; Vertex Control *** ; By Paul Gerfen (www.gamecoding.co.uk) Graphics3D 800,600 SetBuffer BackBuffer() camera=CreateCamera() CameraViewport camera,0,0,800,600 light=CreateLight() plane=LoadMesh("plane.3ds") PositionEntity plane,0,0,25 EntityFX plane,2 surface=GetSurface(plane,CountSurfaces(plane)) VertexColor surface,0,255,0,0 VertexColor surface,1,0,255,0 VertexColor surface,2,0,0,255 VertexColor surface,3,255,0,255 While Not KeyHit(1) TurnEntity plane,0,0,.3 counter=counter+1 If counter<500 Then x1#=-.01 y1#=-.01 x2#=+.01 EndIf If counter>499 Then x1#=+.01 y1#=+.01 x2#=-.01 EndIf xx#=VertexX(surface,0) yy#=VertexY(surface,0) zz#=VertexZ(surface,0) VertexCoords surface,0,xx+x1,yy+y1,zz xx#=VertexX(surface,2) yy#=VertexY(surface,2) zz#=VertexZ(surface,2) VertexCoords surface,2,xx+x2,yy+y1,zz If counter=1000 Then counter=0 VertexColor surface,0,Rnd#(0,255),Rnd#(0,255),Rnd#(0,255) VertexColor surface,1,Rnd#(0,255),Rnd#(0,255),Rnd#(0,255) VertexColor surface,2,Rnd#(0,255),Rnd#(0,255),Rnd#(0,255) VertexColor surface,3,Rnd#(0,255),Rnd#(0,255),Rnd#(0,255) EndIf UpdateWorld RenderWorld Text 350,500,"Vertex Control" Flip Wend End