# Microsoft Developer Studio Project File - Name="gxruntime" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=gxruntime - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "gxruntime.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "gxruntime.mak" CFG="gxruntime - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "gxruntime - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "gxruntime - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE "gxruntime - Win32 Blitz3DRelease" (based on "Win32 (x86) Static Library") !MESSAGE "gxruntime - Win32 Blitz2DRelease" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "gxruntime - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD CPP /nologo /MT /W3 /GX /Ox /Ow /Og /Oi /Os /Ob2 /Gf /Gy /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /Yu"std.h" /FD /c # SUBTRACT CPP /Ot # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ELSEIF "$(CFG)" == "gxruntime - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /Yu"std.h" /FD /GZ /c # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ELSEIF "$(CFG)" == "gxruntime - Win32 Blitz3DRelease" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "gxruntime___Win32_Blitz3DRelease" # PROP BASE Intermediate_Dir "gxruntime___Win32_Blitz3DRelease" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "gxruntime___Win32_Blitz3DRelease" # PROP Intermediate_Dir "gxruntime___Win32_Blitz3DRelease" # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /GX /Ox /Ow /Og /Oi /Os /Ob2 /Gf /Gy /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /Yu"std.h" /FD /c # SUBTRACT BASE CPP /Ot # ADD CPP /nologo /G6 /Gz /MT /W3 /GX /O2 /Ob2 /D "_LIB" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "PRO" /FD /c # SUBTRACT CPP /YX /Yc /Yu # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ELSEIF "$(CFG)" == "gxruntime - Win32 Blitz2DRelease" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "gxruntime___Win32_Blitz2DRelease" # PROP BASE Intermediate_Dir "gxruntime___Win32_Blitz2DRelease" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "gxruntime___Win32_Blitz2DRelease" # PROP Intermediate_Dir "gxruntime___Win32_Blitz2DRelease" # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /GX /Ox /Ow /Og /Oi /Os /Ob2 /Gf /Gy /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /Yu"std.h" /FD /c # SUBTRACT BASE CPP /Ot # ADD CPP /nologo /G6 /MT /W3 /GX /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /Yu"std.h" /FD /c # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ENDIF # Begin Target # Name "gxruntime - Win32 Release" # Name "gxruntime - Win32 Debug" # Name "gxruntime - Win32 Blitz3DRelease" # Name "gxruntime - Win32 Blitz2DRelease" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\ddutil.cpp # End Source File # Begin Source File SOURCE=.\gxaudio.cpp # End Source File # Begin Source File SOURCE=.\gxcanvas.cpp # End Source File # Begin Source File SOURCE=.\gxchannel.cpp # End Source File # Begin Source File SOURCE=.\gxdevice.cpp # End Source File # Begin Source File SOURCE=.\gxdir.cpp # End Source File # Begin Source File SOURCE=.\gxfilesystem.cpp # End Source File # Begin Source File SOURCE=.\gxfont.cpp # End Source File # Begin Source File SOURCE=.\gxgraphics.cpp # End Source File # Begin Source File SOURCE=.\gxinput.cpp # End Source File # Begin Source File SOURCE=.\gxlight.cpp # End Source File # Begin Source File SOURCE=.\gxmesh.cpp # End Source File # Begin Source File SOURCE=.\gxmovie.cpp # End Source File # Begin Source File SOURCE=.\gxruntime.cpp !IF "$(CFG)" == "gxruntime - Win32 Release" # ADD CPP /FAs !ELSEIF "$(CFG)" == "gxruntime - Win32 Debug" !ELSEIF "$(CFG)" == "gxruntime - Win32 Blitz3DRelease" # ADD BASE CPP /FAs # ADD CPP /FAs !ELSEIF "$(CFG)" == "gxruntime - Win32 Blitz2DRelease" # ADD BASE CPP /FAs # ADD CPP /FAs !ENDIF # End Source File # Begin Source File SOURCE=.\gxscene.cpp # End Source File # Begin Source File SOURCE=.\gxsound.cpp # End Source File # Begin Source File SOURCE=.\gxtimer.cpp # End Source File # Begin Source File SOURCE=.\std.cpp # ADD CPP /Yc"std.h" # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=.\asmcoder.h # End Source File # Begin Source File SOURCE=.\ddutil.h # End Source File # Begin Source File SOURCE=.\gxaudio.h # End Source File # Begin Source File SOURCE=.\gxcanvas.h # End Source File # Begin Source File SOURCE=.\gxchannel.h # End Source File # Begin Source File SOURCE=.\gxdevice.h # End Source File # Begin Source File SOURCE=.\gxdir.h # End Source File # Begin Source File SOURCE=.\gxfilesystem.h # End Source File # Begin Source File SOURCE=.\gxfont.h # End Source File # Begin Source File SOURCE=.\gxgraphics.h # End Source File # Begin Source File SOURCE=.\gxinput.h # End Source File # Begin Source File SOURCE=.\gxlight.h # End Source File # Begin Source File SOURCE=.\gxmesh.h # End Source File # Begin Source File SOURCE=.\gxmovie.h # End Source File # Begin Source File SOURCE=.\gxruntime.h # End Source File # Begin Source File SOURCE=.\gxscene.h # End Source File # Begin Source File SOURCE=.\gxsound.h # End Source File # Begin Source File SOURCE=.\gxtimer.h # End Source File # Begin Source File SOURCE=.\std.h # End Source File # End Group # End Target # End Project