; Setting up *** ; By Paul Gerfen (www.gamecoding.co.uk) Graphics3D 800,600 SetBuffer BackBuffer() camera=CreateCamera() CameraViewport camera,0,0,800,600 light=CreateLight() cube=CreateCube() PositionEntity cube,0,0,5 While Not KeyHit(1) TurnEntity cube,.1,.2,.3 UpdateWorld RenderWorld Text 320,500,"First Blitz3D Program" Flip Wend End