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- #pragma once
- #include "Common.h"
- #include "RenderTarget.h"
- #include "../util/Rect.h"
- NS_BF_BEGIN;
- class ImageData;
- class Texture : public RenderTarget
- {
- public:
- int mRefCount;
- public:
- Texture();
- virtual ~Texture() {}
- virtual void AddRef();
- virtual void Release();
- virtual void PhysSetAsTarget() = 0;
- virtual void Blt(ImageData* imageData, int x, int y) { };
- virtual void SetBits(int destX, int destY, int destWidth, int destHeight, int srcPitch, uint32* bits) {}
- virtual void GetBits(int srcX, int srcY, int srcWidth, int srcHeight, int destPitch, uint32* bits) {}
- };
- class TextureSegment
- {
- public:
- Texture* mTexture;
- float mU1;
- float mV1;
- float mU2;
- float mV2;
- float mScaleX;
- float mScaleY;
- public:
- void InitFromTexture(Texture* texture);
- virtual void SetBits(int destX, int destY, int destWidth, int destHeight, int srcPitch, uint32* bits);
- virtual void GetBits(int srcX, int srcY, int srcWidth, int srcHeight, int destPitch, uint32* bits);
- void GetImageData(ImageData& imageData);
- void GetImageData(ImageData& imageData, int destX, int destY);
- void SetImageData(ImageData& imageData);
- RectF GetRect();
- };
- NS_BF_END;
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