Std.frag 217 B

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  1. uniform sampler2D tex;
  2. uniform sampler2D tex2;
  3. varying vec4 varying_color;
  4. varying vec2 varying_texCoord0;
  5. void main()
  6. {
  7. vec4 texColor = texture2D(tex, varying_texCoord0);
  8. gl_FragColor = texColor * varying_color;
  9. }