| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364 |
- <html>
- <head>
- <title>Blitz3D Docs</title>
- <link rel=stylesheet href=../css/commands.css type=text/css>
- </head>
- <body>
- <h1>Field variable</h1>
- <h1>Parameters</h1>
- <table>
- <tr>
- <td>
- variable = any legal variable
- </td>
- </tr>
- </table>
- <h1>Description</h1>
- <table>
- <tr>
- <td>
- If you haven't read up on the TYPE command, you might want to do so before continuing.
<br />
-
<br />
- When you define a custom Type, you need to assign some variables to track within in. Using the Field command within the Type .. End Type commands, you set a variable that can be used for EACH object created with the NEW command.
- <br>
- <br>
- See also: <a class=small href=Type.htm>Type</a>, <a class=small href=End Type.htm>End Type</a>.
- </td>
- </tr>
- </table>
- <h1><a href=../2d_examples/Field.bb>Example</a></h1>
- <table>
- <tr>
- <td>
- ; Define the CHAIR Type
<br />
-
<br />
- Type CHAIR
<br />
- Field X
<br />
- Field Y
<br />
- Field HEIGHT
<br />
- End Type
<br />
-
<br />
- ; Create 100 new chairs using FOR ... NEXT using the collection name of ROOM
<br />
-
<br />
- For tempx = 1 to 10
<br />
- For tempy = 1 to 10
<br />
- room.chair = New Chair
<br />
- room\x = tempx
<br />
- room\y = tempy
<br />
- room\height = Rnd(0,10) ; set a random height 0 to 10
<br />
- Next
<br />
- Next
<br />
-
<br />
- ; Move them all over 1 (like the description example from TYPE command)
<br />
-
<br />
- For room.chair = Each chair
<br />
- room\x = room\x + 1
<br />
- Next
- </td>
- </tr>
- </table>
- <br>
- <a target=_top href=../index.htm>Index</a><br>
- <br>
- Click <a href=http://www.blitzbasic.co.nz/b3ddocs/command.php?name=Field&ref=comments target=_blank>here</a> to view the latest version of this page online</body>
- </html>
|