; Texturing *** ; By Paul Gerfen (www.gamecoding.co.uk) Graphics3D 800,600 SetBuffer BackBuffer() camera=CreateCamera() CameraViewport camera,0,0,800,600 light=CreateLight() cube=CreateCube() PositionEntity cube,0,0,5 texture=LoadTexture("blitztexture.bmp") EntityTexture cube,texture While Not KeyHit(1) TurnEntity cube,0.1,0.2,0.3 UpdateWorld RenderWorld Text 340,500,"Texturing Demo" Flip Wend End