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- <title>Blitz3D Docs</title>
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- <h1>DrawBlock image, x,y [,frame]</h1>
- <h1>Parameters</h1>
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- image = variable of the image pointer
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- x = x location to draw the image
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- y = y location to draw the image
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- frame = image's frame to draw (optional - default is 0)
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- <h1>Description</h1>
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- This is similar to the DrawImage command except that any transparency or MaskImage is ignored and the entire image (including masked colors) is drawn. The frame is optional.
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- See also: DrawImage
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- <h1><a href=../2d_examples/DrawBlock.bb>Example</a></h1>
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- ; DrawBlock Example
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- ; Turn on graphics mode
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- Graphics 640,480,16
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- ; Create new empty graphic to store our circle in
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- gfxCircle=CreateImage(50,50)
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- ; Draw the circle image
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- ; Set drawing operations to point to our new empty graphic
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- SetBuffer ImageBuffer(gfxCircle)
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- Color 255,0,0
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- ; Note the extra space between the circle and the edge of the graphic
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- Oval 10,10,30,30,1
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- ; Let's not forget to put the drawing buffer back!
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- SetBuffer BackBuffer()
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- ; Set the CLS color to white
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- ClsColor 255,255,255
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- ; Let the user move the circle graphic around a white screen
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- ; putting the graphic at the MouseX,Y coordinates
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- While Not KeyHit(1)
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- Cls
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- DrawBlock gfxCircle,MouseX(),MouseY()
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- Flip
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- Wend
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