Std_es.frag 276 B

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  1. #version 100
  2. precision lowp float;
  3. uniform lowp sampler2D tex;
  4. uniform lowp sampler2D tex2;
  5. varying lowp vec4 varying_color;
  6. varying mediump vec2 varying_texCoord0;
  7. void main()
  8. {
  9. lowp vec4 color = texture2D(tex, varying_texCoord0);
  10. gl_FragColor = color * varying_color;
  11. }