# Microsoft Developer Studio Project File - Name="linker" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=linker - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "linker.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "linker.mak" CFG="linker - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "linker - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "linker - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE "linker - Win32 Blitz3DRelease" (based on "Win32 (x86) Static Library") !MESSAGE "linker - Win32 Blitz2DRelease" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "linker - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD CPP /nologo /MT /W3 /GX /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /Yu"std.h" /FD /c # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ELSEIF "$(CFG)" == "linker - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # SUBTRACT CPP /Gy # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ELSEIF "$(CFG)" == "linker - Win32 Blitz3DRelease" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "linker___Win32_Blitz3DRelease" # PROP BASE Intermediate_Dir "linker___Win32_Blitz3DRelease" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "linker___Win32_Blitz3DRelease" # PROP Intermediate_Dir "linker___Win32_Blitz3DRelease" # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /GX /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /Yu"std.h" /FD /c # ADD CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "_LIB" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "PRO" /FD /c # SUBTRACT CPP /YX /Yc /Yu # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ELSEIF "$(CFG)" == "linker - Win32 Blitz2DRelease" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "linker___Win32_Blitz2DRelease" # PROP BASE Intermediate_Dir "linker___Win32_Blitz2DRelease" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "linker___Win32_Blitz2DRelease" # PROP Intermediate_Dir "linker___Win32_Blitz2DRelease" # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /GX /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /Yu"std.h" /FD /c # ADD CPP /nologo /MT /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /Yu"std.h" /FD /c # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ENDIF # Begin Target # Name "linker - Win32 Release" # Name "linker - Win32 Debug" # Name "linker - Win32 Blitz3DRelease" # Name "linker - Win32 Blitz2DRelease" # Begin Source File SOURCE=.\image_util.cpp # End Source File # Begin Source File SOURCE=.\image_util.h # End Source File # Begin Source File SOURCE=.\linker.cpp # End Source File # Begin Source File SOURCE=.\linker.h # End Source File # Begin Source File SOURCE=.\std.cpp !IF "$(CFG)" == "linker - Win32 Release" # ADD CPP /Yc"std.h" !ELSEIF "$(CFG)" == "linker - Win32 Debug" !ELSEIF "$(CFG)" == "linker - Win32 Blitz3DRelease" # ADD BASE CPP /Yc"std.h" # ADD CPP /Yc"std.h" !ELSEIF "$(CFG)" == "linker - Win32 Blitz2DRelease" # ADD BASE CPP /Yc"std.h" # ADD CPP /Yc"std.h" !ENDIF # End Source File # Begin Source File SOURCE=.\std.h # End Source File # End Target # End Project