Shader.cpp 192 B

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  1. #include "Shader.h"
  2. USING_NS_BF;
  3. Shader::Shader()
  4. {
  5. mLastResizeCount = -1;
  6. }
  7. Shader::~Shader()
  8. {
  9. mTextureParam = NULL;
  10. }
  11. void Shader::Init()
  12. {
  13. mTextureParam = GetShaderParam("tex2D");
  14. }