; CaptureWorld and RenderWorld with tween. ; Left/Right arrow keys change tween. Escape quits. Const width = 640, height = 480 Const KEY_ESC = 1, KEY_LEFT = 203, KEY_RIGHT = 205 Graphics3D 640, 480 AmbientLight 50, 50, 50 c1 = CreateCone( ) PositionEntity c1, -5, 0, 0 ; on the left side of the screen ScaleEntity c1, 1, 3, 1 EntityColor c1, 255, 0, 0 cam = CreateCamera() PositionEntity cam, 0, 0, -50 CameraZoom cam, 4 lt = CreateLight() : TurnEntity lt, 30, 40, 0 c2 = CopyEntity( c1 ) CaptureWorld ; with c1 and c2 identically placed MoveEntity c2, 8, 0, 0 ; to the right side of the screen TurnEntity c2, 0, 0, 90 ; and tilted tw# = 100 ; 100 * tween ; Interpolate between the pre-CaptureWorld ( tween = 0 ) ; arrangement and the current one ( tween = 1 ). While Not KeyDown( KEY_ESC ) If KeyDown( KEY_LEFT ) Then tw = tw - 1 If KeyDown( KEY_RIGHT ) Then tw = tw + 1 RenderWorld tw / 100 Text 250, 100, "tween = " + ( tw / 100 ) Flip Wend End