Global info1$="Manual animation creation demo" Global info2$="Hit to swap between sequences" Global info3$="Hit to toggle transitions" Include "../start.bb" tex=CreateTexture( 64,64 ) SetBuffer TextureBuffer( tex ) Color 255,0,0:Rect 0,0,32,32:Rect 32,32,32,32 Color 255,128,0:Rect 32,0,32,32:Rect 0,32,32,32 SetBuffer BackBuffer() Color 255,255,255 cube=CreateCube() EntityTexture cube,tex ;set animation keys RotateEntity cube,0,0,0 PositionEntity cube,0,0,0 SetAnimKey cube,0 RotateEntity cube,0,90,0 PositionEntity cube,0,0,10 SetAnimKey cube,60 RotateEntity cube,0,180,0 PositionEntity cube,10,0,10 SetAnimKey cube,120 RotateEntity cube,0,270,0 PositionEntity cube,10,0,0 SetAnimKey cube,180 RotateEntity cube,0,0,0 PositionEntity cube,0,0,0 SetAnimKey cube,240 ;create animation sequence 0 AddAnimSeq cube,240 ;set animation keys ScaleEntity cube,1,1,1 PositionEntity cube,5,0,5 SetAnimKey cube,0 ScaleEntity cube,5,1,1 SetAnimKey cube,30 ScaleEntity cube,1,1,1 SetAnimKey cube,60 ScaleEntity cube,1,5,1 SetAnimKey cube,90 ScaleEntity cube,1,1,1 SetAnimKey cube,120 AddAnimSeq cube,120 camera=CreateCamera() PositionEntity camera,5,3,-10 light=CreateLight() TurnEntity light,45,45,0 Animate cube FlushKeys trans=20 While Not KeyHit(1) If KeyHit(57) trans=20-trans If KeyHit(28) Animate cube,1,1,1-AnimSeq(cube),trans UpdateWorld RenderWorld Text 0,FontHeight()*0,"Anim seq: "+AnimSeq( cube ) Text 0,FontHeight()*1,"Anim len: "+AnimLength( cube ) Text 0,FontHeight()*2,"Anim time:"+AnimTime( cube ) Text 0,FontHeight()*4,"Transition time:"+trans Flip Wend End