DSoundInstance.cpp 3.4 KB

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  1. #include "DSoundInstance.h"
  2. #include "DSoundManager.h"
  3. using namespace Beefy;
  4. DSoundInstance::DSoundInstance(DSoundManager* theSoundManager, LPDIRECTSOUNDBUFFER theSourceSound)
  5. {
  6. mSoundManagerP = theSoundManager;
  7. mReleased = false;
  8. mAutoRelease = false;
  9. mHasPlayed = false;
  10. mSourceSoundBuffer = theSourceSound;
  11. mSoundBuffer = NULL;
  12. mBaseVolume = 1.0;
  13. mBasePan = 0;
  14. mVolume = 1.0;
  15. mPan = 0;
  16. mDefaultFrequency = 44100;
  17. HRESULT hr;
  18. if (mSourceSoundBuffer != NULL)
  19. {
  20. hr=mSoundManagerP->mDirectSound->DuplicateSoundBuffer(mSourceSoundBuffer, &mSoundBuffer);
  21. if (hr!=DS_OK)
  22. {
  23. switch (hr)
  24. {
  25. case DSERR_ALLOCATED: MessageBoxA(0,"DSERR_ALLOCATED","Hey",MB_OK);break;
  26. case DSERR_INVALIDCALL: MessageBoxA(0,"DSERR_INVALIDCALL","Hey",MB_OK);break;
  27. case DSERR_INVALIDPARAM: MessageBoxA(0,"DSERR_INVALIDPARAM","Hey",MB_OK);break;
  28. case DSERR_OUTOFMEMORY: MessageBoxA(0,"DSERR_OUTOFMEMORY","Hey",MB_OK);break;
  29. case DSERR_UNINITIALIZED: MessageBoxA(0,"DSERR_UNINITIALIZED","Hey",MB_OK);break;
  30. }
  31. exit(0);
  32. }
  33. mSoundBuffer->GetFrequency(&mDefaultFrequency);
  34. }
  35. RehupVolume();
  36. }
  37. DSoundInstance::~DSoundInstance()
  38. {
  39. if (mSoundBuffer != NULL)
  40. mSoundBuffer->Release();
  41. }
  42. void DSoundInstance::RehupVolume()
  43. {
  44. if (mSoundBuffer != NULL)
  45. mSoundBuffer->SetVolume(mSoundManagerP->VolumeToDB(mBaseVolume * mVolume * mSoundManagerP->mMasterVolume));
  46. }
  47. void DSoundInstance::RehupPan()
  48. {
  49. if (mSoundBuffer != NULL)
  50. mSoundBuffer->SetPan(mBasePan + mPan);
  51. }
  52. void DSoundInstance::Release()
  53. {
  54. Stop();
  55. mReleased = true;
  56. }
  57. void DSoundInstance::SetVolume(float theVolume) // 0 = max
  58. {
  59. mVolume = theVolume;
  60. RehupVolume();
  61. }
  62. void DSoundInstance::SetPan(int thePosition) //-db to =db = left to right
  63. {
  64. mPan = thePosition;
  65. RehupPan();
  66. }
  67. void DSoundInstance::SetBaseVolume(float theBaseVolume)
  68. {
  69. mBaseVolume = theBaseVolume;
  70. RehupVolume();
  71. }
  72. void DSoundInstance::SetBasePan(int theBasePan)
  73. {
  74. mBasePan = theBasePan;
  75. RehupPan();
  76. }
  77. bool DSoundInstance::Play(bool looping, bool autoRelease)
  78. {
  79. Stop();
  80. mHasPlayed = true;
  81. mAutoRelease = autoRelease;
  82. if (mSoundBuffer == NULL)
  83. {
  84. return false;
  85. }
  86. if (looping)
  87. {
  88. if (mSoundBuffer->Play(0, 0, DSBPLAY_LOOPING) != DS_OK)
  89. return false;
  90. }
  91. else
  92. {
  93. if (mSoundBuffer->Play(0, 0, 0) != DS_OK)
  94. {
  95. return false;
  96. }
  97. }
  98. return true;
  99. }
  100. void DSoundInstance::Stop()
  101. {
  102. if (mSoundBuffer != NULL)
  103. {
  104. mSoundBuffer->Stop();
  105. mSoundBuffer->SetCurrentPosition(0);
  106. mAutoRelease = false;
  107. }
  108. }
  109. //#include "DirectXErrorString.h"
  110. void DSoundInstance::AdjustPitch(float theNumSteps)
  111. {
  112. if (mSoundBuffer != NULL)
  113. {
  114. float aFrequencyMult = powf(1.0594630943592952645618252949463f, theNumSteps);
  115. float aNewFrequency = mDefaultFrequency*aFrequencyMult;
  116. if (aNewFrequency < DSBFREQUENCY_MIN)
  117. aNewFrequency = DSBFREQUENCY_MIN;
  118. if (aNewFrequency > DSBFREQUENCY_MAX)
  119. aNewFrequency = DSBFREQUENCY_MAX;
  120. mSoundBuffer->SetFrequency((DWORD)aNewFrequency);
  121. }
  122. }
  123. bool DSoundInstance::IsPlaying()
  124. {
  125. if (!mHasPlayed)
  126. return false;
  127. if (mSoundBuffer == NULL)
  128. return false;
  129. DWORD aStatus;
  130. if (mSoundBuffer->GetStatus(&aStatus) == DS_OK)
  131. // Has the sound stopped?
  132. return ((aStatus & DSBSTATUS_PLAYING) != 0);
  133. else
  134. return false;
  135. }
  136. bool DSoundInstance::IsReleased()
  137. {
  138. if ((!mReleased) && (mAutoRelease) && (mHasPlayed) && (!IsPlaying()))
  139. Release();
  140. return mReleased;
  141. }
  142. float DSoundInstance::GetVolume()
  143. {
  144. return mVolume;
  145. }