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- #include "FBXReader.h"
- #include "BFApp.h"
- #include "gfx/RenderDevice.h"
- #include "gfx/DrawLayer.h"
- #include "gfx/ModelInstance.h"
- #include "FileStream.h"
- #ifndef BF_NO_FBX
- #include "boost/unordered_map.hpp"
- #pragma warning(disable:4996)
- USING_NS_BF;
- namespace boost
- {
- static inline std::size_t hash_value(const FBXVertexData& vtxData)
- {
- uint32* data = (uint32*) &vtxData.mCoords;
- return (data[0] ^ data[1] ^ data[2]);
- }
- }
- #pragma comment(lib, "libfbxsdk.lib")
- #ifdef IOS_REF
- #undef IOS_REF
- #define IOS_REF (*(pManager->GetIOSettings()))
- #endif
- bool FBXIsValidMatrix(const FbxAMatrix& mat)
- {
- // Check that scales aren't zero and quaternions don't have //1.#QNAN0 values
- if (mat.GetQ()[0] != mat.GetQ()[0] ||
- mat.GetS()[0] == 0)
- {
- return false;
- }
- return true;
- }
- FbxAMatrix FBXCorrectMatrix(const FbxAMatrix& mat)
- {
- if (!FBXIsValidMatrix(mat))
- {
- /*FxOgreFBXLog("Detected invalid matrix:\n");
- logMatrix(mat);
- FxOgreFBXLog("Returning identity matrix:\n");*/
- return FbxAMatrix();
- }
- return mat;
- }
- static void InitializeSdkObjects(FbxManager*& pManager, FbxScene*& pScene)
- {
- //The first thing to do is to create the FBX Manager which is the object allocator for almost all the classes in the SDK
- pManager = FbxManager::Create();
- if (!pManager)
- {
- FBXSDK_printf("Error: Unable to create FBX Manager!\n");
- exit(1);
- }
- else FBXSDK_printf("Autodesk FBX SDK version %s\n", pManager->GetVersion());
- //Create an IOSettings object. This object holds all import/export settings.
- FbxIOSettings* ios = FbxIOSettings::Create(pManager, IOSROOT);
- pManager->SetIOSettings(ios);
- //Load plugins from the executable directory (optional)
- FbxString lPath = FbxGetApplicationDirectory();
- pManager->LoadPluginsDirectory(lPath.Buffer());
- //Create an FBX scene. This object holds most objects imported/exported from/to files.
- pScene = FbxScene::Create(pManager, "My Scene");
- if (!pScene)
- {
- FBXSDK_printf("Error: Unable to create FBX scene!\n");
- exit(1);
- }
- }
- static void DestroySdkObjects(FbxManager* pManager, bool pExitStatus)
- {
- //Delete the FBX Manager. All the objects that have been allocated using the FBX Manager and that haven't been explicitly destroyed are also automatically destroyed.
- if (pManager) pManager->Destroy();
- if (pExitStatus) FBXSDK_printf("Program Success!\n");
- }
- static bool LoadScene(FbxManager* pManager, FbxDocument* pScene, const char* pFilename, FbxImporter* pImporter)
- {
- int lFileMajor, lFileMinor, lFileRevision;
- int lSDKMajor, lSDKMinor, lSDKRevision;
- //int lFileFormat = -1;
- int i, lAnimStackCount;
- bool lStatus;
- char lPassword[1024];
- // Get the file version number generate by the FBX SDK.
- FbxManager::GetFileFormatVersion(lSDKMajor, lSDKMinor, lSDKRevision);
- // Create an importer.
- //FbxImporter* pImporter = FbxImporter::Create(pManager, "");
- // Initialize the importer by providing a filename.
- const bool lImportStatus = pImporter->Initialize(pFilename, -1, pManager->GetIOSettings());
- pImporter->GetFileVersion(lFileMajor, lFileMinor, lFileRevision);
- if (!lImportStatus)
- {
- FbxString error = pImporter->GetStatus().GetErrorString();
- FBXSDK_printf("Call to FbxImporter::Initialize() failed.\n");
- FBXSDK_printf("Error returned: %s\n\n", error.Buffer());
- if (pImporter->GetStatus().GetCode() == FbxStatus::eInvalidFileVersion)
- {
- FBXSDK_printf("FBX file format version for this FBX SDK is %d.%d.%d\n", lSDKMajor, lSDKMinor, lSDKRevision);
- FBXSDK_printf("FBX file format version for file '%s' is %d.%d.%d\n\n", pFilename, lFileMajor, lFileMinor, lFileRevision);
- }
- return false;
- }
- FBXSDK_printf("FBX file format version for this FBX SDK is %d.%d.%d\n", lSDKMajor, lSDKMinor, lSDKRevision);
- if (pImporter->IsFBX())
- {
- FBXSDK_printf("FBX file format version for file '%s' is %d.%d.%d\n\n", pFilename, lFileMajor, lFileMinor, lFileRevision);
- // From this point, it is possible to access animation stack information without
- // the expense of loading the entire file.
- FBXSDK_printf("Animation Stack Information\n");
- lAnimStackCount = pImporter->GetAnimStackCount();
- FBXSDK_printf(" Number of Animation Stacks: %d\n", lAnimStackCount);
- FBXSDK_printf(" Current Animation Stack: \"%s\"\n", pImporter->GetActiveAnimStackName().Buffer());
- FBXSDK_printf("\n");
- for (i = 0; i < lAnimStackCount; i++)
- {
- FbxTakeInfo* lTakeInfo = pImporter->GetTakeInfo(i);
- FBXSDK_printf(" Animation Stack %d\n", i);
- FBXSDK_printf(" Name: \"%s\"\n", lTakeInfo->mName.Buffer());
- FBXSDK_printf(" Description: \"%s\"\n", lTakeInfo->mDescription.Buffer());
- // Change the value of the import name if the animation stack should be imported
- // under a different name.
- FBXSDK_printf(" Import Name: \"%s\"\n", lTakeInfo->mImportName.Buffer());
- // Set the value of the import state to false if the animation stack should be not
- // be imported.
- FBXSDK_printf(" Import State: %s\n", lTakeInfo->mSelect ? "true" : "false");
- FBXSDK_printf("\n");
- }
- // Set the import states. By default, the import states are always set to
- // true. The code below shows how to change these states.
- IOS_REF.SetBoolProp(IMP_FBX_MATERIAL, true);
- IOS_REF.SetBoolProp(IMP_FBX_TEXTURE, true);
- IOS_REF.SetBoolProp(IMP_FBX_LINK, true);
- IOS_REF.SetBoolProp(IMP_FBX_SHAPE, true);
- IOS_REF.SetBoolProp(IMP_FBX_GOBO, true);
- IOS_REF.SetBoolProp(IMP_FBX_ANIMATION, true);
- IOS_REF.SetBoolProp(IMP_FBX_GLOBAL_SETTINGS, true);
- }
- // Import the scene.
- lStatus = pImporter->Import(pScene);
- if (lStatus == false && pImporter->GetStatus().GetCode() == FbxStatus::ePasswordError)
- {
- FBXSDK_printf("Please enter password: ");
- lPassword[0] = '\0';
- FBXSDK_CRT_SECURE_NO_WARNING_BEGIN
- scanf("%s", lPassword);
- FBXSDK_CRT_SECURE_NO_WARNING_END
- FbxString lString(lPassword);
- IOS_REF.SetStringProp(IMP_FBX_PASSWORD, lString);
- IOS_REF.SetBoolProp(IMP_FBX_PASSWORD_ENABLE, true);
- lStatus = pImporter->Import(pScene);
- if (lStatus == false && pImporter->GetStatus().GetCode() == FbxStatus::ePasswordError)
- {
- FBXSDK_printf("\nPassword is wrong, import aborted.\n");
- }
- }
- // Destroy the importer.
- //pImporter->Destroy();
- return lStatus;
- }
- FBXReader::FBXReader(ModelDef* modelDef)
- {
- mModelDef = modelDef;
- mParamLum = 1.0f;
- mParamBindframe = 0;
- }
- FBXReader::~FBXReader()
- {
- while (mMeshes.size() > 0)
- {
- delete mMeshes.back();
- mMeshes.pop_back();
- }
- }
- //void FBXReader::TranslateNode
- FBXMesh* FBXReader::LoadMesh(FbxNode* fbxNode, FbxMesh* fbxMesh)
- {
- FBXMesh* mesh = new FBXMesh();
- mesh->mName = fbxNode->GetName();
- FbxAMatrix nodeTransform = GetBindPose(fbxNode, fbxMesh);
- nodeTransform = FBXCorrectMatrix(nodeTransform);
- int numSrcVertices = fbxMesh->GetControlPointsCount();
- int numFaces = fbxMesh->GetPolygonCount();
- int numVertices = numFaces * 3;
- int elementMatCount = fbxMesh->GetElementMaterialCount();
- int numMaterials = fbxNode->GetMaterialCount();
- FBXMaterial* material = &mesh->mMaterial;
- for (int matIdx = 0; matIdx < numMaterials; matIdx++)
- {
- FbxSurfaceMaterial* fbxMaterial = fbxNode->GetMaterial(matIdx);
-
- const char* matName = fbxMaterial->GetName();
- for (int channelIdx = 0; true; channelIdx++)
- {
- FbxProperty prop = fbxMaterial->FindProperty(FbxLayerElement::sTextureChannelNames[channelIdx]);
- if (!prop.IsValid())
- break;
- int texCount = prop.GetSrcObjectCount(FbxTexture::ClassId);
- for (int texIdx = 0; texIdx < texCount; texIdx++)
- {
- FbxTexture* texture = FbxCast<FbxTexture>(prop.GetSrcObject(FbxTexture::ClassId, texIdx));
- if (texture != NULL)
- {
- FbxFileTexture* fileTexture = FbxCast<FbxFileTexture>(texture);
- if (fileTexture != NULL)
- {
- String mediaName = fileTexture->GetMediaName();
- String fileExt = "";
- int parenPos = (int)mediaName.find(" (");
- String origFileName = fileTexture->GetFileName();
- int dotPos = (int)origFileName.rfind('.');
- if (dotPos != -1)
- fileExt = origFileName.substr(dotPos);
- //material->mTexFileName = fileName;
- /*if (parenPos != -1)
- {
- String suffix = mediaName.substr(parenPos + 1);
- String fileName = mediaName.substr(0, parenPos);
- fileName += fileExt;
- if (suffix == "(Map)")
- material->mTexFileName = fileName;
- if (suffix == "(Normal Map Translator)")
- material->mBumpFileName = fileName;
- }*/
- String fileName = fileTexture->GetFileName();
- if (material->mTexFileName.length() == 0)
- {
- int slashPos = std::max((int)fileName.rfind('\\'), (int)fileName.rfind('/'));
- if (slashPos > 0)
- fileName = fileName.substr(slashPos + 1);
- material->mTexFileName = fileName;
- }
- }
- }
- }
- }
- //material->GetTex
- int b = 0;
- }
- /*for (int matIdx = 0; matIdx < matCount; matIdx++)
- {
- fbxMesh->GetElementMaterial(matIdx);
- }*/
-
- std::vector<FBXVertexData> unpackedVtxData;
- unpackedVtxData.resize(numVertices);
- FbxVector4* controlPoints = fbxMesh->GetControlPoints();
- /*std::vector<VertexData> srcVtxData;
- srcVtxData.resize(numSrcVertices);
- FbxVector4* controlPoints = fbxMesh->GetControlPoints();
- for (int i = 0; i < numSrcVertices; i++)
- {
- VertexData* vtxData = &srcVtxData[i];
- FbxVector4 controlPoint = controlPoints[i];
- vtxData->mCoords = Vector3((float)controlPoint[0], (float)controlPoint[1], (float)controlPoint[2]);
- }*/
-
- for (int uvSetIdx = 0; uvSetIdx < fbxMesh->GetElementUVCount(); uvSetIdx++)
- {
- FbxGeometryElementUV* elementUV = fbxMesh->GetElementUV(uvSetIdx);
- FbxLayerElement::EMappingMode mappingMode = elementUV->GetMappingMode();
- if (mappingMode == FbxLayerElement::eByControlPoint)
- {
- auto directArray = elementUV->GetDirectArray();
- int uvLen = directArray.GetCount();
- int maxIdx = 0;
- /*for (int i = 0; i < uvLen; i++)
- {
- FBXVertexData* vtxData = &unpackedVtxData[i];
- auto texCoords = directArray.GetAt(i);
- vtxData->mTexCoords.push_back(TexCoords((float) texCoords[0], (float) texCoords[1]));
- }*/
- int vtxIdx = 0;
- for (int faceIdx = 0; faceIdx < numFaces; faceIdx++)
- {
- for (int faceVtxIdx = 0; faceVtxIdx < 3; faceVtxIdx++)
- {
- int controlIdx = fbxMesh->GetPolygonVertex(faceIdx, faceVtxIdx);
- FBXVertexData* vtxData = &unpackedVtxData[vtxIdx];
- auto texCoords = directArray.GetAt(controlIdx);
- vtxData->mTexCoords.push_back(TexCoords((float) texCoords[0], (float) texCoords[1]));
- vtxIdx++;
- }
- }
- OutputDebugStrF("Max: %d\n", maxIdx);
- }
- else if (mappingMode == FbxLayerElement::eByPolygonVertex)
- {
- auto idxArray = elementUV->GetIndexArray();
- int idxLen = idxArray.GetCount();
- auto directArray = elementUV->GetDirectArray();
- int uvLen = directArray.GetCount();
- int maxIdx = 0;
- for (int i = 0; i < idxLen; i++)
- {
- FBXVertexData* vtxData = &unpackedVtxData[i];
- int directIdx = idxArray.GetAt(i);
- maxIdx = std::max(maxIdx, directIdx);
- auto texCoords = directArray.GetAt(directIdx);
- vtxData->mTexCoords.push_back(TexCoords((float)texCoords[0], (float)texCoords[1]));
- }
- OutputDebugStrF("Max: %d\n", maxIdx);
- }
- else
- {
- BF_ASSERT("Unsupported UV" == 0);
- }
- }
-
- if (fbxMesh->GetLayer(0)->GetNormals() == NULL)
- {
- fbxMesh->InitNormals();
- fbxMesh->ComputeVertexNormals();
- }
-
- //fbxMesh->InitTangents();
- int layerCount = fbxMesh->GetLayerCount();
- //auto tangents = fbxMesh->GetLayer(0)->GetTangents();
- //auto bionarmals = fbxMesh->GetLayer(0)->GetBinormals();
- FbxLayerElementArrayTemplate<FbxVector4>* tangentArray = NULL;
- fbxMesh->GetTangents(&tangentArray);
- FbxLayerElementArrayTemplate<int>* tangentIndexArray = NULL;
- fbxMesh->GetTangentsIndices(&tangentIndexArray);
- tangentIndexArray[0];
- std::vector<BoneWeightVector> boneWeightsVector;
- boneWeightsVector.resize(numSrcVertices);
- GetVertexBoneWeights(fbxNode, fbxMesh, boneWeightsVector);
- int vtxIdx = 0;
- for (int faceIdx = 0; faceIdx < numFaces; faceIdx++)
- {
- for (int faceVtxIdx = 0; faceVtxIdx < 3; faceVtxIdx++)
- {
- FbxVector4 normal;
- fbxMesh->GetPolygonVertexNormal(faceIdx, faceVtxIdx, normal);
- //TODO: Rotate to the bind pose
-
- int controlIdx = fbxMesh->GetPolygonVertex(faceIdx, faceVtxIdx);
- FbxVector4 controlPt = controlPoints[controlIdx];
- controlPt = nodeTransform.MultT(controlPt);
- FBXVertexData* vtxData = &unpackedVtxData[vtxIdx];
- vtxData->mNormal = Vector3((float)normal[0], (float)normal[1], (float)normal[2]);
- //vtxData->mCoords = Vector3((float)controlPt[0] * 50 + 50, (float)controlPt[1] * 50 + 50, (float)controlPt[2] * 50 + 50);
- vtxData->mCoords = Vector3((float)controlPt[0], (float)controlPt[1], (float)controlPt[2]);
- vtxData->mBoneWeights = boneWeightsVector[controlIdx];
- vtxIdx++;
- }
- }
- mesh->mVertexData.reserve(numVertices);
- typedef boost::unordered_map<FBXVertexData, int> VertexDataMap;
- VertexDataMap usedVertexData;
- int vertexDataSize = numVertices;
- for (int vtxIdx = 0; vtxIdx < vertexDataSize; vtxIdx++)
- {
- //VertexData* vtxData = hash
- FBXVertexData* vtxData = &unpackedVtxData[vtxIdx];
- /*bool hasValidIdx = false;
- for (int boneIdx = 0; boneIdx < (int)vtxData->mBoneWeights.size(); boneIdx++)
- {
- BoneWeight boneWeight = vtxData->mBoneWeights[boneIdx];
- hasValidIdx |= boneWeight.mBoneIdx <= 45;
- }
- if (!hasValidIdx)
- {
- vtxData->mCoords.mX = 0;
- vtxData->mCoords.mY = 0;
- vtxData->mCoords.mZ = 0;
- }*/
- auto itr = usedVertexData.find(*vtxData);
- if (itr != usedVertexData.end())
- {
- mesh->mIndexData.push_back(itr->second);
- }
- else
- {
- int idx = (int)mesh->mVertexData.size();
- usedVertexData.insert(VertexDataMap::value_type(*vtxData, idx));
- mesh->mVertexData.push_back(*vtxData);
- mesh->mIndexData.push_back(idx);
- }
- }
- return mesh;
- }
- static bool IsNodeVisible(FbxNode *pNode)
- {
- bool bIsVisible = false;
- FbxNode* pParentNode = pNode;
- while (pParentNode != NULL)
- {
- bIsVisible = pParentNode->GetVisibility();
- if (!bIsVisible)
- {
- break;
- }
- pParentNode = pParentNode->GetParent();
- }
- return bIsVisible;
- }
- void FBXReader::TranslateNode(FbxNode* fbxNode)
- {
- if (fbxNode == NULL)
- return;
- switch (fbxNode->GetNodeAttribute()->GetAttributeType())
- {
- case FbxNodeAttribute::eMesh:
- if (IsNodeVisible(fbxNode))
- {
- FbxGeometryConverter geometryConverter(mFBXManager);
- for (int attrIdx = 0; attrIdx < fbxNode->GetNodeAttributeCount(); attrIdx++)
- {
- if (fbxNode->GetNodeAttributeByIndex(attrIdx)->GetAttributeType() == FbxNodeAttribute::eMesh)
- {
- FbxMesh* fbxMesh = (FbxMesh*) fbxNode->GetNodeAttributeByIndex(attrIdx);
- FbxMesh* triMesh = geometryConverter.TriangulateMesh(fbxMesh);
- FBXMesh* mesh = LoadMesh(fbxNode, triMesh);
- mMeshes.push_back(mesh);
- }
- }
- }
- }
- for (int childIdx = 0; childIdx < fbxNode->GetChildCount(); childIdx++)
- {
- // Call recursive translateNode once for each child of the root node
- FbxNode* childNode = fbxNode->GetChild(childIdx);
- TranslateNode(childNode);
- }
- }
- void FBXReader::FindJoints(FbxNode* fbxNode)
- {
- if (fbxNode == NULL)
- return;
- if (fbxNode->GetParent() != NULL)
- {
- switch (fbxNode->GetNodeAttribute()->GetAttributeType())
- {
- case FbxNodeAttribute::eSkeleton:
- if (IsNodeVisible(fbxNode))
- {
- String jointName = fbxNode->GetName();
- int idx = mJointIndexMap[jointName];
- mFBXJoints[idx].pNode = fbxNode;
- }
- }
- }
- for (int childIdx = 0; childIdx < fbxNode->GetChildCount(); childIdx++)
- {
- // Call recursive translateNode once for each child of the root node
- FbxNode* childNode = fbxNode->GetChild(childIdx);
- FindJoints(childNode);
- }
- }
- static FbxAMatrix FBXConvertMatrix(const FbxMatrix& mat)
- {
- FbxVector4 trans, shear, scale;
- FbxQuaternion rot;
- double sign;
- mat.GetElements(trans, rot, shear, scale, sign);
- FbxAMatrix ret;
- ret.SetT(trans);
- ret.SetQ(rot);
- ret.SetS(scale);
- return ret;
- }
- int FBXReader::FBXGetJointIndex(FbxNode* pNode)
- {
- if (pNode)
- {
- if (mJointIndexMap.find(pNode->GetName()) != mJointIndexMap.end())
- {
- return mJointIndexMap[pNode->GetName()];
- }
- }
- return -1;
- }
- FbxAMatrix FBXReader::GetBindPose(FbxNode *pNode, FbxMesh *pMesh)
- {
- //if (!params.useanimframebind)
- {
- int lSkinCount = pMesh->GetDeformerCount(FbxDeformer::eSkin);
- for (int i = 0; i != lSkinCount; ++i)
- {
- int lClusterCount = ((FbxSkin *) pMesh->GetDeformer(i, FbxDeformer::eSkin))->GetClusterCount();
- for (int j = 0; j < lClusterCount; ++j)
- {
- FbxCluster *pCluster = ((FbxSkin *) pMesh->GetDeformer(i, FbxDeformer::eSkin))->GetCluster(j);
- FbxAMatrix geometryBind;
- pCluster->GetTransformMatrix(geometryBind);
- if (FBXIsValidMatrix(geometryBind))
- return geometryBind;
- }
- }
- // It can be difficult to calculate the correct bind position for the mesh because
- // the FBX Global evaluate functions do not seem to take the inheritance type into account.
- // eInherit_Rrs nodes can mess things up.
- //FxOgreFBXLog("Warning: can not find bind pose for mesh %s. Attempting to calculate it\n", pNode->GetName());
- }
- FbxAMatrix globalTransform;
- //if (getSkeleton())
- {
- globalTransform = CalculateGlobalTransformWithBind(pNode, FbxTime(mParamBindframe));
- //globalTransform = getSkeleton()->CalculateGlobalTransformWithBind(pNode, FbxTime(params.bindframe), params);
- }
- //else
- {
- //globalTransform = CalculateGlobalTransform(pNode, FbxTime(params.bindframe));
- }
- return globalTransform;
- }
- bool FBXReader::FBXLoadJoint(FbxNode* pNode, FbxAMatrix globalBindPose)
- {
- if (!pNode)
- {
- //FxOgreFBXLog("Failed to load joint.\n");
- return false;
- }
- if (mJointIndexMap.find(pNode->GetName()) != mJointIndexMap.end())
- {
- // We have already exported this joint.
- return false;
- }
- if (!pNode->GetParent())
- {
- // Ignore the FBX root node here.
- return false;
- }
- // Protect against nodes that have parents with the same name (to avoid infinite recursion)
- String nodename(pNode->GetName());
- FbxNode *pParent = pNode->GetParent();
- String parentName;
- if (pParent)
- parentName = pParent->GetName();
- while (pParent)
- {
- String parentname = pParent->GetName();
- if (parentname.compare(nodename) == 0)
- {
- //FxOgreFBXLog("Warning! %s joint has a parent by the same name. Joint names must be unique! Output file may render incorrectly.", pNode->GetName());
- pNode = pParent;
- break;
- }
- pParent = pParent->GetParent();
- }
- globalBindPose = FBXCorrectMatrix(globalBindPose);
- FBXJoint newJoint;
- newJoint.mBoneLength = 0;
- newJoint.parentIndex = -1;
- mFBXJoints.push_back(newJoint);
- int index = mFBXJoints.size() - 1;
- mJointIndexMap[pNode->GetName()] = index;
- mFBXJoints[index].pNode = pNode;
- mFBXJoints[index].name = pNode->GetName();
- mFBXJoints[index].id = index;
- mFBXJoints[index].parentName = parentName;
- //FxOgreFBXLog("%s joint added at index %i with global transform:", pNode->GetName(), index);
- //logMatrix(globalBindPose);
- mFBXJoints[index].globalBindPose = globalBindPose;
- return true;
- }
- static FbxAMatrix CalculateGlobalTransform(FbxNode* pNode, FbxTime time)
- {
- // There seems to be some variance between calculating the global transform and
- // using the FBX calculate it with EvaluateGlobalTransform.
- /*
- FbxAMatrix lTM = pNode->EvaluateLocalTransform(time);
- if( pNode->GetParent() )
- {
- FbxAMatrix parentMatrix = CalculateGlobalTransform(pNode->GetParent(), time);
- return parentMatrix * lTM;
- }
- // root node
- // params.exportWorldCoords?
- return lTM;
- */
- return pNode->EvaluateGlobalTransform(time);
- }
- FbxAMatrix FBXReader::CalculateGlobalTransformWithBind(FbxNode* pNode, FbxTime time)
- {
- /*if (params.useanimframebind)
- {
- return CalculateGlobalTransform(pNode, time);
- }
- else*/
- {
- FbxAMatrix lTM = pNode->EvaluateLocalTransform(time);
- if (pNode->GetParent())
- {
- FbxAMatrix parentMatrix;
- if (mJointIndexMap.find(pNode->GetParent()->GetName()) == mJointIndexMap.end())
- {
- parentMatrix = CalculateGlobalTransform(pNode->GetParent(), time);
- }
- else
- {
- int index = mJointIndexMap[pNode->GetParent()->GetName()];
- parentMatrix = mFBXJoints[index].globalBindPose;
- }
- return parentMatrix * lTM;
- }
- return lTM;
- }
- }
- #define PRECISION 0.00000001f
- static int gKeyFrameCount = 0;
- FBXSkeletonKeyframe FBXReader::FBXLoadKeyframe(FBXJoint& j, float time)
- {
- gKeyFrameCount++;
- FbxTime FbxTime;
- FbxTime.SetSecondDouble(time);
- //create keyframe
- FBXSkeletonKeyframe key;
- key.time = time;
- FbxAMatrix localTMOrig = j.localBindPose;
- FbxAMatrix localTMAtTime = localTMOrig;
- FbxAMatrix nodeTM, parentTM;
- if (j.pNode)
- {
- //nodeTM = CalculateGlobalTransformWithBind(j.pNode, FbxTime);
- /*if (params.skelBB)
- {
- // Bounding box info is output to the MESH file, so this will not impact the
- // mesh if called from AddFBXAnimationToExisting.
- m_bbox.merge(Point3(nodeTM.GetT()[0], nodeTM.GetT()[1], nodeTM.GetT()[2]));
- }
- else*/
- {
- localTMAtTime = j.pNode->EvaluateLocalTransform(FbxTime);
- }
- }
- //FbxAMatrix deltaMat = localTMOrig.Inverse() * localTMAtTime;
- //FbxVector4 diff = localTMAtTime.GetT() - localTMOrig.GetT();
- //FbxAMatrix deltaMat = localTMAtTime * localTMOrig.Inverse();
- //FbxAMatrix deltaGlobalMat = nodeTM * j.bindPose.Inverse();
- FbxAMatrix deltaMat = localTMAtTime;
- FbxVector4 diff = localTMAtTime.GetT();
- //FbxVector4 diff = deltaGlobalMat.GetT();
- // @todo why does calculating the diff vector like below break UTRef?
- // FbxVector4 diff = deltaMat.GetT();
- Vector3 translation((float)diff[0], (float)diff[1], (float)diff[2]);
- if (fabs(translation.mX) < PRECISION)
- translation.mX = 0;
- if (fabs(translation.mY) < PRECISION)
- translation.mY = 0;
- if (fabs(translation.mZ) < PRECISION)
- translation.mZ = 0;
- Vector3 scale((float)deltaMat.GetS()[0], (float)deltaMat.GetS()[1], (float)deltaMat.GetS()[2]);
- if (fabs(scale.mX) < PRECISION)
- scale.mX = 0;
- if (fabs(scale.mY) < PRECISION)
- scale.mY = 0;
- if (fabs(scale.mZ) < PRECISION)
- scale.mZ = 0;
- key.tx = translation.mX * mParamLum;
- key.ty = translation.mY * mParamLum;
- key.tz = translation.mZ * mParamLum;
- FbxQuaternion quat = deltaMat.GetQ();
- //FbxQuaternion quat = deltaGlobalMat.GetQ();
- key.quat_x = quat[0];
- key.quat_y = quat[1];
- key.quat_z = quat[2];
- key.quat_w = quat[3];
- Quaternion quatTest((float)quat[0], (float)quat[1], (float)quat[2], (float)quat[3]);
- Vector3 vecOut = Vector3::Transform(Vector3(0, 1, 0), quatTest);
- key.sx = static_cast<float>(scale.mX);
- key.sy = static_cast<float>(scale.mY);
- key.sz = static_cast<float>(scale.mZ);
- return key;
- }
- bool FBXReader::FBXLoadClipAnim(String clipName, float start, float stop, float rate, FBXAnimation& a)
- {
- size_t i, j;
- std::vector<float> times;
- times.clear();
- if (rate <= 0)
- {
- //FxOgreFBXLog("invalid sample rate for the clip (must be >0), we skip it\n");
- return false;
- }
- else
- {
- for (float t = start; t < stop - 0.00001f; t += rate)
- times.push_back(t);
- //times.push_back(stop);
- }
- // get animation length
- float length = 0;
- if (times.size() >= 0)
- length = times[times.size() - 1] - times[0];
- if (length < 0)
- {
- //FxOgreFBXLog("invalid time range for the clip, we skip it\n");
- return false;
- }
- a.mName = clipName.c_str();
- a.mTracks.clear();
- a.mLength = length;
- // create a track for current clip for all joints
- std::vector<FBXTrack> animTracks;
- for (i = 0; i < mFBXJoints.size(); i++)
- {
- FBXTrack t;
- t.mType = TT_SKELETON;
- t.mBone = mFBXJoints[i].name;
- t.mSkeletonKeyframes.clear();
- animTracks.push_back(t);
- }
- // evaluate animation curves at selected times
- for (i = 0; i < times.size(); i++)
- {
- //load a keyframe for every joint at current time
- for (j = 0; j < mFBXJoints.size(); j++)
- {
- FBXSkeletonKeyframe key = FBXLoadKeyframe(mFBXJoints[j], times[i]);
- key.time = key.time - times[0];
- //add keyframe to joint track
- animTracks[j].mSkeletonKeyframes.push_back(key);
- }
- }
- // add created tracks to current clip
- for (i = 0; i < animTracks.size(); i++)
- {
- a.mTracks.push_back(animTracks[i]);
- }
- if (animTracks.size() > 0)
- {
- // display info
- //FxOgreFBXLog("length: %f\n", a.m_length);
- //FxOgreFBXLog("num keyframes: %d\n", animTracks[0].m_skeletonKeyframes.size());
- }
- return true;
- }
- bool FBXReader::FBXLoadClip(String clipName, float start, float stop, float rate)
- {
- FBXAnimation a;
- mAnimations.push_back(a);
- bool stat = FBXLoadClipAnim(clipName, start, stop, rate, mAnimations[mAnimations.size() - 1]);
- if (!stat)
- {
- mAnimations.pop_back();
- return false;
- }
- return true;
- }
- void FBXReader::GetAnimationBounds()
- {
- mAnimStart = FLT_MAX;
- mAnimStop = -FLT_MAX;
- FbxTime kStop = FBXSDK_TIME_MINUS_INFINITE;
- FbxTime kStart = FBXSDK_TIME_INFINITE;
- // Iterate through all curves to find the start and end time of the animation. Works
- // for bones and morph targets.
- for (int i = 0; i < mFBXScene->GetSrcObjectCount(FbxAnimCurve::ClassId); ++i)
- {
- FbxAnimCurve* pCurve = (FbxAnimCurve*) mFBXScene->GetSrcObject(FbxAnimCurve::ClassId, i);
- if (pCurve)
- {
- int numKeys = pCurve->KeyGetCount();
- if (numKeys > 0)
- {
- float first = (float) pCurve->KeyGet(0).GetTime().GetSecondDouble();
- float last = first;
- if (numKeys > 1)
- {
- last = (float) pCurve->KeyGet(numKeys - 1).GetTime().GetSecondDouble();
- }
- if (first < mAnimStart)
- mAnimStart = first;
- if (last > mAnimStop)
- mAnimStop = last;
- }
- }
- }
- }
- void FBXReader::ComputeBindPoseBoundingBox()
- {
- // Make sure the bind
- for (size_t i = 0; i < mFBXJoints.size(); ++i)
- {
- //m_bbox.merge(Point3(mJoints[i].globalBindPose.GetT()[0], mJoints[i].globalBindPose.GetT()[1], mJoints[i].globalBindPose.GetT()[2]));
- }
- }
- void FBXReader::SetParentIndexes()
- {
- // Set the parent indexes, so we know what to sort.
- for (size_t i = 0; i < mFBXJoints.size(); ++i)
- {
- FbxNode *pNode = mFBXJoints[i].pNode;
- int parentIndex = -1;
- if (pNode->GetParent())
- {
- if (mJointIndexMap.find(pNode->GetParent()->GetName()) != mJointIndexMap.end())
- {
- parentIndex = mJointIndexMap[pNode->GetParent()->GetName()];
- }
- }
- mFBXJoints[i].parentIndex = parentIndex;
- }
- }
- void FBXReader::AddParentsOfExistingJoints()
- {
- // If the parent for this node doesn't exist, add it here.
- for (size_t i = 0; i < mFBXJoints.size(); ++i)
- {
- FbxNode *pNode = mFBXJoints[i].pNode;
- if (pNode->GetParent())
- {
- if (mJointIndexMap.find(pNode->GetParent()->GetName()) == mJointIndexMap.end())
- {
- FbxAMatrix global = CalculateGlobalTransformWithBind(pNode->GetParent(), FbxTime(mParamBindframe));
- bool bLoaded = FBXLoadJoint(pNode->GetParent(), global);
- //FxOgreFBXLog("Warning joint %s created with no bind pose information.\n", pNode->GetParent()->GetName());
- //logMatrix(global);
- }
- }
- }
- }
- // Ensure that parents are before their children in mJoints
- void FBXReader::SortAndPruneJoints()
- {
- // Set the indexes to sort by
- SetParentIndexes();
- std::map<String, int> sortedJointIndexMap;
- std::vector<FBXJoint> sorted_joints;
- for (size_t i = 0; i < mFBXJoints.size(); ++i)
- {
- SortJoint(mFBXJoints[i], sortedJointIndexMap, sorted_joints);
- }
- // Update the joint list.
- mFBXJoints.clear();
- mFBXJoints = sorted_joints;
- mJointIndexMap.clear();
- mJointIndexMap = sortedJointIndexMap;
- }
- void FBXReader::SortJoint(FBXJoint j, std::map<String, int> &sortedJointIndexMap, std::vector<FBXJoint>& sorted_joints)
- {
- // Only export if we haven't already.
- if (sortedJointIndexMap.find(j.name) == sortedJointIndexMap.end())
- {
- int newParentIndex = j.parentIndex;
- if (j.parentIndex != -1)
- {
- // Export parents first.
- SortJoint(mFBXJoints[j.parentIndex], sortedJointIndexMap, sorted_joints);
- newParentIndex = sortedJointIndexMap[j.pNode->GetParent()->GetName()];
- }
- if (sorted_joints.size() >= BF_MAX_NUM_BONES)
- {
- //FxOgreFBXLog("Warning: pruned joint - %s. Too many bones!\n", j.name.c_str());
- }
- else
- {
- int id = sorted_joints.size();
- sorted_joints.push_back(j);
- sortedJointIndexMap[j.name] = id;
- sorted_joints[id].id = id;
- sorted_joints[id].parentIndex = newParentIndex;
- //FxOgreFBXLog("%i - %s - parent index: %i.\n", sorted_joints[id].id, sorted_joints[id].name.c_str(), sorted_joints[id].parentIndex);
- }
- }
- }
- void FBXReader::CalculateLocalTransforms(FbxNode* pRootNode)
- {
- //FxOgreFBXLog("Calculating local transforms for skeleton bones.\n");
- // Calculate global transforms.
- for (size_t i = 0; i < mFBXJoints.size(); ++i)
- {
- FbxNode* pNode = mFBXJoints[i].pNode;
- FbxAMatrix localTM, parentTM;
- localTM = mFBXJoints[i].globalBindPose;
- Quaternion quatOrig(
- (float)localTM.GetQ()[0],
- (float)localTM.GetQ()[1],
- (float)localTM.GetQ()[2],
- (float)localTM.GetQ()[3]);
- /*if (params.useanimframebind)
- {
- // We could calculate the local transforms from the global ones, but
- // in some circumstances (blake), this produces incorrect values, possibly as
- // a result of gimble lock. With useanimframebind, we are relying on the
- // FBX SDK to calculate everything, so we rely on the EvaluateLocalTransform
- // function as opposed to calculating our own values.
- localTM = mJoints[i].pNode->EvaluateLocalTransform(FbxTime((params.bindframe)));
- }
- else*/ if (mFBXJoints[i].parentIndex != -1)
- {
- parentTM = mFBXJoints[mFBXJoints[i].parentIndex].globalBindPose;
- localTM = parentTM.Inverse() * localTM;
- //localTM = localTM * parentTM.Inverse();
- }
- mFBXJoints[i].localBindPose = localTM;
- mFBXJoints[i].bindPose = localTM;
-
- Quaternion quat(
- (float)localTM.GetQ()[0],
- (float)localTM.GetQ()[1],
- (float)localTM.GetQ()[2],
- (float)localTM.GetQ()[3]);
- Matrix4 quatOrigMat = quatOrig.ToMatrix();
- Matrix4 quatMat = quat.ToMatrix();
- Vector3 translation((float)localTM.GetT()[0], (float)localTM.GetT()[1], (float)localTM.GetT()[2]);
- if (fabs(translation.mX) < PRECISION)
- translation.mX = 0;
- if (fabs(translation.mY) < PRECISION)
- translation.mY = 0;
- if (fabs(translation.mZ) < PRECISION)
- translation.mZ = 0;
- Vector3 scale((float)localTM.GetS()[0], (float)localTM.GetS()[1], (float)localTM.GetS()[2]);
- if (fabs(scale.mX) < PRECISION)
- scale.mX = 0;
- if (fabs(scale.mY) < PRECISION)
- scale.mY = 0;
- if (fabs(scale.mZ) < PRECISION)
- scale.mZ = 0;
- mFBXJoints[i].posx = translation.mX * mParamLum;
- mFBXJoints[i].posy = translation.mY * mParamLum;
- mFBXJoints[i].posz = translation.mZ * mParamLum;
-
- mFBXJoints[i].quatx = localTM.GetQ()[0];
- mFBXJoints[i].quaty = localTM.GetQ()[1];
- mFBXJoints[i].quatz = localTM.GetQ()[2];
- mFBXJoints[i].quatw = localTM.GetQ()[3];
- mFBXJoints[i].scalex = static_cast<float>(scale.mX);
- mFBXJoints[i].scaley = static_cast<float>(scale.mY);
- mFBXJoints[i].scalez = static_cast<float>(scale.mZ);
- mFBXJoints[i].bInheritScale = true;
- if (mFBXJoints[i].parentIndex >= 0)
- {
- FBXJoint* parentJoint = &mFBXJoints[mFBXJoints[i].parentIndex];
- mFBXJoints[i].bindPose = parentJoint->bindPose * mFBXJoints[i].bindPose;
- float dx = (float)(mFBXJoints[i].posx - parentJoint->posx);
- float dy = (float)(mFBXJoints[i].posy - parentJoint->posy);
- float dz = (float)(mFBXJoints[i].posz - parentJoint->posz);
- float len = sqrt(dx*dx + dy*dy + dz*dz);
- mFBXJoints[i].mBoneLength = len;
- }
- //FxOgreFBXLog("%s - Local Trans:( %f,%f,%f) Quat( %f,%f,%f,%f), Scale(%f,%f,%f).\n", pNode->GetName(), translation.mX, translation.mY, translation.mZ, localTM.GetQ()[3], localTM.GetQ()[0], localTM.GetQ()[1], localTM.GetQ()[2], scale.mX, scale.mY, scale.mZ);
- }
- ComputeBindPoseBoundingBox();
- }
- void FBXReader::LoadBindPose()
- {
- //if (!params.useanimframebind)
- {
- int poseCount = mFBXScene->GetPoseCount();
- for (int poseIdx = 0; poseIdx < poseCount; poseIdx++)
- {
- FbxPose* pPose = mFBXScene->GetPose(poseIdx);
- if (pPose->IsBindPose())
- {
- for (int j = 0; j < pPose->GetCount(); ++j)
- {
- FbxNode *pNode = pPose->GetNode(j);
- if (!IsNodeVisible(pNode))
- {
- continue;
- }
- // Only export actual joints here. Otherwise meshes will create joints unnecessarily.
- if (pNode->GetNodeAttribute()->GetAttributeType() == FbxNodeAttribute::eSkeleton)
- {
- FbxAMatrix globalBindPose;
- globalBindPose = FBXConvertMatrix(pPose->GetMatrix(j));
- int jointIndex = FBXGetJointIndex(pNode);
- if (-1 == jointIndex)
- {
- if (FBXIsValidMatrix(globalBindPose))
- {
- FBXLoadJoint(pNode, globalBindPose);
- }
- }
- else if (globalBindPose != mFBXJoints[jointIndex].globalBindPose)
- {
- //FxOgreFBXLog("Warning: Multiple bind poses found for joint %s. Setting bind pose to frame 0 and ignoring all stored bind poses.\n", pNode->GetName());
- //params.useanimframebind = true;
- break;
- }
- }
- }
- }
- }
- }
- // Nodes to export using bind pose information calculated from the animation.
- std::vector<FbxNode*> time0skeletonNodes;
- // Iterate through geometry and look for bones that were not incuded in the bind pose
- // but the mesh is weighted to.
- for (int iGeom = 0; iGeom < mFBXScene->GetGeometryCount(); ++iGeom)
- {
- FbxGeometry *pGeom = mFBXScene->GetGeometry(iGeom);
- if (!IsNodeVisible(pGeom->GetNode()))
- {
- continue;
- }
- bool bIsMeshWeighted = false;
- int lSkinCount = pGeom->GetDeformerCount(FbxDeformer::eSkin);
- for (int i = 0; i != lSkinCount; ++i)
- {
- int lClusterCount = ((FbxSkin *) pGeom->GetDeformer(i, FbxDeformer::eSkin))->GetClusterCount();
- for (int j = 0; j < lClusterCount; ++j)
- {
- FbxCluster *pCluster = ((FbxSkin *) pGeom->GetDeformer(i, FbxDeformer::eSkin))->GetCluster(j);
- if (pCluster)
- {
- bIsMeshWeighted = true;
- FbxNode* pNode = pCluster->GetLink();
- FbxAMatrix globalMatrix;
- int jointIndex = FBXGetJointIndex(pNode);
- // Add this joint to the sk
- time0skeletonNodes.push_back(pNode);
- //if (!params.useanimframebind)
- {
- pCluster->GetTransformLinkMatrix(globalMatrix);
- if (-1 == jointIndex)
- {
- //If a bind pose was properly set in the FBX file, this is not needed, but just in case.
- FBXLoadJoint(pNode, globalMatrix);
- }
- else if (globalMatrix != mFBXJoints[jointIndex].globalBindPose)
- {
- //FxOgreFBXLog("Warning: Multiple bind poses found for joint %s on mesh %s. Setting bind pose to frame 0 and ignoring all stored bind poses.\n", pNode->GetName(), pGeom->GetName());
- //params.useanimframebind = true;
- }
- }
- }
- }
- }
- }
- /*if (params.useanimframebind)
- {
- if (m_joints.size() > 0)
- {
- FxOgreFBXLog("Recalculating transforms for joints based on bindframe.\n");
- }
- // Delete bind pose information stored thus far.
- clear();
- for (size_t i = 0; i < time0skeletonNodes.size(); ++i)
- {
- FbxAMatrix bindTransform = CalculateGlobalTransform(time0skeletonNodes[i], FbxTime(params.bindframe));
- loadJoint(time0skeletonNodes[i], params, bindTransform);
- }
- }*/
- // loop through the geometry again and make sure that parents of unweighted meshes are treated as bones.
- for (int iGeom = 0; iGeom < mFBXScene->GetGeometryCount(); ++iGeom)
- {
- FbxGeometry *pGeom = mFBXScene->GetGeometry(iGeom);
- if (!IsNodeVisible(pGeom->GetNode()))
- {
- continue;
- }
- bool bIsMeshWeighted = false;
- int lSkinCount = pGeom->GetDeformerCount(FbxDeformer::eSkin);
- for (int i = 0; i != lSkinCount; ++i)
- {
- int lClusterCount = ((FbxSkin*)pGeom->GetDeformer(i, FbxDeformer::eSkin))->GetClusterCount();
- for (int j = 0; j < lClusterCount; ++j)
- {
- FbxCluster *pCluster = ((FbxSkin*)pGeom->GetDeformer(i, FbxDeformer::eSkin))->GetCluster(j);
- if (pCluster)
- {
- bIsMeshWeighted = true;
- }
- }
- }
- // If the mesh is unweighted, export it's parent as a bone.
- if (!bIsMeshWeighted)
- {
- FbxNode *pNode = pGeom->GetNode();
- if (pNode && pNode->GetParent())
- {
- // If the mesh is unweighted, export its parent as a bone so we can rigidly skin the mesh.
- FbxAMatrix bindTransform = CalculateGlobalTransformWithBind(pNode, FbxTime(mParamBindframe));
- if (FBXLoadJoint(pNode->GetParent(), bindTransform))
- {
- //FxOgreFBXLog("Unskinned mesh %s found. Added parent %s to the skeleton.\n", pNode->GetName(), pNode->GetParent()->GetName());
- }
- }
- }
- }
- }
- bool FBXReader::GetVertexBoneWeights(FbxNode* pNode, FbxMesh *pMesh, std::vector<BoneWeightVector>& boneWeightsVector)
- {
- int lSkinCount = pMesh->GetDeformerCount(FbxDeformer::eSkin);
- for (int i = 0; i != lSkinCount; ++i)
- {
- int lClusterCount = ((FbxSkin*)pMesh->GetDeformer(i, FbxDeformer::eSkin))->GetClusterCount();
- for (int j = 0; j < lClusterCount; ++j)
- {
- FbxCluster *pCluster = ((FbxSkin*)pMesh->GetDeformer(i, FbxDeformer::eSkin))->GetCluster(j);
- if (pCluster /*&& m_pSkeleton*/)
- {
- int boneIndex = FBXGetJointIndex(pCluster->GetLink());
- int k, lIndexCount = pCluster->GetControlPointIndicesCount();
- int* lIndices = pCluster->GetControlPointIndices();
- double* lWeights = pCluster->GetControlPointWeights();
- for (k = 0; k < lIndexCount; k++)
- {
- if (boneIndex >= 0)
- {
- FBXBoneWeight boneWeight;
- boneWeight.mBoneIdx = boneIndex;
- boneWeight.mBoneWeight = (float)lWeights[k];
- boneWeightsVector[lIndices[k]].push_back(boneWeight);
- //newweights[lIndices[k]].push_back(static_cast<float>(lWeights[k]));
- //newjointIds[lIndices[k]].push_back(boneIndex);
- }
- }
- }
- }
- }
- return true;
- }
- bool FBXReader::ReadFile(const StringImpl& fileName, bool loadAnims)
- {
- bool loadDefData = true;
- mModelDef->mLoadDir = GetFileDir(fileName);
- String bfModelFileName = fileName + ".bfmodel";
- if (ReadBFFile(bfModelFileName))
- return true;
- String checkFileName2;
- int atPos = (int)fileName.find('@');
- if (atPos != -1)
- {
- loadDefData = false;
- checkFileName2 = fileName.substr(0, atPos) + ".fbx";
- if (!ReadFile(checkFileName2, false))
- return false;
- for (int jointIdx = 0; jointIdx < (int) mFBXJoints.size(); jointIdx++)
- {
- FBXJoint* fbxJoint = &mFBXJoints[jointIdx];
- fbxJoint->pNode = NULL;
- }
- }
- FbxManager* sdkManager = NULL;
- FbxScene* scene = NULL;
-
- // Prepare the FBX SDK.
- InitializeSdkObjects(sdkManager, scene);
- mFBXManager = sdkManager;
- mFBXScene = scene;
- FbxImporter* lImporter = FbxImporter::Create(sdkManager, "");
- if (!LoadScene(sdkManager, scene, fileName.c_str(), lImporter))
- {
- lImporter->Destroy();
- return false;
- }
-
- FbxGlobalSettings& globalSettings = scene->GetGlobalSettings();
- FbxTime::EMode timeMode = globalSettings.GetTimeMode();
- mFrameRate = (float) FbxTime::GetFrameRate(timeMode);
-
- if (!loadDefData)
- {
- // Hook joints back up
- FindJoints(scene->GetRootNode());
- }
- /*clipInfo clip;
- clip.name = clipName;
- clip.start = 0;
- clip.stop = 0;
- clip.rate = 1;
- m_params.skelClipList.push_back(clip);
- return true;*/
-
- FbxGlobalSettings& lGlobalSettings = mFBXScene->GetGlobalSettings();
- FbxTime::EMode lTimeMode = lGlobalSettings.GetTimeMode();
- mFPS = (float) FbxTime::GetFrameRate(lTimeMode);
-
- GetAnimationBounds();
- // Loading anims
- //bool stat;
- //size_t i;
- // clear animations list
- mAnimations.clear();
- LoadBindPose();
- AddParentsOfExistingJoints();
- SortAndPruneJoints();
- CalculateLocalTransforms(mFBXScene->GetRootNode());
- //AddFBXAnimationToExisting("Test", mAnimStart, mAnimStop);
- //stat = FBXLoadClip("Test", 0, 10000, mFPS);
- //FBXLoadClip("Test", mAnimStart, mAnimStop, 1.0f/mFPS);
- if (loadAnims)
- {
- int lAnimStackCount = lImporter->GetAnimStackCount();
- for (int i = 0; i < lAnimStackCount; i++)
- {
- FbxTakeInfo* lTakeInfo = lImporter->GetTakeInfo(i);
- FbxTime startTime = lTakeInfo->mLocalTimeSpan.GetStart();
- FbxTime endTime = lTakeInfo->mLocalTimeSpan.GetStop();
- FbxAnimStack* lAnimStack = scene->GetSrcObject<FbxAnimStack>(i);
- scene->SetCurrentAnimationStack(lAnimStack);
- //scene->SetCurrentTake();
- FBXLoadClip(lTakeInfo->mName.Buffer(), (float) startTime.GetSecondDouble(), (float) endTime.GetSecondDouble(), 1.0f / mFPS);
- }
- }
- //FxOgreFBXLog("Loading skeleton animations...\n");
- // load skeleton animation clips for the whole skeleton
- //for (i = 0; i < mParamsSkelClipList.size(); i++)
- {
- //FxOgreFBXLog("Loading clip %s.\n", params.skelClipList[i].name.c_str());
- /*stat = FBXLoadClip(mParamsSkelClipList[i].name, params.skelClipList[i].start,
- params.skelClipList[i].stop, params.skelClipList[i].rate);*/
- /*if (stat == true)
- {
- FxOgreFBXLog("Clip successfully loaded\n");
- }
- else
- {
- FxOgreFBXLog("Failed loading clip\n");
- }*/
- }
- FbxNode* rootNode = scene->GetRootNode();
- if (rootNode != NULL)
- {
- for (int childIdx = 0; childIdx < rootNode->GetChildCount(); childIdx++)
- {
- // Call recursive translateNode once for each child of the root node
- FbxNode* childNode = rootNode->GetChild(childIdx);
- TranslateNode(childNode);
- }
- }
- mModelDef->mFrameRate = mFPS;
- if (loadDefData)
- {
- mModelDef->mMeshes.resize(mMeshes.size());
- mModelDef->mJoints.resize(mFBXJoints.size());
- for (int meshIdx = 0; meshIdx < (int) mMeshes.size(); meshIdx++)
- {
- FBXMesh* fbxMesh = mMeshes[meshIdx];
- ModelMesh* mesh = &mModelDef->mMeshes[meshIdx];
- mesh->mName = fbxMesh->mName;
- mesh->mTexFileName = fbxMesh->mMaterial.mTexFileName;
- mesh->mBumpFileName = fbxMesh->mMaterial.mBumpFileName;
- mesh->mIndices.resize(fbxMesh->mIndexData.size());
- for (int idxIdx = 0; idxIdx < (int) fbxMesh->mIndexData.size(); idxIdx++)
- mesh->mIndices[idxIdx] = (uint16) fbxMesh->mIndexData[idxIdx];
- BF_ASSERT(fbxMesh->mVertexData.size() < 0x10000);
- mesh->mVertices.resize(fbxMesh->mVertexData.size());
- for (int vtxIdx = 0; vtxIdx < (int) fbxMesh->mVertexData.size(); vtxIdx++)
- {
- FBXVertexData* fbxVertex = &fbxMesh->mVertexData[vtxIdx];
- ModelVertex* vertex = &mesh->mVertices[vtxIdx];
- vertex->mPosition = fbxVertex->mCoords;
- vertex->mColor = fbxVertex->mColor;
- if (fbxVertex->mTexCoords.size() != 0)
- vertex->mTexCoords = TexCoords::FlipV(fbxVertex->mTexCoords[0]);
- if (fbxVertex->mBumpTexCoords.size() != 0)
- vertex->mBumpTexCoords = TexCoords::FlipV(fbxVertex->mBumpTexCoords[0]);
- vertex->mNormal = fbxVertex->mNormal;
- vertex->mTangent = fbxVertex->mTangent;
- vertex->mNumBoneWeights = (int) fbxVertex->mBoneWeights.size();
- BF_ASSERT(vertex->mNumBoneWeights <= MODEL_MAX_BONE_WEIGHTS);
- for (int boneWeightIdx = 0; boneWeightIdx < vertex->mNumBoneWeights; boneWeightIdx++)
- {
- vertex->mBoneIndices[boneWeightIdx] = fbxVertex->mBoneWeights[boneWeightIdx].mBoneIdx;
- vertex->mBoneWeights[boneWeightIdx] = fbxVertex->mBoneWeights[boneWeightIdx].mBoneWeight;
- }
- }
- }
- for (int jointIdx = 0; jointIdx < (int) mFBXJoints.size(); jointIdx++)
- {
- FBXJoint* fbxJoint = &mFBXJoints[jointIdx];
- ModelJoint* joint = &mModelDef->mJoints[jointIdx];
- joint->mName = fbxJoint->name;
- joint->mParentIdx = fbxJoint->parentIndex;
- auto invGlobalMtx = fbxJoint->globalBindPose.Inverse();
- for (int row = 0; row < 4; row++)
- for (int col = 0; col < 4; col++)
- joint->mPoseInvMatrix.mMat[row][col] = (float) invGlobalMtx.Get(col, row);
- }
- }
- mModelDef->mAnims.resize(mAnimations.size());
- for (int animIdx = 0; animIdx < (int)mAnimations.size(); animIdx++)
- {
- FBXAnimation* fbxAnimation = &mAnimations[animIdx];
- ModelAnimation* animation = &mModelDef->mAnims[animIdx];
- animation->mName = fbxAnimation->mName;
- animation->mFrames.resize((int)fbxAnimation->mTracks[0].mSkeletonKeyframes.size());
- for (int frameIdx = 0; frameIdx < (int)animation->mFrames.size(); frameIdx++)
- animation->mFrames[frameIdx].mJointTranslations.resize(mFBXJoints.size());
- for (int trackIdx = 0; trackIdx < (int)fbxAnimation->mTracks.size(); trackIdx++)
- {
- FBXTrack* fbxTrack = &fbxAnimation->mTracks[trackIdx];
- for (int frameIdx = 0; frameIdx < (int)fbxTrack->mSkeletonKeyframes.size(); frameIdx++)
- {
- FBXSkeletonKeyframe* fbxSkeletonKeyframe = &fbxTrack->mSkeletonKeyframes[frameIdx];
- ModelAnimationFrame* animFrame = &animation->mFrames[frameIdx];
- ModelJointTranslation* jointPosition = &animFrame->mJointTranslations[trackIdx];
- jointPosition->mQuat = Quaternion((float)fbxSkeletonKeyframe->quat_x, (float)fbxSkeletonKeyframe->quat_y, (float)fbxSkeletonKeyframe->quat_z, (float)fbxSkeletonKeyframe->quat_w);
- jointPosition->mScale = Vector3((float)fbxSkeletonKeyframe->sx, (float)fbxSkeletonKeyframe->sy, (float)fbxSkeletonKeyframe->sz);
- jointPosition->mTrans = Vector3((float)fbxSkeletonKeyframe->tx, (float)fbxSkeletonKeyframe->ty, (float)fbxSkeletonKeyframe->tz);
- }
- }
- }
- //mModelDef->mAnims
- lImporter->Destroy();
- if (loadAnims)
- WriteBFFile(bfModelFileName, fileName, checkFileName2);
- return true;
- }
- bool Beefy::FBXReader::WriteBFFile(const StringImpl& fileName, const StringImpl& checkFile, const StringImpl& checkFile2)
- {
- FILE* fp = fopen(fileName.c_str(), "wb");
- if (fp == NULL)
- return false;
- FileStream fs;
- fs.mFP = fp;
- String fileDir = GetFileDir(checkFile);
- fs.Write(BF_MODEL_VERSION);
- fs.Write(GetFileName(checkFile));
- fs.Write(GetFileTimeWrite(checkFile));
- fs.Write(GetFileName(checkFile2));
- fs.Write(GetFileTimeWrite(checkFile2));
-
- fs.Write(mModelDef->mFrameRate);
- fs.Write((int)mModelDef->mMeshes.size());
- for (int meshIdx = 0; meshIdx < (int)mModelDef->mMeshes.size(); meshIdx++)
- {
- ModelMesh* modelMesh = &mModelDef->mMeshes[meshIdx];
- fs.Write(modelMesh->mName);
- fs.Write((int)modelMesh->mIndices.size());
- fs.Write((void*)&modelMesh->mIndices[0], modelMesh->mIndices.size() * sizeof(modelMesh->mIndices[0]));
- fs.Write((int) modelMesh->mVertices.size());
- fs.Write((void*)&modelMesh->mVertices[0], modelMesh->mVertices.size() * sizeof(modelMesh->mVertices[0]));
- fs.Write(modelMesh->mTexFileName);
- fs.Write(modelMesh->mBumpFileName);
- }
- fs.Write((int)mModelDef->mJoints.size());
- for (int jointIdx = 0; jointIdx < (int)mModelDef->mJoints.size(); jointIdx++)
- {
- ModelJoint* modelJoint = &mModelDef->mJoints[jointIdx];
- fs.Write(modelJoint->mName);
- fs.Write(modelJoint->mParentIdx);
- fs.WriteT(modelJoint->mPoseInvMatrix);
- }
- fs.Write((int)mModelDef->mAnims.size());
- for (int animIdx = 0; animIdx < (int)mModelDef->mAnims.size(); animIdx++)
- {
- ModelAnimation* modelAnim = &mModelDef->mAnims[animIdx];
- fs.Write(modelAnim->mName);
-
- fs.Write((int)modelAnim->mFrames.size());
- for (int frameIdx = 0; frameIdx < (int)modelAnim->mFrames.size(); frameIdx++)
- {
- ModelAnimationFrame* frame = &modelAnim->mFrames[frameIdx];
- BF_ASSERT(mModelDef->mJoints.size() == frame->mJointTranslations.size());
- fs.Write((void*)&frame->mJointTranslations[0], (int)frame->mJointTranslations.size() * sizeof(frame->mJointTranslations[0]));
- }
- }
-
- return true;
- }
- bool Beefy::FBXReader::ReadBFFile(const StringImpl& fileName)
- {
- FILE* fp = fopen(fileName.c_str(), "rb");
- if (fp == NULL)
- return false;
- FileStream fs;
- fs.mFP = fp;
- int version = fs.ReadInt32();
- if (version != BF_MODEL_VERSION)
- return false;
- String fileDir = GetFileDir(fileName);
- String checkFileName = fs.ReadAscii32SizedString();
- int64 storedTime = fs.ReadInt64();
- int64 localTime = GetFileTimeWrite(fileDir + checkFileName);
- if (storedTime != localTime)
- return false;
- checkFileName = fs.ReadAscii32SizedString();
- storedTime = fs.ReadInt64();
- if (checkFileName.length() != 0)
- {
- localTime = GetFileTimeWrite(fileDir + checkFileName);
- if (storedTime != localTime)
- return false;
- }
- mModelDef->mFrameRate = fs.ReadFloat();
- mModelDef->mMeshes.resize(fs.ReadInt32());
- for (int meshIdx = 0; meshIdx < (int) mModelDef->mMeshes.size(); meshIdx++)
- {
- ModelMesh* modelMesh = &mModelDef->mMeshes[meshIdx];
- modelMesh->mName = fs.ReadAscii32SizedString();
- modelMesh->mIndices.resize(fs.ReadInt32());
- fs.Read((void*)&modelMesh->mIndices[0], modelMesh->mIndices.size() * sizeof(modelMesh->mIndices[0]));
- modelMesh->mVertices.resize(fs.ReadInt32());
- fs.Read((void*)&modelMesh->mVertices[0], modelMesh->mVertices.size() * sizeof(modelMesh->mVertices[0]));
- modelMesh->mTexFileName = fs.ReadAscii32SizedString();
- modelMesh->mBumpFileName = fs.ReadAscii32SizedString();
- }
- mModelDef->mJoints.resize(fs.ReadInt32());
- for (int jointIdx = 0; jointIdx < (int)mModelDef->mJoints.size(); jointIdx++)
- {
- ModelJoint* modelJoint = &mModelDef->mJoints[jointIdx];
- modelJoint->mName = fs.ReadAscii32SizedString();
- modelJoint->mParentIdx = fs.ReadInt32();
- fs.ReadT(modelJoint->mPoseInvMatrix);
- }
- mModelDef->mAnims.resize(fs.ReadInt32());
- for (int animIdx = 0; animIdx < (int)mModelDef->mAnims.size(); animIdx++)
- {
- ModelAnimation* modelAnim = &mModelDef->mAnims[animIdx];
- modelAnim->mName = fs.ReadAscii32SizedString();
- modelAnim->mFrames.resize(fs.ReadInt32());
- for (int frameIdx = 0; frameIdx < (int)modelAnim->mFrames.size(); frameIdx++)
- {
- ModelAnimationFrame* frame = &modelAnim->mFrames[frameIdx];
- frame->mJointTranslations.resize(mModelDef->mJoints.size());
- fs.Read((void*)&frame->mJointTranslations[0], (int)frame->mJointTranslations.size() * sizeof(frame->mJointTranslations[0]));
- }
- }
- return true;
- }
- ////
- BF_EXPORT ModelDef* BF_CALLTYPE Res_OpenFBX(const char* fileName, VertexDefinition* vertexDefinition)
- {
- ModelDef* modelDef = new ModelDef();
- FBXReader fbxReader(modelDef);
- if (!fbxReader.ReadFile(fileName))
- {
- delete modelDef;
- return NULL;
- }
- return modelDef;
- }
- #else
- BF_EXPORT void* BF_CALLTYPE Res_OpenFBX(const char* fileName, void* vertexDefinition)
- {
- return NULL;
- }
- #endif
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