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- #pragma once
- #include "Common.h"
- NS_BF_BEGIN;
- class Texture;
- class Shader;
- class ShaderParam
- {
- public:
- virtual ~ShaderParam() {}
- virtual void SetTexture(Texture* texture) = 0;
- virtual void SetFloat2(float x, float y) { SetFloat4(x, y, 0, 1); }
- virtual void SetFloat3(float x, float y, float z) { SetFloat4(x, y, z, 1); }
- virtual void SetFloat4(float x, float y, float z, float w) = 0;
- };
- class Shader
- {
- public:
- ShaderParam* mTextureParam;
- int mLastResizeCount;
- int mVertexSize;
- public:
- virtual void Init();
- public:
- Shader();
- virtual ~Shader();
-
- virtual ShaderParam* GetShaderParam(const StringImpl& name) = 0;
- };
- NS_BF_END;
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