; Object Animation *** ; By Paul Gerfen (www.gamecoding.co.uk) Graphics3D 800,600 SetBuffer BackBuffer() camera=CreateCamera() CameraViewport camera,0,0,800,600 light=CreateLight() man=LoadMD2( "gargoyle.md2" ) PositionEntity man,0,-35,600 RotateEntity man,0,180,0 AnimateMD2 man,1,.1,32,46 While Not KeyHit(1) If dist<970 MoveEntity man,0,0,.5 If dist=970 AnimateMD2 man,1,.05,0,31 dist=dist+1 UpdateWorld RenderWorld Text 320,500,"An Animated MD2 Demo" Flip Wend End