; Movement & Rotation *** ; By Paul Gerfen (www.gamecoding.co.uk) Graphics3D 800,600 SetBuffer BackBuffer() camera=CreateCamera() CameraViewport camera,0,0,800,600 light=CreateLight() rocket=LoadMesh( "rocket.3ds" ) PositionEntity rocket,0,0,7 While Not KeyHit(1) If KeyDown(200) Then MoveEntity rocket,0,0.05,0 EndIf If KeyDown(203) Then TurnEntity rocket,0,0,1.0 EndIf If KeyDown(205) Then TurnEntity rocket,0,0,-1.0 EndIf UpdateWorld RenderWorld Text 320,500,"Movement & Rotation" Flip Wend End