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- <title>Blitz3D Docs</title>
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- <h1>Last type_variable</h1>
- <h1>Parameters</h1>
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- type_variable = the actual Type name, not the custom Type name
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- <h1>Description</h1>
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- If you haven't read up on the TYPE command, you might want to do so before continuing.
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- Use this to assign a custom Type object to the last object in the collection. See the example.
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- See also: <a class=small href=Type.htm>Type</a>, <a class=small href=New.htm>New</a>, <a class=small href=Before.htm>Before</a>, <a class=small href=After.htm>After</a>, <a class=small href=First.htm>First</a>, <a class=small href=Each.htm>Each</a>, <a class=small href=Insert.htm>Insert</a>, <a class=small href=Delete.htm>Delete</a>.
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- <h1><a href=../2d_examples/Last.bb>Example</a></h1>
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- ; Define a crafts Type
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-
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- Type crafts
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- Field x
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- Field y
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- Field dead
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- Field graphic
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- End Type
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-
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- ; Create 100 crafts, with the unique name of alien
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- For t = 1 To 100
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- alien.crafts = New crafts
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- alien\x = Rnd(0,640)
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- alien\y = Rnd(0,480)
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- alien\dead = 0
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- alien\graphic = 1
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- Next
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-
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- ; Move to the first object
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- alien.crafts = First crafts
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- Print alien\x
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- Print alien\y
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- Print alien\dead
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- Print alien\graphic
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- ; move to the next alien object
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- alien = After alien
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-
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- Print alien\x
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- Print alien\y
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- Print alien\dead
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- Print alien\graphic
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-
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- ; move to the last alien object
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- alien.crafts = Last crafts
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-
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- Print alien\x
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- Print alien\y
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- Print alien\dead
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- Print alien\graphic
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- ; move to the second to the last alien object
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- alien = Before alien
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- Print alien\x
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- Print alien\y
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- Print alien\dead
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- Print alien\graphic
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