#ifndef GXLIGHT_H #define GXLIGHT_H class gxScene; class gxLight{ public: gxLight( gxScene *scene,int type ); ~gxLight(); D3DLIGHT7 d3d_light; private: gxScene *scene; /***** GX INTERFACE *****/ public: enum{ LIGHT_DISTANT=1,LIGHT_POINT=2,LIGHT_SPOT=3 }; void setRange( float range ); void setColor( const float rgb[3] ){ memcpy( &d3d_light.dcvDiffuse,rgb,12 ); } void setPosition( const float pos[3] ); void setDirection( const float dir[3] ); void setConeAngles( float inner,float outer ); void getColor( float rgb[3] ){ memcpy( rgb,&d3d_light.dcvDiffuse,12 ); } }; #endif