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- <title>Blitz3D Docs</title>
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- <h1>CreateBank ([size])</h1>
- <h1>Parameters</h1>
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- size - size of memory bank in bytes (default is 0 bytes)
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- <h1>Description</h1>
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- The bank commands allow you to perform high-speed data operations on a block of memory. This is useful for writing your own compression/decompression routines, passing and receiving data to and from a DLL and more. Banks start at 0 and finish at size-1.
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- The data types available for use with a bank are:
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- Byte - takes up one byte. Values can be in the range 0 to 255.
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- Short - takes up two bytes. Values can be in the range 0 to 65535.
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- Int - takes up four bytes. Values can be in the range -2147483647 to 2147483647.
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- Float - takes up four bytes.
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- See also: <a class=small href=FreeBank.htm>FreeBank</a>.
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- <h1><a href=../2d_examples/CreateBank.bb>Example</a></h1>
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- ; Bank Commands Example
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- ; ---------------------
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- bnkTest=CreateBank(12)
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- PokeByte bnkTest,0,Rand(255)
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- PokeShort bnkTest,1,Rand(65535)
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- PokeInt bnkTest,3,Rand(-2147483648,2147483647)
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- PokeFloat bnkTest,7,0.5
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- Print PeekByte(bnkTest,0)
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- Print PeekShort(bnkTest,1)
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- Print PeekInt(bnkTest,3)
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- Print PeekFloat(bnkTest,7)
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- FreeBank bnkTest
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- <a target=_top href=../index.htm>Index</a><br>
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- Click <a href=http://www.blitzbasic.co.nz/b3ddocs/command.php?name=CreateBank&ref=comments target=_blank>here</a> to view the latest version of this page online</body>
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