; Camera Movement *** ; By Paul Gerfen (www.gamecoding.co.uk) Graphics3D 800,600 SetBuffer BackBuffer() camera=CreateCamera() CameraViewport camera,0,0,800,600 light=CreateLight() house=LoadMesh( "house.3ds" ) RotateEntity house,0,90,0 While Not KeyHit(1) If KeyDown(200) Then MoveEntity camera,0,0,1 EndIf If KeyDown(208) Then MoveEntity camera,0,0,-1 EndIf If KeyDown(203) Then TurnEntity camera,0,1.0,0 EndIf If KeyDown(205) Then TurnEntity camera,0,-1.0,0 EndIf UpdateWorld RenderWorld Text 335,500,"Camera Movement" Flip Wend End