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- #version 100
- precision mediump float;
- uniform mat4 screenMatrix;
- attribute vec4 position;
- attribute vec2 texCoord0;
- attribute vec4 color;
- precision lowp float;
- varying lowp vec4 varying_color;
- varying mediump vec2 varying_texCoord0;
- void main()
- {
- gl_Position = screenMatrix * position;
- varying_color = vec4(color.b * color.a, color.g * color.a, color.r * color.a, color.a);
- varying_texCoord0 = texCoord0;
- }
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