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- ; Tunnel Run
- ; (c)2001 David Bird
- ; [email protected]
- ;
- ;
- ; Globals here
- ;
- ;meshes
- Global Tunnel_mesh
- Global Background
- Global Aster_mesh
- Global player_mesh
- Global shield_mesh
- Global missile1_mesh
- Global Bad01_mesh
- Global claw_anim_mesh
- ;textures
- Global Tunnel_tex
- Global Shield_tex
- Global tex0
- Global tex1
- ;Sprites
- Global shot1_spr
- Dim smoke_spr(4)
- Global Target_spr
- ;images
- Global TitleScreen1
- Global MousePointer
- Global Lives_image
- Global Gover_image
- ;Sounds
- Global shoot1_wave
- Global Explode_wave
- ;Misc globals
- Global Tunnel_Texture_Coord#=0
- Global Shield_tex_pos#=0
- Global Scroll_Speed#=0.002
- Global EFX_SPEED=34
- Global CameraZpos=-300
- Global Num_Players=0
- Global Dead_BandX#=.2
- Global Dead_BandY#=.2
- Global Flash_Cnt=128
- Global Go1_Timer=0
- Global Go2_timer=0
- Global cntr
- Global Exited=False
- Global t_r1,t_r2,ta_r1,ta_r2
- Global t_g1,t_g2,ta_g1,ta_g2
- Global t_b1,t_b2,ta_b1,ta_b2
- Global G_Brightness=100
- Global G_StartLives=5
- Global G_CurrentGFX=1
- Global Max_GFXModes=0
- Global G_Diff=3
- ;Options entities
- Global optcamera
- Global opttunnel
- Global optbackground
- Global optlight
- ;
- Global g_width
- Global g_height
- ;redefinable keys
- Dim keys(6)
- keys(1)=203 ; Left Key
- keys(2)=205 ; Right Key
- keys(3)=200 ; Down Key
- keys(4)=208 ; Up Key
- keys(5)=57 ; Fire Key
- keys(6)=58 ; fire 2 key
- ;High Score Table
- Dim hn$(11),hs(11),score(2)
- Restore highs
- For a=1 To 11
- Read hn$(a),hs(a)
- Next
- Global player1type=1
- Global player2type=3
- Global gametype=1
- Global Control=1
- Dim GM_TYPE$(10)
- Dim CN_TYPE$(10)
- Dim MENU$(10)
- Restore dats
- For a=1 To 2 : Read GM_TYPE(a):Next
- For a=1 To 6 : Read CN_TYPE(a):Next
- For a=1 To 7 : Read MENU(a):Next
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