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- #version 100
- precision lowp float;
- uniform lowp sampler2D tex;
- uniform lowp sampler2D tex2;
- varying lowp vec4 varying_color;
- varying mediump vec2 varying_texCoord0;
- void main()
- {
- lowp vec4 texColor = texture2D(tex, varying_texCoord0);
- float gray = varying_color.r * 0.299 + varying_color.g * 0.587 + varying_color.b * 0.114;
- float a = mix(texColor.a, texColor.r, gray);
- gl_FragColor = vec4(a, a, a, a) * varying_color;
- }
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