = (float) (newImage->mY - (int) BFRound((float) mTexture.mPhaseY)) * dV;
- if (startV < 0)
- startV += virtPH;
-
- float aU = startU;
- float aV = startV;
-
- for (int y = 0; y < h; y++)
- {
- aU = startU;
- uint32* aBits = newImage->mBits + (y*w);
-
- for (int x = 0; x < w; x++)
- {
- int u1 = ((int) aU) % pw;
- int v1 = ((int) aV) % ph;
- float ua = aU - (int) aU;
- float va = aV - (int) aV;
- int u2 = (u1 + 1) % pw;
- int v2 = (v1 + 1) % ph;
- int intensity = (int) ((
- ((float) pattern->mIntensityBits[u1+v1*pw] * (1.0f - ua) * (1.0f - va)) +
- ((float) pattern->mIntensityBits[u2+v1*pw] * ( ua) * (1.0f - va)) +
- ((float) pattern->mIntensityBits[u1+v2*pw] * (1.0f - ua) * ( va)) +
- ((float) pattern->mIntensityBits[u2+v2*pw] * ( ua) * ( va))
- ) * texMultiply + 0.5f);
-
- *aBits = *aBits + intensity + texOffset;
-
- aBits++;
- aU += dU;
- aU -= (int) (aU / virtPW) * virtPW;
- }
-
- aV += dV;
- aV -= (int) (aV / virtPH) * virtPH;
- }
- }
- CreateNormalMap(newImage->mBits, normalMap, w, h, 255.0f / blurRadius / aDepth * 0.80f, &shadowVec);
- // Shadows need to be weightedly differently for 'softening' purposes
- // This equation fits the proper curve, but I don't really understand why
- float shadowWeighting = sin(lightElevation) / (1.0f - sin(lightElevation));
- if ((mAntiAliased) && (!mGlossContour.IsDefault()))
- AntiAliasIndices(normalMap, w, h);
- for (int i = 0; i < aSize; i++)
- {
- float dot = (int) (normalMap[i] - 0x100000) / (float) 0xFF00;
-
- float zeroPt = shadowVec.mZ;
- //TODO: Cache gloss contour
- float curvePos = mGlossContour.GetVal(255.0f * dot) / 255.0f;
- curvePos -= zeroPt;
- float curveIdx = 0;
-
- if (curvePos > 0)
- {
- float hilitePct = curvePos / (1.0f - zeroPt);
- curvePos = hilitePct;
- curveIdx = curvePos;
- }
- else
- {
- float shadowPct = curvePos / zeroPt;
- curvePos /= zeroPt;
- }
- float lightVal = curvePos;
- lightVal = BFClamp(lightVal, -1.0f, 1.0f);
-
- if (lightVal < 0)
- lightVal *= shadowWeighting;
- normalMap[i] = std::max((uint32) (0xFF00 * lightVal) + 0x100000, (uint32) 0);
- }
- float aSoften = (float) mSoften;
- if (aSoften > 0)
- {
- float d = GetSoftBlurRadius(aSoften) / 2;
- if (d > 0)
- {
- uint32* tempBuffer = newImage->mBits;
- for (int i = 0; i < 2; i++)
- {
- BoxBlur(normalMap, tempBuffer, w, h, d, 0);
- BoxBlur(tempBuffer, normalMap, h, w, d, 0);
- }
- }
- }
-
- for (int i = 0; i < aSize; i++)
- {
- float lightVal = (int) (normalMap[i] - 0x100000) / (float) 0xFF00;
- if (lightVal < 0)
- lightVal /= shadowWeighting;
- if (doOuterTaper)
- {
- float taperVal = newImage->mBits[i] / 256.0f / 255.0f * 7.85f;
-
- if (lightVal > 0)
- lightVal = std::min(lightVal, taperVal);
- else
- lightVal = std::max(lightVal, -taperVal);
- }
-
- if (lightVal > 0)
- {
- hiliteImage->mBits[i] = ((int) (BFClamp(lightVal, 0.0f, 1.0f) * 255.0f + 0.5f) << 24) | (mHiliteColor & 0x00FFFFFF);
- shadowImage->mBits[i] = 0;
- }
- else
- {
- hiliteImage->mBits[i] = 0;
- shadowImage->mBits[i] = ((int) (BFClamp(-lightVal, 0.0f, 1.0f) * 255.0f + 0.5f) << 24) | (mShadowColor & 0x00FFFFFF);
- }
- }
- delete [] normalMap;
- }
- void ImageBevelEffect::Apply(ImageEffectCtx* ctx)
- {
- if (mStyle == 'stro')
- return;
- ImageData* hiliteEffectImage = new ImageData();
- hiliteEffectImage->CreateNew(ctx->mBlendWidth, ctx->mBlendHeight);
- hiliteEffectImage->mX = ctx->mBlendX;
- hiliteEffectImage->mY = ctx->mBlendY;
- ImageData* shadowEffectImage = new ImageData();
- shadowEffectImage->CreateNew(ctx->mBlendWidth, ctx->mBlendHeight);
- shadowEffectImage->mX = ctx->mBlendX;
- shadowEffectImage->mY = ctx->mBlendY;
-
- // Pillow emboss takes two passes, the others only take one
- for (int aPass = 0; aPass < 2; aPass++)
- {
- bool needsMorePasses = false;
- Apply(aPass, mStyle, ctx->mLayerInfo, ctx->mLayerImage, hiliteEffectImage, shadowEffectImage);
-
- if ((aPass == 0) && ((mStyle == 'Embs') || (mStyle == 'PlEb') || (mStyle == 'InrB') || (mStyle == 'PlEb'))) // Emboss or pillow emboss or inner
- {
- BlendImage(ctx->mInnerImage, hiliteEffectImage, 0, 0, (float) mHiliteOpacity / 100.0f, mHiliteMode);
- BlendImage(ctx->mInnerImage, shadowEffectImage, 0, 0, (float) mShadowOpacity / 100.0f, mShadowMode);
- needsMorePasses |= (mStyle == 'PlEb');
- }
- if ((mStyle == 'Embs') || (mStyle == 'OtrB') || ((mStyle == 'PlEb') && (aPass == 1))) // Emboss or pillow emboss or outer
- {
- BlendImage(ctx->mOuterImage, hiliteEffectImage, 0, 0, (float) mHiliteOpacity / 100.0f, mHiliteMode);
- BlendImage(ctx->mOuterImage, shadowEffectImage, 0, 0, (float) mShadowOpacity / 100.0f, mShadowMode);
- }
- if (!needsMorePasses)
- break;
- }
- delete shadowEffectImage;
- delete hiliteEffectImage;
- }
- int ImageBevelEffect::GetNeededBorderSize()
- {
- return (int) mSize;
- }
- ///
- void ImageSatinEffect::Init()
- {
- mContourData = CreateContourDataTable(&mContour, 1.0f);
- }
- void ImageSatinEffect::Apply(PSDLayerInfo* layerInfo, ImageData* imageData, ImageData* destImageData)
- {
- int sw = destImageData->mWidth;
- int sh = destImageData->mHeight;
- int w = sw;
- int h = sh;
-
- ImageData* newImage = destImageData;
-
- int aSize = w*h;
-
- ImageData* tempImage = new ImageData();
- tempImage->CreateNew(w, h);
- SoftBlurInit(imageData, tempImage, false);
- SoftBlur(tempImage->mBits, w, h, GetSoftBlurRadius((float) mSize), 0);
-
- float angle = (float) mAngle * BF_PI / 180.0f;
- int ofsx = (int) (BFRound(cosf(angle) * (float) mDistance));
- int ofsy = (int) (BFRound(-sinf(angle) * (float) mDistance));
- uint32* tempData = tempImage->mBits;
- for (int y = 0; y < h; y++)
- {
- for (int x = 0; x < w; x++)
- {
- int x1 = BFClamp(x + ofsx, 0, w - 1);
- int y1 = BFClamp(y + ofsy, 0, h - 1);
- int idx1 = (tempData[x1+y1*w] * (CONTOUR_DATA_SIZE - 1) / 255) / 256;
- int val1 = mContourData[idx1] * 255 / (GRADIENT_DATA_SIZE - 1);
-
- int x2 = BFClamp(x - ofsx, 0, w - 1);
- int y2 = BFClamp(y - ofsy, 0, h - 1);
- int idx2 = (tempData[x2+y2*w] * (CONTOUR_DATA_SIZE - 1) / 255) / 256;
- int val2 = mContourData[idx2] * 255 / (GRADIENT_DATA_SIZE - 1);
- uint32 aVal = (uint32) abs((int) val1 - (int) val2);
- newImage->mBits[x+y*w] = aVal;
- }
- }
- if ((mAntiAliased) && (!mContour.IsDefault()))
- AntiAliasIndices(newImage->mBits, w, h);
- if (mInvert)
- {
- for (int i = 0; i < aSize; i++)
- newImage->mBits[i] = ((255 - newImage->mBits[i]) << 24) | (mColor & 0x00FFFFFF);
- }
- else
- {
- for (int i = 0; i < aSize; i++)
- newImage->mBits[i] = (newImage->mBits[i] << 24) | (mColor & 0x00FFFFFF);
- }
- delete tempImage;
- }
- int ImageSatinEffect::GetMixType() // Default:Interior
- {
- return IMAGEMIX_INNER;
- }
- int ImageSatinEffect::GetNeededBorderSize()
- {
- return (int) mSize;
- }
- void ImageColorOverlayEffect::Apply(PSDLayerInfo* layerInfo, ImageData* imageData, ImageData* destImageData)
- {
- mColorFill.Apply(layerInfo, imageData, destImageData);
- }
- ///
- void ImageColorFill::Apply(PSDLayerInfo* layerInfo, ImageData* imageData, ImageData* destImageData)
- {
- int w = destImageData->mWidth;
- int h = destImageData->mHeight;
- int aSize = w*h;
- for (int i = 0; i < aSize; i++)
- destImageData->mBits[i] = mColor;
- }
- ImageGradientFill::ImageGradientFill()
- {
- mGradientData = NULL;
- }
- ImageGradientFill::~ImageGradientFill()
- {
- delete mGradientData;
- }
- void ImageGradientFill::Apply(PSDLayerInfo* layerInfo, ImageData* imageData, ImageData* destImageData)
- {
- int w = destImageData->mWidth;
- int h = destImageData->mHeight;
- int iw = layerInfo->mWidth;
- int ih = layerInfo->mHeight;
- int ox = layerInfo->mX - destImageData->mX;
- int oy = layerInfo->mY - destImageData->mY;
- if (mGradientData == NULL)
- {
- mGradientData = CreateGradientDataTable(mColorGradient);
- if (mReverse)
- {
- for (int i = 0; i < GRADIENT_DATA_SIZE / 2; i++)
- {
- int endIdx = (GRADIENT_DATA_SIZE - 1) - i;
- uint32 swap = mGradientData[i];
- mGradientData[i] = mGradientData[endIdx];
- mGradientData[endIdx] = swap;
- }
- }
- }
- int minX = w;
- int maxX = 0;
- int minY = h;
- int maxY = 0;
- for (int y = 0; y < ih; y++)
- {
- uint32* checkBits = imageData->mBits + (y*iw);
-
- bool hadPixel = false;
-
- for (int x = 0; x < iw; x++)
- {
- if ((checkBits[x] >> 24) >= 128)
- {
- minX = std::min(minX, x + ox);
- hadPixel = true;
- break;
- }
- }
- for (int x = iw - 1; x >= 0; x--)
- {
- if ((checkBits[x] >> 24) >= 128)
- {
- maxX = std::max(maxX, x + ox);
- hadPixel = true;
- break;
- }
- }
- if (hadPixel)
- {
- minY = std::min(minY, y + oy);
- maxY = std::max(maxY, y + oy);
- }
- }
- int contentW = std::max(0, maxX - minX + 1);
- int contentH = std::max(0, maxY - minY + 1);
- float angleDeg = (float) mAngle;
- // There seems to be some inaccuracy with photoshop with angles.
- // There's a large gap between 180 degrees and 179 degrees than there should be, for example
- // This is not yet simulated here. Offsets are also slightly effected.
- float angle = BF_PI * angleDeg / 180.0f;
-
- float matA = -cosf(angle);
- float matB = sinf(angle);
- float matC = sin(angle);
- float matD = cos(angle);
- float xOfs = 0;
- float yOfs = 0;
-
- float gradWidth;
- float gradHeight;
- float offsetScale = 1.0f;
- float sizeBasis;
- if (mAlignWithLayer)
- {
- gradWidth = (float) contentW;
- gradHeight = (float) contentH;
- xOfs = -(float)contentW/2 - minX;
- yOfs = -(float)contentH/2 - minY;
- }
- else
- {
- gradWidth = (float) layerInfo->mPSDReader->mWidth;
- gradHeight = (float) layerInfo->mPSDReader->mHeight;
- xOfs = destImageData->mX - (float) gradWidth/2;
- yOfs = destImageData->mY - (float) gradHeight/2;
- }
- xOfs -= ((float) mOffsetX / 100.0f) * gradWidth;
- yOfs -= ((float) mOffsetY / 100.0f) * gradHeight;
- float sizeBasisX = gradWidth / fabs(matA);
- float sizeBasisY = gradHeight / fabs(matB);
- sizeBasis = std::min(sizeBasisX, sizeBasisY);
- float scale = (float) mScale / 100.0f;
-
- float gradientScale = (float) (GRADIENT_DATA_SIZE - 1) / sizeBasis / scale * 2;
- for (int y = 0; y < h; y++)
- {
- uint32* aBits = destImageData->mBits + (y*w);
-
- for (int x = 0; x < w; x++)
- {
- float aX = (float) x + xOfs;
- float aY = (float) y + yOfs;
- float xRot = (aX * matA) + (aY * matB);
- float yRot = (aX * matC) + (aY * matD);
- int gradientIdx;
- switch (mStyle)
- {
- case 'Lnr ':
- gradientIdx = BFClamp((int) ((xRot/2) * gradientScale + GRADIENT_DATA_SIZE/2 + 0.5f), 0, GRADIENT_DATA_SIZE - 1);
- break;
- case 'Rdl ':
- {
- float dist = sqrt(xRot*xRot + yRot * yRot);
- gradientIdx = (GRADIENT_DATA_SIZE - 1) - BFClamp((int) ((dist) * gradientScale + 0.5f), 0, GRADIENT_DATA_SIZE - 1);
- }
- break;
- case 'Angl':
- {
- float ang = (atan2(yRot, xRot) / BF_PI / 2.0f) + 0.5f;
- gradientIdx = BFClamp((int) ((ang) * (GRADIENT_DATA_SIZE - 1) + 0.5f), 0, GRADIENT_DATA_SIZE - 1);
- }
- break;
- case 'Rflc':
- gradientIdx = (GRADIENT_DATA_SIZE - 1) - BFClamp((int) (fabs(xRot) * gradientScale + 0.5f), 0, GRADIENT_DATA_SIZE - 1);
- break;
- case 'Dmnd':
- gradientIdx = (GRADIENT_DATA_SIZE - 1) - BFClamp((int) ((fabs(xRot) + fabs(yRot)) * gradientScale + 0.5f), 0, GRADIENT_DATA_SIZE - 1);
- break;
- }
-
- aBits[x] = mGradientData[gradientIdx];
- }
- }
- }
- void ImagePatternFill::Apply(PSDLayerInfo* layerInfo, ImageData* imageData, ImageData* destImageData)
- {
- PSDPattern* pattern = layerInfo->mPSDReader->mPSDPatternMap[mPatternName];
-
- int mipLevel = 0;
- int w = destImageData->mWidth;
- int h = destImageData->mHeight;
- float dU = 1.0f / (float) (mScale / 100.0f);
- float dV = dU;
- float virtPW = (float) pattern->mWidth;
- float virtPH = (float) pattern->mHeight;
- while ((dU > 1.0001f) && (pattern->mWidth >= 4) && (pattern->mHeight >= 4))
- {
- // Select next mip level
- mipLevel++;
- PSDPattern* aMip = pattern->GetNextMipLevel();
- dU /= 2.0f;
- dV /= 2.0f;
- virtPW /= 2.0f;
- virtPH /= 2.0f;
- pattern = aMip;
- }
- int pw = pattern->mWidth;
- int ph = pattern->mHeight;
- float phaseX = (float) mPhaseX;
- float phaseY = (float) mPhaseY;
- if (mLinkWithLayer)
- {
- phaseX += (float) layerInfo->mRefX;
- phaseY += (float) layerInfo->mRefY;
- }
- float startU = (float) (destImageData->mX - (int) BFRound((float) phaseX)) * dU;
- while (startU < 0)
- startU += virtPW;
- float startV = (float) (destImageData->mY - (int) BFRound((float) phaseY)) * dV;
- if (startV < 0)
- startV += virtPH;
-
- float aU = startU;
- float aV = startV;
-
- for (int y = 0; y < h; y++)
- {
- aU = startU;
- uint32* aBits = destImageData->mBits + (y*w);
-
- for (int x = 0; x < w; x++)
- {
- int u1 = ((int) aU) % pw;
- int v1 = ((int) aV) % ph;
- float ua = aU - (int) aU;
- float va = aV - (int) aV;
- int u2 = (u1 + 1) % pw;
- int v2 = (v1 + 1) % ph;
- uint32 aColor1 = pattern->mBits[u1+v1*pw];
- uint32 aColor2 = pattern->mBits[u2+v1*pw];
- uint32 color3 = pattern->mBits[u1+v2*pw];
- uint32 color4 = pattern->mBits[u2+v2*pw];
- uint32 a1 = (int) ((1.0f - ua) * (1.0f - va) * 256 + 0.5f);
- uint32 a2 = (int) (( ua) * (1.0f - va) * 256 + 0.5f);
- uint32 a3 = (int) ((1.0f - ua) * ( va) * 256 + 0.5f);
- uint32 a4 = (int) (( ua) * ( va) * 256 + 0.5f);
- *aBits =
- (((((aColor1 & 0x00FF00FF) * a1) + ((aColor2 & 0x00FF00FF) * a2) +
- ((color3 & 0x00FF00FF) * a3) + ((color4 & 0x00FF00FF) * a4)) >> 8) & 0x00FF00FF) |
- (((((aColor1 >> 8) & 0x00FF00FF) * a1) + (((aColor2 >> 8) & 0x00FF00FF) * a2) +
- (((color3 >> 8) & 0x00FF00FF) * a3) + (((color4 >> 8) & 0x00FF00FF) * a4)) & 0xFF00FF00);
- //*aBits = aColor1;
-
- aBits++;
- aU += dU;
- aU -= (int) (aU / virtPW) * virtPW;
- }
-
- aV += dV;
- aV -= (int) (aV / virtPH) * virtPH;
- }
- }
- void ImagePatternOverlayEffect::Apply(PSDLayerInfo* layerInfo, ImageData* imageData, ImageData* destImageData)
- {
- mPattern.Apply(layerInfo, imageData, destImageData);
- }
- void ImageGradientOverlayEffect::Apply(PSDLayerInfo* layerInfo, ImageData* imageData, ImageData* destImageData)
- {
- mGradientFill.Apply(layerInfo, imageData, destImageData);
- }
- void ImageStrokeEffect::Apply(PSDLayerInfo* layerInfo, ImageData* imageData, ImageData* destImageData)
- {
- int w = destImageData->mWidth;
- int h = destImageData->mHeight;
- int aSize = w*h;
- ImageData* tempImage = new ImageData();
- tempImage->CreateNew(w, h);
- tempImage->mX = destImageData->mX;
- tempImage->mY = destImageData->mY;
- float aRadius = (float) mSize;
- float blurRadius = aRadius;
- if (mPosition == 'CtrF')
- blurRadius /= 2;
-
- uint32* aDest = tempImage->mBits;
- ChamferedDistanceTransformInit(imageData, tempImage, false, 0);
- ChamferedDistanceTransform(aDest, w, h);
-
- uint32* tempBuffer = destImageData->mBits;//new uint32[w*h];
- uint32* exterior = aDest;
- uint32* anInterior = tempBuffer;
- float rad = blurRadius;
- int inf = (int) (blurRadius + 2) * 256;
-
- for (int i = 0; i < aSize; i++)
- {
- float dist = aDest[i] / 256.0f;
- dist -= 0.001f;
- if (dist < 0)
- {
- exterior[i] = inf;
- anInterior[i] = 0;
- }
- else if (dist < 1.0f)
- {
- exterior[i] = BFClamp((int) ((1.0f - dist) * 256.0f), 0, 0xFF);
- anInterior[i] = (int) (dist * 256);
- }
- else
- {
- exterior[i] = 0;
- anInterior[i] = (int) (dist * 256);
- }
- }
-
- ChamferedDistanceTransform(exterior, w, h);
- for (int i = 0; i < aSize; i++)
- {
- float distInterior = (anInterior[i] / 256.0f) - rad;
- float distExterior = (exterior[i] / 256.0f) - rad;
- float maxDist = std::max(distInterior, distExterior);
- if (maxDist < 0)
- aDest[i] = 0xFF000000;
- else if (maxDist < 1.0f)
- aDest[i] = ((int) (255.0f * (1.0f - maxDist))) << 24;
- else
- aDest[i] = 0;
- }
- tempImage->mX = destImageData->mX;
- tempImage->mY = destImageData->mY;
- if (mFillType == 'Ptrn')
- mPatternFill.Apply(layerInfo, imageData, destImageData);
- else if (mFillType == 'GrFl')
- mGradientFill.Apply(layerInfo, imageData, destImageData);
- else
- mColorFill.Apply(layerInfo, imageData, destImageData);
- for (int i = 0; i < aSize; i++)
- {
- uint32 srcAlpha = tempImage->mBits[i] >> 24;
- uint32 destAlpha = destImageData->mBits[i] >> 24;
- destImageData->mBits[i] = ((int) (srcAlpha * destAlpha / 255 + 0.5f) << 24) | (destImageData->mBits[i] & 0x00FFFFFF);
- }
- delete tempImage;
- }
- void ImageStrokeEffect::Apply(ImageEffectCtx* ctx)
- {
- // Try to find a bevel effect with a 'Stroke Emboss' style
- ImageBevelEffect* bevelEffect = NULL;
- for (int effectIdx = 0; effectIdx < (int) ctx->mLayerInfo->mImageEffects->mImageEffectVector.size(); effectIdx++)
- {
- BaseImageEffect* anEffect = ctx->mLayerInfo->mImageEffects->mImageEffectVector[effectIdx];
- bevelEffect = dynamic_cast<ImageBevelEffect*>(anEffect);
- if ((bevelEffect != NULL) && (bevelEffect->mStyle == 'stro'))
- break;
- bevelEffect = NULL;
- }
- if ((mOpacity == 100.0) && (bevelEffect == NULL))
- {
- BaseImageEffect::Apply(ctx);
- return;
- }
- ImageData* effectImage = new ImageData();
- effectImage->CreateNew(ctx->mBlendWidth, ctx->mBlendHeight);
- effectImage->mX = ctx->mBlendX;
- effectImage->mY = ctx->mBlendY;
- Apply(ctx->mLayerInfo, ctx->mLayerImage, effectImage);
- float opacity = (float) mOpacity / 100.0f;
- ImageData* mixImage = CreateResizedImageUnion(ctx->mOrigImage, effectImage->mX, effectImage->mY, effectImage->mWidth, effectImage->mHeight);
- BlendImage(mixImage, effectImage, effectImage->mX - mixImage->mX, effectImage->mY - mixImage->mY, opacity, mBlendMode, true);
- if (bevelEffect != NULL)
- {
- ImageData* hiliteEffectImage = new ImageData();
- hiliteEffectImage->CreateNew(ctx->mBlendWidth, ctx->mBlendHeight);
- hiliteEffectImage->mX = ctx->mBlendX;
- hiliteEffectImage->mY = ctx->mBlendY;
- ImageData* shadowEffectImage = new ImageData();
- shadowEffectImage->CreateNew(ctx->mBlendWidth, ctx->mBlendHeight);
- shadowEffectImage->mX = ctx->mBlendX;
- shadowEffectImage->mY = ctx->mBlendY;
- int aStyle = 'Embs';
- if (mPosition == 'OutF')
- aStyle = 'OtrB';
- else if (mPosition == 'InsF')
- aStyle = 'InrB';
- bevelEffect->Apply(0, aStyle, ctx->mLayerInfo, ctx->mLayerImage, hiliteEffectImage, shadowEffectImage);
-
- BlendImage(mixImage, hiliteEffectImage, hiliteEffectImage->mX - mixImage->mX, hiliteEffectImage->mY - mixImage->mY, (float) bevelEffect->mHiliteOpacity / 100.0f, bevelEffect->mHiliteMode);
- BlendImage(mixImage, shadowEffectImage, shadowEffectImage->mX - mixImage->mX, shadowEffectImage->mY - mixImage->mY, (float) bevelEffect->mShadowOpacity / 100.0f, bevelEffect->mShadowMode);
- delete shadowEffectImage;
- delete hiliteEffectImage;
- }
-
- int mixType = GetMixType();
- if ((mixType == IMAGEMIX_INNER) || (mixType == IMAGEMIX_OVER))
- BlendImagesTogether(ctx->mInnerImage, mixImage, effectImage);
- if ((mixType == IMAGEMIX_OUTER) || (mixType == IMAGEMIX_OVER))
- BlendImagesTogether(ctx->mOuterImage, mixImage, effectImage);
-
- delete mixImage;
- delete effectImage;
- }
- int ImageStrokeEffect::GetMixType() // Default:Interior
- {
- if (mPosition == 'OutF') // Outside
- return IMAGEMIX_OUTER;
- if (mPosition == 'InsF') // Inside
- return IMAGEMIX_INNER;
- if (mPosition == 'CtrF') // Inside
- return IMAGEMIX_OVER;
- return IMAGEMIX_INNER;
- }
- int ImageStrokeEffect::GetNeededBorderSize()
- {
- return (int)(mSize + 2.5);
- }
- bool ImageStrokeEffect::NeedsOrigBits(ImageEffects* effects)
- {
- ImageBevelEffect* bevelEffect = NULL;
- for (int effectIdx = 0; effectIdx < (int) effects->mImageEffectVector.size(); effectIdx++)
- {
- BaseImageEffect* anEffect = effects->mImageEffectVector[effectIdx];
- bevelEffect = dynamic_cast<ImageBevelEffect*>(anEffect);
- if ((bevelEffect != NULL) && (bevelEffect->mStyle == 'stro'))
- return true;
- }
- return mOpacity != 100.0;
- }
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