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- #pragma once
- #include "Common.h"
- #include "Point.h"
- #include <vector>
- NS_BF_BEGIN;
- class CubicFuncSpline
- {
- public:
- std::vector<PointF> mInputPoints;
- float* lagpoly;
- float* intpoly;
- float* slopes;
-
- protected:
- void Lagrange();
- void ComputeSplineSlopes();
- public:
- CubicFuncSpline();
- ~CubicFuncSpline();
- void AddPt(float x, float y);
- int GetLength();
- void Calculate();
- float Evaluate(float x);
-
- };
- class CubicUnitFuncSpline
- {
- public:
- std::vector<float> mInputPoints;
- float* lagpoly;
- float* intpoly;
- float* slopes;
-
- protected:
- void Lagrange();
- void ComputeSplineSlopes();
- public:
- CubicUnitFuncSpline();
- ~CubicUnitFuncSpline();
- void AddPt(float y);
- int GetLength();
- void Calculate();
- float Evaluate(float x);
-
- };
- NS_BF_END;
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