- #version 100
- precision lowp float;
- uniform lowp sampler2D tex;
- uniform lowp sampler2D tex2;
- varying lowp vec4 varying_color;
- varying mediump vec2 varying_texCoord0;
- void main()
- {
- lowp vec4 color = texture2D(tex, varying_texCoord0);
- gl_FragColor = color * varying_color;
- }
|